-
Posts
4,331 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by jimmymcgoochie
-
I was going to post images of a successful double landing on Armstrong (4 Kerbals!) but since I can only post on Saturdays now, it'll have to wait. Maybe that will force me to only do really succinct posts instead of just spamming images into the thread and saturating everyone else. I did first landing and first crewed landing separately as those were the rules in the JNSQ space race and I probably should have clarified that first. And just so you know, Lua's launchpad is only there if you install Kerbal Konstructs, but it's a bit rubbish as it has a restrictive 50 ton weight limit. @GuessingEveryDay I second the call to clarify what an 'interplanetary network' actually is- just chuck five relays into solar orbit, or put a relay around 5 different planets, or five relays orbiting any combination of planets, moons and suns outside of Rhode?
-
CKAN- installing RSS/RO/RP1
jimmymcgoochie replied to SpaceNerd4's topic in KSP1 Technical Support (PC, modded installs)
So there is a way to get CKAN to use Kopernicus BE! I knew there was one somewhere but never knew how to set it up; thanks @HebaruSan! -
Can you please read this and follow the steps to first troubleshoot, and then if that doesn’t work get the logs and share them so someone can try and figure out the problem: Check the KSP.log file inside the KSP directory, if you see a crash or exception at the end then that’s a big clue to what’s going wrong.
-
CKAN- installing RSS/RO/RP1
jimmymcgoochie replied to SpaceNerd4's topic in KSP1 Technical Support (PC, modded installs)
Is Eddington a version of CKAN? You probably don’t see them because you’re using a version of KSP (e.g. 1.10.1) that RSS etc. aren’t compatible with. If you change the filter to ‘any’ then you should be able to find them, but you’ll have to force CKAN to install them as they aren’t marked as compatible. You will also need to manually download Kopernicus Bleeding Edge for KSP 1.10(.1) as the Kopernicus on CKAN is only compatible with up to 1.9.1. You could download and install those mods manually via SpaceDock etc. -
Connecting Multiple Docking Ports
jimmymcgoochie replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
Have you tried enabling same vessel interaction on the two ports you want to connect? You might also be interested in the ReCoupler mod, though I don’t know if it can fix this type of thing, or using an automated docking system (e.g. MechJeb) with the alignment tightly set so both sets of ports are precisely lined up before docking. -
You could build a rover or VTOL of some kind to scrape up all the science from the KSC, including driving or landing on (or sometimes into) every building and area you can find to get science from them. ‘KSC’ consists of a few triangles of filler tarmac between other recognisable areas, as eatU4myT said. Or if you’re interested in dipping your toe into modding KSP, you could use this simple mod to do it for you with a single click:
-
Actually, correct- the local TWR has to be above 1 or you won’t be able to overcome gravity. The biggest difference is that local TWR varies with the local gravity, so a TWR of 0.5 around Kerbin translates to a TWR of ~3 at the Mun due to the Mun/s much lower gravity which reduces the ‘weight’ side. I think you’re confusing the difference in TWR caused by gravity with that caused by atmospheric pressure, which reduces ISP and therefore the thrust of the engine; vacuum optimised engines like the Terrier and NERV are really inefficient at sea level and produce a small fraction of their total thrust. TWR is thrust/weight, and weight is mass*gravity. Reduce the gravity and you reduce the weight even though mass stays the same (and hence acceleration in m/s/s stays the same too), which increases the ratio of thrust to weight; conversely reducing the thrust (e.g. because of reduced ISP in atmosphere) will directly reduce your TWR regardless of gravity or mass- it doesn’t matter if you’re on Laythe, Kerbin or Eve, though Eve has both the highest atmospheric pressure and the highest gravity so it’s doubly difficult to make a rocket work there.
-
AAARG(r)- That could have been much worse! Ganymede 5 headed out to Lua to deploy a deployed science cluster and a small rover. All seemed to be going to plan... But then I forgot to stage the main parachute and some lithobraking occurred: And yes, it's lying with the only crew hatch facing the ground. Time for some creative thinking! And by creative thinking I of course mean 'ramming the rover into it to roll it over', which worked out OK. (The rover was retroactively renamed Elara 2, as Elara 1 is already on its way to Armstrong at this point). After that, Callisto 5 landed without issue and the deployed science setup was deployed and set up: Followed by the hairiest takeoff I've done in a long time, including two more radial tanks which picked a fight with a moon (and lost), a chronic lack of reaction wheel torque and Julbo disassembling part of her own ship to make it fly, but fly it did! Ganymede 6 was modified before launch to include some important upgrades, like a reaction wheel that can actually move the entire ship and decouplers for the radial tanks. It also carries a payload of deployable solar panels and batteries, but no experiments- they'll follow on Ganymede 7; in addition, it also has a small rover attached to the top, which will be Elara 3. That's right, I'm sending two crewed landers to Armstrong at the same time. Speaking of landing on Armstrong, Elara 1 touched down safely without even using its final stage and the 2.5km/s of delta-V it contained. That's what happens when you re-use a launcher but with a much lighter payload. Luner went out on EVA to grab an EVA report as Ganymede 5 parachuted down, but for some reason he let go and had to use his own chute. No harm done though, and some science gained after splashdown. (After checking his stats and seeing that he's got 0.007 bravery, I can only conclude that clinging on to the side of a spacecraft that's plummeting towards the ocean made him nearly faint in terror, which is why he let go...) Lots of science gained, which was immediately spent: More science, more deployed science, better comms- what's not to love? Ganymede 7 was then launched carrying the science components for the Armstrong deployed science array, along with a seismometer for Bill to stick to the Himalia 1 rover. Due to an oversight in construction, the secondary payload for Ganymede 7 (a relay with scanning and science bits) was attached to the second stage rather than the lander itself, which looked like it would be a problem until I realised that I could send the relay (now renamed Himalia 2) into a high polar orbit and the lander into a low equatorial orbit if I decoupled the lander but not the relay. For once a design mistake that worked out for the better! After the launch of Europa 5 (magnetometer and resource scanner into polar Rhode orbit) I had just enough science to buy a couple of extra nodes: No milestones yet, but Kerbals are about to reach Armstrong's SOI and landing will commence shortly afterwards. Full album: https://imgur.com/a/OjrQ2Hs I won't be transmitting any science from the SCANsat parts as that seems like cheating to me. Deployed science, on the other hand, is entirely legitimate, and likewise if I find any ROCs to scan with those rover scanner arms; as far as I'm concerned, if it's made by Squad (and the DLCs are) then it's "stock" and I'm using it.
-
Planet editing for total noob ?
jimmymcgoochie replied to Iguas's topic in KSP1 Technical Support (PC, modded installs)
Try changing the rescale config by modifying or adding the following (you may need to tweak the number to get a reasonable terrain level, smaller number = flatter terrain): -
AAARG(r)- I really need to write these more often... Some of the names in these missions might be wrong, because I keep forgetting what they are and many of them look the same because I use similar looking launchers each time. I'm not going to cover everything in detail (look the Imgur album for that) but here's a greatest hits compilation: Europa 4, launched to polar Rhode orbit to do scanning and mapping. Amalthea 2, going to do the same thing to one of Rhode's moons. Safe return of both Ganymede 2 and Ganymede 4, along with a whole lotta science! New tech nodes unlocked. Callisto 5, carrying deployed science doodahs and a 'ballute' to test if those are actually useful in Lua's pitiful atmosphere. Ganymede 5, carrying Julbo and new hire Luner out to Lua to deploy those deployed science doodahs, plus a little rover to get more science. Elara 1- the rover from Ganymede 5 stuck to a Callisto-class booster and lobbed at Armstrong for more science gathering. And finally, something of note: Amalthea 1 lands on Armstrong at Y1, D6, 3:06. Full album and all the details: https://imgur.com/a/YbKdvcj Milestone: First landing on a moon of Rhode that isn't Lua (Armstrong) on Y1, D6, 3:06. Next up will probably be a crewed visit to Armstrong as well as some additional missions to start mapping out Rhode's moons and putting rovers on them. There's plenty of science still to be gathered so there will also be plenty of non-milestone related launches continuing to happen.
-
@kspnerd122 maybe you should have checked that before the race started? I see no reason why it wouldn’t work, if you’ve downloaded compatible versions of everything you need (Kopernicus, Sigma Rescale, Beyond Home and the rescale config). You’ll just have to try it and find out. Turning up gravity isn’t the same as rescaling the system as it will increase your required TWR as well as delta-V.
-
AAARG(r)- Any excuse for a rocket launch! No milestones to report (yet) but the first lander to go to another moon besides Lua, Amalthea 1, was launched and sent on its way: Europa 2, a relay sat with bigger and better relay dishes, was sent up to a 1000km orbit of Rhode: Then Europa 3 was launched into a polar orbit to start doing some SCANsat scans of Rhode: Then Bob went on a rampage, squeezing science out of anywhere and everywhere he could around the KSC: Although it didn't always go according to plan: The end result of all that driving around the KSC? Over five hundred science! Several nodes unlocked which contained useful things like struts (and by extension autostruts!), fairings and the 2Gm comms parts; I think the rescale config also boosts antenna ranges by 3.5x as they're all showing 7Gm range instead. And yet it still wasn't quite enough to unlock all the nodes I wanted. But wait- Europa 2 had science experiments on it and I forgot about those! Much better! I also hired my first new Kerbal, Engineer Julbo, as Bill is still on his way back from Lua and I wanted to deploy a deployable science array: Full album: https://imgur.com/a/HFTLScm No milestones, but tech unlocked which will be very useful for future missions. Amalthea 2 will soon be heading for Ash, Rhode's outermost moon (the one with LAKES OF MOLTEN LAVA ) and Ganymede 5 (or maybe 6, since all odd-numbered Ganymedes have failed so far) will be going out to Armstrong once Amalthea 1 lands there.
-
AAARG(r)- A mixed bag of missions. This is a pretty long update containing no less than 5 missions plus some minor 'launch-grab science-recover' stuff. Spent the science left over at the end of the last report, unlocking the OKTO probe core and solar panels: Then Ganymede 1 launched. Less than a minute later, the various pieces of Ganymede 1 were raining down around the launchpad and Bill was parachuting back to the ground having aborted the launch when the rocket began acting like wet spaghetti and nearly folding itself in half. In the meantime, Callisto 3 launched a land and return probe destined for Lua's surface, and in the process proved that those Europa relay sats are actually functional: Next up was Ganymede 2, redesigned to remove the draggy radial materials bays in favour of stack-mounted versions that would be used and then dropped with the spent stages. This limited the science that could be gained from Lua but gave it more fuel: Then I decided to 'launch' all the science experiments possible on every available launch site, which brought in a tidy haul of science: (Full reports are in the Imgur album, this is the last one with the final tally of science points gained). A simple launch to get Bill and Bob their first star apiece by putting them in orbit, using a shortened Callisto launcher: After this launch a new node was unlocked to give bigger and better (and bigger!) fuel tanks and fuel-related paraphernalia, as well as the ability to do fuel crossfeed on radial decouplers: The crew level-upper ship landed in a new biome so it got some extra science: Here we go again... Ganymede 3 put the new fuel tanks to use and swapped the SRBs of its predecessor with methalox strap-on boosters which also feed fuel to the core stage. Everything was going fine, until about 5 seconds in when the side boosters began oscillating wildly and eventually caused the entire first stage to break apart: Before Bill could even undo his seatbelt, however, the pod was stapled to the top of a modified version of that same booster, now much more stable, and Ganymede 4 was launched: At this point there was a problem- Ganymede 4's transfer burn was within minutes of both Ganymede 2 and Callisto 3 reaching their Lua periapsis. Some rejigging was required, but Ganymede 2 pushed its periapsis back just enough and Callisto 3 managed to brake into orbit and get back out of the atmosphere within seconds of Ganymede 4's burn needing to start, so it all worked out in the end. Ganymede 2 turned out to have a lot less fuel than it needed to land on Lua and then leave again; deliberately stranding a Kerbal doesn't seem like a good way to start the exploration of other celestial bodies, so Ganymede 2 was repurposed as an orbit and return mission with some science from the top of Lua's tenuous atmosphere gathered for good effect. Callisto 3 spotted Rhode's outer moon Ash as it began its final descent to Rhode's inner moon Lua: A successful landing was made in the Mossy Lowlands biome and science was acquired: The probe then headed back to orbit and from there returned to Rhode: And now to the main event: Ganymede 4! First Kerbal on Lua at Y1, D3, 05:10 and he even had time to get some science, plant a flag and get a nice picture with the flag facing the right way round. Why Bill? To repack those parachutes! They'll be needed on his return to Rhode, but also came in handy for a little bit of biome hopping- even if they didn't quite work according to expectations: Invisible parachutes? Weird. But more science was gained from the Atmospheric Midlands before Bill headed back to space and then back to Rhode: Callisto 3 made it safely back to Rhode's surface, doing an impression of a TIE fighter or something on the way down: So. Much. SCIENCE! Spent it straight away on the two additional nodes needed to build a deployable science site- I don't remember seeing any rule against that, and even if there is there are some additional parts that will come in handy: Full album: https://imgur.com/a/WAaDDUr Milestone: First Kerbal landing on Lua on Y1, D3, 05:10 As an aside- I'm working my way through the Jovian moons for my mission names and there are some real gems in there, like Callirhoe, Praxidike and Philophrosyne.
-
@camacju I don't really know what else to say to try and help. I just tried downloading everything fresh and booting up a brand new KSP 1.10.1 instance using just those mods, with the edit to the Sigma file (Sigma/Dimensions/Configs/ReDimension/resizePQSMods.cfg) to resolve terrain issues. Here's the edited file and the GameData folder: Kopernicus BE release 45, Sigma 0.10.7, Beyond Home 1.5.2, Parallax 1.0.1, the 3.5x rescale config and ModuleManager 4.1.4 which is included with Kopernicus BE, plus Squad (stock game) and SquadExpansion (DLCs). And here's Rhode after the game booted up for the first time: As you can see the rescale has been applied- 1575km radius, 84.8km atmosphere height, ~1g gravity and ~5600m/s escape velocity are all as expected. Try doing the same thing and starting from scratch, it's possible you have a file missing or something that's causing the problem.
-
Just to confirm you have everything? You should have: https://github.com/R-T-B/kopernicus/releases (Kopernicus BE, get the 1.10.1 version) https://github.com/Sigma88/Sigma-Dimensions/releases (Sigma Dimensions, get the latest version) https://github.com/Gameslinx/BeyondHomePlanetMod/releases (Beyond Home itself) https://github.com/Gameslinx/Tessellation/releases (Parallax terrain shader- only needed for BH v1.5 and later, if you don't have a powerful PC then I suggest you go for BH v1.4 and skip Parallax to get better performance) https://github.com/Morphisor244/Beyond-Home-Rescale (the rescale config- just download that .cfg file and put it in GameData) When a mod has a GameData folder in it, you need to copy the entire contents of that folder and put it in your KSP GameData folder; alternatively just copy the mod's GameData folder and paste it into the KSP root directory and the two should get merged automatically.
-
AAARG(r)- Always have a backup plan! When we were planning the Callisto mission to land on Lua, the initial idea was to send a probe lander. But then we thought, what if something goes wrong? Lua is a weird little moon with a laughably thin atmosphere (in terms of pressure- 0.06atm at sea level- and height, at less than 15km) so there's a good chance that the landing could go wrong. So a second Callisto mission was launched, this time with a larger booster rocket to give the probe much more fuel for its attempt at landing. It's a good thing we had a backup! But before that, some science scraping near the KSC with the new materials bay with the launch of Io 6. In all the excitement, Jeb forgot to take a materials bay sample from the launchpad, necessitating a small stayputnik/materials bay 'probe' to mop up and push the science total over the line: (No, that's not a bug with the name- I actually called it that, because it was more interesting than the default Untitled Space Craft') No screenshots of Callisto 1's launch, just this when it made orbit: Followed quickly afterwards by Callisto 2, with a bigger and better first stage to give it much more delta-V at Lua: Both probes made transfer burns within minutes of each other, which caused a bit of a problem as they approached Lua as they would both be arriving at more or less the same time. Some adjustments were made, but it wasn't entirely successful: Callisto 1 came in too steep, over some mountains, and... AAARG's first mission failure (so far) and to make matters worse no science was returned due to the frantic button-mashing going on to try and save the mission. However, that failure was quickly compensated for by Callisto 2: Not the best landing ever, but it did the job and everything's still functional. Plenty of science gained as well. https://imgur.com/a/CCLnsYC Milestone: First landing on Lua on Y1, D2, 1:45:43. Next up, putting a Kerbal on Lua! Preferably in a manner that means they can come back... This may require a land and return probe first.
-
AAARG(r)- Moar orbits! Now that Imgur is back online and I can actually post these pictures without being saturated by lots of shouty Americans going on about counting things... Io 4 got the first orbit milestone, but can't also get the first Kerballed orbit milestone; cue a second near-identical rocket piloted by Val to put that right. Orbit established at 0:33:09 for the first Kerballed orbit milestone. Both Io 4 and Io 5 went past the KSC on their way back down, so they completed an 'orbit': And both missions brought back much science: New parts were unlocked to complete the next milestone- a network of 3 relays in Rhode orbit: The relays were deployed as part of Europa 1; they're battery powered and will run out of power pretty soon, but in the meantime they've actually been used by a later mission to communicate back to a ground station so they actually do their jobs. Relays deployed at 1:31:24, the image below was taken a while later when they had spread out a bit: Full album: https://imgur.com/a/KQG2sOv Milestones achieved: First Kerballed orbit of Rhode at Y1, D1, 0:33:09- it took a while to actually complete the orbit, but the orbit was established at this point. First network of 3 relays at Y1, D1, 1;31:24- the three relays were all in space at this point, later screenshots show them after they've moved apart a bit due to fat-fingering the timewarp buttons. Double post inbound because Imgur was broken when I tried to upload Io4/5 and Europa 1 earlier.
-
@Dat Kerbal Dude are you using the rescale or not? @camacju Do you have the following mods- Kopernicus (bleeding edge for 1.10, regular for any other KSP version- make sure it's the right version of Kopernicus for your version of KSP); Beyond Home; Sigma Dimensions; and the rescale config. You will also need to perform a bit of minor surgery on a Sigma file to stop things falling through terrain or crashing into invisible terrain, see this link: https://github.com/Sigma88/Sigma-Dimensions/issues/95