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KSP2 Release Notes
Everything posted by LekkoBot
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Parachute doesn't open on first rocket
LekkoBot replied to Tim Heider's topic in KSP1 Technical Support (Console)
how fast are you coming in, you might have torn the chute out because you were moving so fast. -
well...
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I just heard of KSP 2. Are they officially using Unity?
LekkoBot replied to ronson49's topic in Prelaunch KSP2 Discussion
I wouldn't say it's a great engine, its not terrible and can get the job done but probably isn't the best for running a game like ksp. -
I would be fine with terrain editing but voxels are a strange way to go with smooth surfaces like planets.
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I very much doubt this and I hope this isn't the case, there is no need for there to be voxel terrain to make a good game.
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I just hope there is more to do on kerbin, I want some airports scattered around the planet so you could have passenger missions to specific places that make sense.
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So a guesstimate of When in 2020 KSP will come out
LekkoBot replied to Redneck's topic in Prelaunch KSP2 Discussion
I'll bite, what do you mean? -
I agreed with you up to here
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I made a prop plane that works pretty well I Just need to work on the landings
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Swing-wing structural problems
LekkoBot replied to memeconnoiseur's topic in KSP1 Gameplay Questions and Tutorials
you have to enable advanced tweakables- 6 replies
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- breaking ground
- swingwing
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(and 1 more)
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I landed a tower on the mun to complete a contract. ...still need to get a rover out there
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have you looked for the coat hanger icon next to the kerbals' names in the sph or vab?
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you have to press the coat hanger button next to the kerbal's name in the vab or sph
- 290 replies
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- surface features
- robotics
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I finally made it onto the mun without tipping the lander over
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that's only if you have the rtg unlocked in career.
- 290 replies
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- surface features
- robotics
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Just a question, do deployed sciences work once per planet or once per biome?
- 290 replies
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- surface features
- robotics
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