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ThatGamerFTW

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Posts posted by ThatGamerFTW

  1. 1 hour ago, coop2168 said:

    NKD is a mod about, nuclear weapons. North kerbin dynamics. I took out the mod and everything works fine. Ill try it again and if the KSC extended doesnt work. I will know my problem.

    Did it work with BD installed only?

    Just now, ThatGamerFTW said:

    Did it work with BD installed only?

    It not it= might be the physics extender that comes with BD

  2. 55 minutes ago, Katniss218 said:

    KSCmap.cfg is obsolete and not used anymore. Mod uses PQSCity2 for the main mesh.

    Yes, it is okay, as it isn't used anywhere.

    The main post clearly states what you need to do to get the real VAB.

     

    Yeah i figured it out my version of Omega was broken re updated and fixed it. Got it all running

  3. 31 minutes ago, ThatGamerFTW said:

    @Katniss218 First I applaud this great mod and all the work you put into it. Second, am i missing something bc STATIC
     

    
    {
        mesh = KSCmap.mu
        module = Part
        static = true
        keepConvex = 
        author = Katniss
        title = KSC terrain (Earth)
        category = Katniss
        cost = 0
        manufacturer = Katniss himself
        description = Do not expose to sunlight, water, air, or space.
        DefaultLaunchSiteLength = 1
        DefaultLaunchSiteWidth = 1
        name = KSCmap
        DefaultFacilityType = None
        DefaultLaunchPadTransform = 
    }

    Are the blank equals ok?

    Once loaded there was no VAB at the real location only at the default RSS position. Was the mod supposed to move it?

    I figured out the VAB problem but is there a way to remove the old KSC pieces like the launch pad and the old VAB

  4. @Katniss218 First I applaud this great mod and all the work you put into it. Second, am i missing something bc STATIC
     

    {
        mesh = KSCmap.mu
        module = Part
        static = true
        keepConvex = 
        author = Katniss
        title = KSC terrain (Earth)
        category = Katniss
        cost = 0
        manufacturer = Katniss himself
        description = Do not expose to sunlight, water, air, or space.
        DefaultLaunchSiteLength = 1
        DefaultLaunchSiteWidth = 1
        name = KSCmap
        DefaultFacilityType = None
        DefaultLaunchPadTransform = 
    }

    Are the blank equals ok?

    Once loaded there was no VAB at the real location only at the default RSS position. Was the mod supposed to move it?

  5. I am back on the path to find the config to get the mod working with RO,, RSS and KSC Switcher bc KSC and Baikonur. Eventually hope to do a Raiz style ISS construction. But need a good KSC to make the Falcon 9 work. Anyway back to working through the code.

    On 3/12/2020 at 10:34 AM, hypervelocity said:

    @ThatGamerFTW, any luck with the RSS configuration endeavour? I feel this mod belongs to RSS by nature.

    As I just said im back on the hunt since i got some more time on my hands now.

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