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brispo

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  1. I'm having this same problem, trying to land my spaceplane near the "It Came From Laythe" target. I would say 1 out of 10 attempts, the plane doesn't instantly explode, but the plane sort of porpoises from the first touchdown, and explodes on the second touchdown. Mostly the plane just explodes instantly as the wheels drop about 1ft below the 'surface' of the beach. Really frustrating that this mission, and "Under Pressure" are riddled with bugs that make then very difficult to complete. I'll keep any eye on this thread in case anyone finds a workaround that would allow for beach landings on Laythe (time warp didn't work for me, nor did landing early in the Laythe morning) UPDATE: I cheated a bit and teleported a rover onto the shore near the fossil. I noticed that during the day, it would sink into the ground in certain places, but at night, it would drive on top of the surface normally. I tried landing my spaceplane on the shoreline at night (no easy task, as I had no landing lights), and was able to land on the first attempt! So give landing at night a try, until this bug gets addressed.
  2. Yes, mine was set to ALT+F8 by default, which worked fine! Unfortunately, teleporting my craft from Eve orbit to Kerbin surface doesn't mark the mission as complete. My developer debugging brain tells me that that means that whatever I did during my mission that broke one of the requirements of Under Pressure, occurred before my craft returned to Eve orbit from the surface. So I could work back further and further until I actually complete the mission, then zero in on what I did specifically during that phase of the mission that might have broken one of the mission stipulations. Does it sound like I'm on the right track with that logic? I mean, using the cheat menu, couldn't I just slap a 2-person lander can onto an 8-person crew carrier, teleport it to Eve, then teleport it back to Kerbin?
  3. Did you ever figure this out definitively? We're not supposed to launch from Eve surface to orbit, then make the entire trip back to Kerbin without a pusher ship, right? That would require an impossibly huge rocket... I just completed this mission yesterday, and didn't get credit for it too. I'm thinking it could be one of two things. 1) My ship didn't have any bone-fide command pods in it. All ten kerbals were in rover chairs. Maybe the game doesn't could that as a 'vessel'? or 2) I realized after I got my ship back into orbit, that I used different size docking ports on my lander and my interplanetary pusher, so I had to build a new pusher ship and fly it out to Eve to pick up my Kerbals. Maybe using a ship that was launched after the Kerbals were launched caused the game to see it as 'not the same ship'? Regardless, I hope the devs sort this out eventually, because it's pretty frustrating to spend three weeks designing a ship for this mission, only to have it glitch out and not mark as 'complete'.
  4. So my design relied on having all 10 kerbals in command seats, connected to the final stage rocket inside a cargo bay attached to the main rocket. I'm thinking maybe because no kerbals were in an actual command pod, that the game didn't see it as landing in a 'vessel'?
  5. Is this scanner a mod? I tried it last night with the default scanner and it doesn't seem to really do anything besides yield a bit of science.
  6. Today I learned: The Orbital Scanner provides invaluable information! Great vid!
  7. I feel like I completed the mission as specified. I landed 10 kerbals all together, and brought them back to Kerbin, all together. Any idea why this mission isn't marked as completed? Here are a few pics of my ship in various stages. Happy to provide any other information that might be relevant. Thanks!
  8. Interesting suggestion. I thought I had the latest version since I just got back into the game maybe two weeks ago, but I'm on version 1.7.1.2539. I'll update to the latest version right now and see if that helps. I'll report back with me findings.
  9. So I tried another mission today, with a brand new build of a probe, and this time the mun landing registered, but when I splashed down on Kerbin, the splashdown didn't register. But what I did was, before clicking "recover vessel", I went out to the tracking station, then went back to my splashed down craft. As soon as I did that, the mission registered as completed. Seems like it's some sort of bug for the dev to look into when they have time. Amazing mod btw I love it!
  10. Yep it was definitely a probe. I flew the mission twice last night to be sure. I got credit for the Minmus flyby, but the Situation: Landed: under "Land on Minmus" wasn't showing as completed, even though I was sitting on it. I can take a screenshot of the mission window while I'm landed on Minmus if that would help? It didn't recognize when I landed back on Kerbin either. I seems that the flyby of Minmus registered, but both landings didnt (minmus and Kerbin return.)
  11. Hoping to get a little guidance as I'm having trouble with the "Explore the Mun (Probe)" and "Explore Minmus (probe)" missions. I built a probe, flew to minmus, landed, recovered a little science, and flew back and splashed down on Kerbin, but the contract didn't complete. It appears that I got the rewards, but the contract is still showing up as active. Any ideas?
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