ThatGamerFTW
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Posts posted by ThatGamerFTW
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1 minute ago, coop2168 said:
Alright It was just because I removed a file on accident.
dont know how but i did
It happens dont worry. Had an RO save where I was confused why the the tech tree wasn't right... turns out I uninstalled RP-1 by miss-clicking.
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1 hour ago, coop2168 said:
NKD is a mod about, nuclear weapons. North kerbin dynamics. I took out the mod and everything works fine. Ill try it again and if the KSC extended doesnt work. I will know my problem.
Did it work with BD installed only?
Just now, ThatGamerFTW said:Did it work with BD installed only?
It not it= might be the physics extender that comes with BD
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55 minutes ago, Katniss218 said:
KSCmap.cfg is obsolete and not used anymore. Mod uses PQSCity2 for the main mesh.
Yes, it is okay, as it isn't used anywhere.
The main post clearly states what you need to do to get the real VAB.
Yeah i figured it out my version of Omega was broken re updated and fixed it. Got it all running
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31 minutes ago, ThatGamerFTW said:
@Katniss218 First I applaud this great mod and all the work you put into it. Second, am i missing something bc STATIC
{ mesh = KSCmap.mu module = Part static = true keepConvex = author = Katniss title = KSC terrain (Earth) category = Katniss cost = 0 manufacturer = Katniss himself description = Do not expose to sunlight, water, air, or space. DefaultLaunchSiteLength = 1 DefaultLaunchSiteWidth = 1 name = KSCmap DefaultFacilityType = None DefaultLaunchPadTransform = }
Are the blank equals ok?
Once loaded there was no VAB at the real location only at the default RSS position. Was the mod supposed to move it?
I figured out the VAB problem but is there a way to remove the old KSC pieces like the launch pad and the old VAB
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@Katniss218 First I applaud this great mod and all the work you put into it. Second, am i missing something bc STATIC
{ mesh = KSCmap.mu module = Part static = true keepConvex = author = Katniss title = KSC terrain (Earth) category = Katniss cost = 0 manufacturer = Katniss himself description = Do not expose to sunlight, water, air, or space. DefaultLaunchSiteLength = 1 DefaultLaunchSiteWidth = 1 name = KSCmap DefaultFacilityType = None DefaultLaunchPadTransform = }
Are the blank equals ok?
Once loaded there was no VAB at the real location only at the default RSS position. Was the mod supposed to move it?
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On 6/10/2020 at 6:14 PM, hypervelocity said:
Sounds great!!! I am now using Katniss' Cape Canaveral, you should try it out!
Are you using this in replacement of KSC Extended or in conjunction?
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I am back on the path to find the config to get the mod working with RO,, RSS and KSC Switcher bc KSC and Baikonur. Eventually hope to do a Raiz style ISS construction. But need a good KSC to make the Falcon 9 work. Anyway back to working through the code.
On 3/12/2020 at 10:34 AM, hypervelocity said:@ThatGamerFTW, any luck with the RSS configuration endeavour? I feel this mod belongs to RSS by nature.
As I just said im back on the hunt since i got some more time on my hands now.
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On 6/3/2020 at 3:54 AM, orangewarning said:
hi, does anybody have like a map that says which launchpad is which? I use kerbal construction time so am always getting confused when selecting a launchpad
The KSC launchpads (not irl) are based off of the KSC launch pads (irl) look at a NASA map
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On 3/12/2020 at 10:34 AM, hypervelocity said:
@ThatGamerFTW, any luck with the RSS configuration endeavour? I feel this mod belongs to RSS by nature.
Not as of yet
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New update edited the configs however i think the issue might also be with KerbalKonstructs because the add static menu does not come up with CTRL K or ALT K. I'll keep tinkering and will let you all know.
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@Zorg @damonvv Thanks will try to edit the configs now. I really should have read all of the replies because it would make sense that the statics exist but are at the relative coords of the old non moved KSC. Thanks for the help I'll let you know if it works also i could provide the configs you need for RSS compatibility. (Only if it works)
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23 minutes ago, damonvv said:
I never used RSS/RO so I really don't know why this is happening.
I haven't read your configs yet but could the locations of the statics be wrong with them being within the scaled up kerbin and also at the wrong lat and long since the Kennedy Space Center is moved relative to the old KSC.
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9 hours ago, damonvv said:
KSC Switcher might be the problem. Because that one doesn’t move the buildin group
Uninstalled KSC Switcher still no statics
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All dependencies installed, I'm running RSS and RO plus KSC switcher. Is there a known incompatibility(ies) because there are no new statics at the launch site.
[1.7.2] KK Launchers - Delta, Atlas Pack
in KSP1 Mod Releases
Posted
Im not sure if this goes here or not but the falcon 9 first stage rcs unit uses the wrong fuel type with the RO config. In game it uses MMH-NTO while in real life it is a nitrogen cold gas.