damonvv

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About damonvv

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    Reusable Engineering

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  1. Will they keep the stock scale system or will the planets actually be a little bigger? (I hope the last one)
  2. Tundra Exploration has RO patches! For those who waited so long!
  3. Tundra Exploration RO compatibility patch The time is here! Tundra Exploration finally has its own RO config pack made by @Nessus_. Features Realistic part sizes, fuel types/capacities and (mostly) masses for Gojira (Starship), Ghidorah (Falcon 9/FH), Bagorah (Falcon 9 v1.0), Mothra (Falcon 1), Gigan (Dragon 1), Rodan (Dragon 2) and Strongbacks Realistic names for all parts Falcon 9 versions of the RCS thrusters (using Nitrogen) and Landing Legs from KRE SpaceX logos for all Falcon rockets Adjustments for all SmokeScreen plumes from Tundra Exploration for the new part sizes. Installation Install Tundra Exploration v1.6 and all of its dependecies Copy the contents of GameData into the GameData folder of your KSP RO install Copy the contents of Extras/SpaceXDecals/GameData into the GameData folder of your KSP RO install (and override files if asked) TODOs Better mass-values for Dragon 1 and 2 Realistic maximum temperatures Download: Please report anything that looks off or wrong on the github repo. Updates will go through there. Happy launches!
  4. It's not, but you can always try and remove some statics if they clip other buildings etc. It won't support it out of the box but if you tweak things yourself you can make everything work
  5. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This mod will include the following parts: First stage engine (has 2 engine modes) Legs based on the design of NewLine-1 S1 fuel tank S1 guidance interstage S2 vac engine with 4 smaller engines that gimbal S2 fuel tank Payload deployer Fairing half Known issues: Legs clip inside the ground. Doesn't harm the rocket but looks weird. Trying to fix this. Required mods: Kerbal Reusability Expansion For the fins Recommended mods: Community Category Kit For an extra icon in the VAB to see all the parts SmokeScreen To see the mighty plumes Download here: Massive thanks to @Nessus_, @JadeOfMaar and @neistridlar for helping me with the balance and plumes! And a special thanks to @EmbersArc for helping me with getting the legs working (Kind of). Any of the configs will be distributed under CC-NC-SA-4.0 License. All Textures/models will be distributed under CC BY_NC-ND 4.0 License. SootyShaderLoader is based on the custom shader importer by shadowmage and modified with permission by DMagic & Blowfish with custom modules and settings. All Rights Reserved License. CKAN support is coming.
  6. Beta release is out! Check the OP for more information. This mod will include the following parts: First stage engine (has 2 engine modes) Legs based on the design of NewLine-1 S1 fuel tank S1 guidance interstage S2 vac engine with 4 smaller engines that gimbal S2 fuel tank Payload deployer Fairing half Please report any bugs and if you have features you would like to see. Happy launches! New thread:
  7. Interesting read! Not sure if these are the actual models. But something to look forward to!
  8. Tundra Exploration RO update: Hi there! In the next couple of days we are testing the final configs to support RO! If everything works I am going to release an update for TE that will bring support for RO. SpaceX logo's are optional but come with the download as these overwrite the Tundra logos. CKAN support will come as well! Thanks to @Nessus_ for spending his precious time to make RO configs for TE! Here are some screenpics and gifs to share!
  9. If it was there would be a download. Some more pics:
  10. They are all grouped to the build-in KSC group. I don't know if RO moves the KSC and if it also moves the group. It works perfectly fine for my normal 2.7x scaled kerbin system.
  11. I never used RSS/RO so I really don't know why this is happening.