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superqboi

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  1. Okay, this is definitely a bug. Terminal was 9.61 and the stage was destroyed, max allowed was 12. This being a tourist shuttle, the next flight I made up with it had the same terminal velocity but did recover proper like.
  2. This mod NEEDS to be the next thing Squad implements into the game. I tried most all of the survival mods and this one IMO is the best. It doesn't over complex it & gives just the right amount for the game. Recommend this to those looking to take their game up a step.
  3. Can confirm that loading up any craft file in orbit has all their parachutes missing or disabled (stock ones as well), disabling this mod and reloading fixes the issue. You'll have to wait until it get updated for 1.11
  4. The Mechanical AI MechJeb Pod thingy has disappeared from the part menu in the VAB, even searching for it by name gives no results. Can only find it by clicking on no filters and going through the entire part catalogue.
  5. Can I install this in a career save that has already been started? I'm at the point where I can use rover arms for science now but I'm having trouble keeping the rovers mass centered on my rocket while still being able to offload them once landed so this mod sounds like it'll fix that issue for me!
  6. Does this mod let you set the chutes to prevent deployment when it is risky?
  7. Is it just me or did 1.7x break this mod? I just started a new save file for 1.7.1 and the mod only lets me click sync for the Geostationary network, the Set Sync, Set SMA buttons are non clickable for my other orbits. If the orbit isn't geostationary you can't use this mod anymore? I tried to click sync on my 250km ScanSat PolarOrbit satellites and it is blocked out. I also run around Kerbin 3 constellations of 3 satellites, 1 in Geo (the mod worked to keep them all spaced), 1 beyond the Mun at 25Mm, 1 beyond Minmus at 60Mm that the mod refused to let me click the sync park buttons for.
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