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KSP2 Release Notes
Everything posted by jimmymcgoochie
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Three landings on Laythe- all on actual land!- plus four on Vall to conclude the primary goals of the Laythe and Vall Quartet missions; science transmission rates are extremely slow and radiation levels are stupidly high (though Laythe's atmosphere takes ~95% of that off at sea level) plus some of those experiments are long duration so there might be some science that just can't be gathered or transmitted before the probes inevitably fail. If you've never played KSP with Kerbalism, just imagine a giant doughnut surrounding Jool, extending out as far as Tylo's orbit on the sunward side and even further than that on the outward side, where radiation levels can range from "what's that burning smell?" to "why do I have extra fingers?" on Tylo and then rise to "my eyes are bleeding!" on Vall and "my insides are melting!" in orbit of Laythe; Laythe's atmosphere absorbs most of it so the surface is relatively(!) safe, but still not a good idea to stay for too long, but Vall lacks such protection and is by some margin the deadliest place to land in the whole Kerbol system. Oh, and as if that wasn't enough, there's a second smaller ring just inside Laythe's orbit that's ten times worse and will kill anything and anyone that dares to enter it, shielding or no shielding.
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[1.12.x] Near Future Technologies (September 6)
jimmymcgoochie replied to Nertea's topic in KSP1 Mod Releases
Has anyone made a patch that adds LqdMethane options to NFX fuel tanks when CryoTanks/CryoEngines is installed? -
Coilgun Propulsion.... Realistic and Unrealistic
jimmymcgoochie replied to Spacescifi's topic in Science & Spaceflight
Is anyone going to talk about the very obvious hazards of propelling your spacecraft with a relativistic projectile gun? -
Landed on Laythe. No, really, landed on Laythe, which considering the fact that the entry capsule wanted to go pointy end (with parachute) first instead of blunt end (with heat shield) first, and there was limited fuel to try and pick a landing spot, and the general lack of land on Laythe generally, is saying something. I also managed a water landing with another probe but then the game did that weird can’t-save-can’t-leave-can’t-quit thing and I had to alt+F4 it so that lander is back in orbit again.
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When driving a rover on Minmus you want: Minimal traction control (<0.5) so you can actually get the wheel torque down, otherwise it will stop the wheels from spinning and you’ll never get anywhere; Maximum friction control so the wheels can grip the surface, which also helps keep the traction control at bay; Maximum spring and damper strength so it can absorb the bumps; Front wheel steering only to avoid the risk of turning too fast and rolling; Brake strength much higher at the rear to stop it going head first onto its back if you brake; And have the wheel controls separate to your attitude controls- I set my wheels to work with the arrow keys rather than WASD. Try sending the station over towards that lander, then EVA the engineer (with some repair kits in their inventory) and fly over to the lander, bring it down beside the rover and fix up that antenna, grab the stray part on the surface and take that back up to orbit on the lander. It’s entirely possible to attach a probe core to a craft via EVA construction, it doesn’t even need to be the right way round as you can still control it from the lander can’s co tool point.
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Mortimer: Oh goody, what crazy contraptions have you decided to spend my- er, our, money on today? Wernher: Well, firstly there's this rover for Duna. It'll give whichever of the crew lands on Duna something to do for a while and gather some more science in the process. Linus: You had me at "rover", then lost me at "crew". Mortimer: Very well, that one can go. Wernher: Then there's this other rover for Eve, based on the same design we used on Kerbin and Moho. There are a few contracts for science data from Eve's surface, plus we've gone there a total of once with a really rudimentary lander so there's a lot still to learn about it. Linus: *barely contained excitement* Mortimer: All right then, go. Wernher: Ah, great, the engine failed. Stupid Skiff and its stupid two rated ignitions, we can barely do any course corrections with it; still, that's what we put the RCS system on it for. Val: Interplanetary Ship 1 to Mission Control, we're about to head off to Duna. Commencing burn countdown. Bobak: Are you sure you have your EVA jetpacks with you? I thought I saw a box marked "EVA packs for Duna" lying around in the VAB. Val: Wait one... *nervous silence* Val: Yeah, we totally have the jetpacks, they were here all along. Don't scare us like that, dude, not cool. Val: Periapsis kick burn complete, one more orbit and we'll get all the way off to Duna. Linus: Can someone stick their head out and check that Wolfhound engine? I just have a bad feeling about it... Val: Uh, sure. Hey not-Val, go check the engines! Valmal: *indistinct grumbling* Valmal: Well, would you look at that. The Wolfhound's mounting screws have come loose; if we'd have fired that up it could have shaken itself to pieces. Just need to tighten these up a bit and we'll be good to go. Also, my geiger counter is clicking at me? Bill: Don't worry, that's just because you're floating right beside four barely shielded nuclear reactors while we're flying through Kerbin's inner belt. Valmal: Then why didn't we wait until after we were through the belt!? Val: Enough chatter, Mal. Get in here and let's get this show on the road- to Duna! Looks like the transfer burn will be completed in the dark, as is right and proper. Mortimer: At last! Now that Bill and Bob are gone I can finally relax, no harebrained schemes or expensive prototypes to worry about- just nice, simple contracts. Space station on a solar orbit? No problem! Mortimer: It's almost too easy sometimes... Bobak: Sentinel 2's circularisation burn is coming up. Once it's in position we'll have better coverage of space around Kerbin and Dres as well as a nice relay between Kerbin and Eve. Wernher: We need to do something about Joolshot 1. Gene: What about it? Wernher: We're getting a lot of failure reports through the telemetry system, most likely because it keeps getting irradiated every time Eeloo dips into Jool's outer belt. Wernher: If we move it to a high Jool orbit, outside the belts, it might last long enough to transmit its data back home before everything else on it fails too. Gene: Worth a shot. Wernher: Well, it's in the right place, but we just lost another solar panel. It might be too little too late, but we'll have to wait and see. *** Welcome to another episode of Probe Time! Vall Quartet: 9/10. Had to deploy solar panels on the probes to prevent loss of fuel as the core stage's solar panels were totally inadequate to maintain active cooling of the hydrogen tanks. Performed Tylo gravity assist and subsequent Vall intercept burn as expected, due to arrive at Vall in one orbit. Laythe Quartet: 7/10. Also had power issues but couldn't deploy solar panels so had to disable cooling systems and lost fuel as a result. Still able to capture into polar Laythe orbit as intended and lander deployment could begin. Laythe Quartet 1: 13/10. Survived unpredictable atmospheric entry and landed on the targeted island, deployed antennae and solar panels and began science gathering. Separation from parachute/aeroshell stage performed using Spin Really FastTM technique to allow full deployment. Data rates to KSC extremely low but data storage is large. Possible cryovolcanic or geyser activity detected in vicinity of landing. And that's all from- wait a minute... Who's been messing with the fonts? This isn't right at all! And that's all from Probe Time! We'll be back again, same time, same place. *** Bobak: We've lost contact with Laythe Quartet 2 just as it started its descent towards Laythe's south pole. The last image we got from it was pretty nice though. Mortimer: Another for the collection, and while I'm at it I might as well include this one too. Gene: Morty, I've been meaning to ask... Mortimer: Yes? Gene: I went down to the gift shop and I didn't see a single postcard, magnet, T-shirt, mug or anything at all with any of those pictures you've been collecting on them. What exactly are you doing with them? Mortimer: Have you looked at the walls in the staff canteen lately? How about the rooms in the Astronaut Complex and the Administration Building? The screensavers on these monitors? It turns out people would much rather get a postcard or T-shirt with some little cartoon rocket or our official logo on it, so I've been using them to decorate the walls of the KSC instead. Gene: That's... actually a pretty good idea.
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It’s worth mentioning Project Eeloo from Kerbal Atomics which uses the local atmosphere (oxygenated or not!) in “jet” mode and then liquid hydrogen in space (a patch can swap it to use liquid fuel as KA will swap most nuclear engines to run on liquid hydrogen, which can break existing crafts); it’s big, heavy, expensive and has poor ISP compared to something like the NERV, but it delivers plenty of thrust and works in any atmosphere- including on Eve!
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Troubleshooting my own install
jimmymcgoochie replied to Fihnakis's topic in KSP1 Technical Support (PC, modded installs)
If the game isn’t loading properly, the first thing you’d want to look for is an exception or error message in the logs- these usually include information on what’s going wrong and can point the finger at a specific mod, part or patch that’s causing the problem. If the game stops loading then it’s probably because an exception has occurred that the game can’t deal with, so check the very end of the log files and work backwards; a good text editor like VSCode makes this vastly easier than using the default Notepad as it has many more search options. Can you post the logs you’ve got? -
A flurry of transfer windows in rapid succession resulted in the departure of: a cryo-fuelled scanning probe to Gilly, with a smidge over 9km/s of delta-V to get all the way down to Moho’s low, low orbit and then stop when it gets there; a rover heading to Eve, which doesn’t need nearly as much propellant as it can just tank into the atmosphere to slow itself down (hopefully, the engine failed after a course correction burn so no way to slow it down now!); and a crewed mission to Duna and its moons with Val as mission commander, Bill as engineer, Bob as chief scientist and newbie Valmal as second scientist- the latter is now known as Mal by the rest of the crew, but she’s not happy about it- which will be augmented by a crewed rover on the surface of Duna to give whoever is going down to the surface something to do; due to various restrictions the lander for this mission is a single seater and will need to be reused for both Bop and Pol if at all possible. Hybrid NERV/Wolfhound propulsion delivers the best combination of thrust and efficiency available for the transfer burn, but there’s a lot more liquid fuel than oxidiser as the NERVs will be doing most of the work now. @Jack Joseph Kerman Do you know that repair kits can be stacked in inventory slots? You can put up to four of them in a single slot which would give you either a lot more repair kits, or a lot of space for other stuff too.
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[1.12.5] Tea Kettle RCS 1.3.1 | Apr 05, 2025
jimmymcgoochie replied to JadeOfMaar's topic in KSP1 Mod Releases
60kN nuclear RCS!? (Where do I sign up? ) -
The Gaelan Space Race (we have a winner!)
jimmymcgoochie replied to jimmymcgoochie's topic in KSP1 Challenges & Mission ideas
@Spaceman.Spiff@Selective Genius @minerbat @GuessingEveryDay @Lewie Can I get a status report? -
If you want some fancy ignition effects, throttle up just a little bit at first and then give it full power later. Slow start-up is fine when you're actually playing with realism mods, but outside of that very specific condition leave it as is.
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PSA- save regularly, you never know when a glitch might strike and you don’t want to have to spend lots of time repeating what you’ve just done because the last save was from too far back… In other news, landed a rover on Moho within a kilometre of a Wrinkle Ridge (which apparently looks like hot fudge, according to the scanning arm; 600 science though so I’m not complaining!) and with great views of Gilly as it passes overhead. Not shown, the nuclear transfer stage that managed to land the rover on Moho without needing its carefully balanced skycrane. It was the same thing that I’ve used to put other probes into Moho orbit but even though I set the alarm too late by forgetting to add a margin for the burn length so overshot a lot, there was plenty of fuel left even after it landed. Skycrane could have been useful, only it blocked the scanning arm so had to be disposed of.
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Walt: Look, for the last time, there is absolutely no way that we could have moved that asteroid! It was over a thousand tons of metallic rock travelling well above escape velocity; every sensor we had said that it would miss Kerbin by over two hundred kilometres; then when we realised its course had been shifted our only available craft successfully grappled to the asteroid but was completely unable to move it by more than a few millimetres per second. It. Could. Not. Be. Stopped. Journalist (that same annoying one from Part 14 https://forum.kerbalspaceprogram.com/index.php?/topic/203971-into-the-snarkiverse/&do=findComment&comment=4017268): So you're saying that the detection systems incorrectly mapped its trajectory and you ignored the potential threat until it was too late? *thwack!* Ow! Val: Happy asteroid day! *yeets another lump of asteroid at annoying journalist* Come on, those are teeny tiny little bits of asteroid, surely your detection systems can map their trajectory! *yeet* Redirect this! *everyone runs for the exits* Walt: I've been wanting to do that for years... But then I'd get fired. Val: I guess that's one advantage of "space madness". Also, why are you still wearing that hazmat suit? Did you lose another bet? Walt: No, no, I actually like the suit. It's cozy, and on days like today it helps with the toxic atmosphere in these briefings. Val: Very punny. Now help me gather up those rocks before Wernher notices they're gone. *** Wernher: Zero casualties, that's a relief; but soon we'll have every idiot in a hundred kilometre radius trying to sue us because they think that asteroid was somehow our fault. Have they just forgotten that The Anomaly exists? Linus: You'd be surprised. We look at it every day, but to many out there the Space Program only crosses their minds when something significant happens- like a thousand ton asteroid hitting the planet, for example. And while we're on that subject- there's a weird reading on this next one, the classification system seems to think it's a Class I; I thought only comets could be that big? Wernher: Periapsis? Linus: About 12,000 kilometres, give or take. Wernher: We could send up another Asteroid Interceptor to find out what it's really like, assuming the Chief Bean-counter will let us. Mortimer: I heard that! Although the way things are going, maybe it would be good to look proactive? Still, we need a pilot and I don't think Val's interested in poking at yet another space rock. Jeb: DIBS! Jeb: The sun looks a bit odd today and it definitely feels hotter on my face. Gene: Jeb, you're in the middle of a solar flare and you're pointing your face at the sun!?!? Jeb: Oh, so that's what that alarm meant... Fine, pointing engine at sun. Ooh, a rock! Jeb: Boop, asteroid intercepted. I'll grab some chunks and head back before I grow a third eye or something. Gene: Good idea. *inaudible muttering* Jeb: One for Morty's gift shop postcard collection and then I'm outta here. Mortimer: I don't think we'll sell many of those, what with the whole "asteroid crashed into Kerbin" thing. Jeb: That sounds like a you problem. Before I go, I hereby declare that this asteroid shall henceforth and forevermore be known as "Jeb's Rock". Val: You can't do that! Jeb: Just did. Deal with it Val: Can he do that? Gene: Who even knows... *** Mortimer: So you're saying that if I give you some money to make this contraption, you'll use it to return the Dres Express to the surface of Kerbin and make back more money that we're spending? Bob: Precisely. Also I think I left some samples of Minmus up there and it's really been bugging me lately. Mortimer: Fine, but try to land near the KSC, will you? Bob: This close enough for you, Morty? Mortimer: *happy accountant noises* Wernher: You were right, Bob- you did leave those Minmus samples in there this whole time. Bob: *happy scientist noises* Bobak: The team at Glacier Lake just called- Ultra-Rover 3 just drove up and parked on their launchpad, they've secured it for recovery and will be sending it back to us as soon as they can. Linus: *happy scientist noises* *alarm* Gene: What's that? Wernher: The Moho rover must be arriving at- oops, forgot to add in the margin for the burn so it's about 5 minutes too late starting the capture burn. Not to worry, there's plenty of extra fuel on that nuclear stage. Wernher: In fact, there's so much fuel that we could probably land with just the nuclear stage. Wernher: Shame we have to ditch that skycrane, it might have been useful at some point but with that in the way the robotic arm can't deploy. Linus: It has that new rover smell. Wernher: ...right. There's some kind of magma vent not too far away, we can try the scanner arm out on that first. Val: All that scientific gubbins just to tell you that the floor is lava? Bob: It's a bit more complicated than that. But also, yes. Wernher: Is that Gilly again? I knew it orbited fast, but I don't think I realised just how fast until I saw it from the ground like that. Gene: Everyone, I have an important announcement to make. The crew for the first voyage to Duna has been chosen. Mission commander: Valentina. Val: Woot! Chief scientist: Robert. Bob: Yay! Chief engineer: William. Bill: High-five! Second scientist: Valmal. Valmal: Woo! Wait, you're putting two Vals on the same ship? Val: Well, I'm Val, so you have to be Mal. Valmal: Ooh, that ship has a greenhouse on it! I can make all my new SpaceKaleTM recipes! Val: Executive decision- Bob's on chef duty.
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I really like Beyond Home and it would be great to keep this going somehow, but pushing faster through the (rather boring) moon hopping stuff to get to the interplanetary stage. BH has a lot of really interesting planets to see even without getting to the interstellar part of it but I feel that this series has bogged down in mundane missions inside Rhode’s SOI rather than doing more exciting exploration further afield.
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Is Jeb more powerful than Val?
jimmymcgoochie replied to Staticalliam7's topic in KSP1 Gameplay Questions and Tutorials
Val’s stats are marginally better than Jeb’s, I believe she’s less stupid but equally courageous. Role play it however you like, but them’s the cold hard numbers. -
No, no, a billion times no. What you’re suggesting adds up to paywalling virtually all of KSP2’s new features- colonisation, interstellar travel etc.- for no reason other than greed. Awful idea, mods will cut the legs out from under it, 0/10 would definitely not recommend. And before you ask, I bought both KSP DLCs. Civ 6 and Sims 4 are textbook “how not to do DLCs” examples, putting tiny slices of mediocre content behind paywalls and overcharging for them; I once got about £150 worth of Civ 6 content for £30 including the base game (the base game itself was usually about £30) and most of those DLCs were single scenarios and/or a couple of new factions and maps, definitely not worth the price they charge for them- if I had spent the full price on those, I’d feel decidedly cheated out of my money. If KSP2 is as modding friendly as promised, why would the developers try to paywall stuff when they know mods will just replicate the stuff anyway?
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Have the contract list open in the right side of the screen in flight and make sure every parameter has a green tick beside it. Both the Flea and Terrier have had new models added over time so it might be the contracts are looking for the old versions; you can find them by using the advanced part filter options in the editor, click the little arrows at the top left to access those.
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The Gaelan Space Race (we have a winner!)
jimmymcgoochie replied to jimmymcgoochie's topic in KSP1 Challenges & Mission ideas
I don’t seem to have any rules specifically forbidding this, so looks like it’s OK . -
Deployed a hacky hack to fix a serious issue in the Snarkiverse- due to Kerbin and Dres having the same SMA, the Sentinel system just couldn’t work and spammed exceptions; bumping Dres’ SMA by one fixed that problem entirely, without affecting the overall orbit or its quasi-satellite status as it’ll take a huge number of orbits before a 1m difference in orbital diameter is visible on orbital scales. Also went chasing after a Class I asteroid, which I didn’t know was a real thing- I thought only comets went above Class E? Still haven’t seen a single comet yet though which is disappointing.