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jimmymcgoochie

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  1. Completed the first year of Into the Snarkiverse. What a momentous 426 days it's been since Kerbals took their first tentative steps into space following the cataclysmic events of The Anomaly that reshaped their entire solar system. They've poked their heads out of Kerbin's atmosphere, using any means at their disposal... They've flown some crazy contraptions... They've seen some pretty stunning views... And much science (or in some cases, "science") was gathered... With planets moving orbits, moons swapping which planet they orbit and Dres now shadowing Kerbin as a pseudosatellite in a 1:1 resonance, much has changed about the Kerbol system compared to the pre-Anomaly days, but the Space Program continues to push the boundaries of Kerbalkind's understanding of that celestial cataclysm and their place in this scrambled solar system. The work is far from done, however, and Year Two promises to bring bigger and bolder missions than ever before- returning scientific samples from space around Eve, landing probes on Duna and its new moons, maybe even sending Kerbals on a true interplanetary trip (Dres is so close, all you need to do is aim right at it and you'll get there within a week or two) and of course trying to figure out where Eeloo went.
  2. Gene: Any data back from the Duna mission yet? Wernher: Not yet. I might have an idea that could fix that though- just launch a series of relays into solar orbit between Kerbin and Duna and it should give us much better communications across the entire system. Gene: What's the catch? Wernher: It'll take over a year for them all to be deployed. Bobak: Why not just launch a relay straight at Duna? Wernher: It's behind us now- trying to cut the corner would take far more fuel than doing it at the proper transfer window. Gene: I like the small relay idea better, it'll work for other planets too. Mortimer: And now that you're finished spending all our funds, you can start replacing them. Here's some contracts, get on with it. Wernher: Who leaves a full fuel tank in orbit!? Bobak: Mountains! Bobak: *phew* That was close! Val: Woah- Kerbin, the Mun and Minmus in the same picture! Wernher: Where? Val: See that weird circle to the right of the sun? That's Kerbin; the grey thing directly between it and the sun is the Mun. Jeb: And Minmus is right in the middle above the horizon. Wernher: I checked the numbers for the Duna Scanner and we have two options: either we leave it in orbit for nearly two years and then send it to Duna at the next transfer window, or we go now and take a really slow route which will use up basically all of its fuel. Gene: What's the downsides to waiting? Wernher: Part degradation mostly- two years in orbit before it even leaves Kerbin orbit means it's more likely to have part failures during its mission, plus the fuel tank cooling system isn't working optimally so the liquid hydrogen is slowly boiling off. We might not have the fuel left in two years to make the trip at this rate. Gene: And if we go now? Wernher: The fuel margins are razor thin, if we need to correct the course during the trip we might not get the orbit we need around Duna to do the scans- never mind trying to reach Pol or Bop. Gene: I say we go now, while the spacecraft is still in good condition. We can always send a second craft when the next window opens up, but it would be good to get some data back from Duna as soon as possible. Bobak: Plus the scanner has a relay dish on it that should be able to reach back to Kerbin from Duna and return the data from Dunashot 1. Wernher: I thought we called it Sunshot 3? Bobak: Well it's Dunashot 1 now Wernher: ...OK then. Trajectory plotted, executing transfer burn in 3, 2, 1- *fzzt* Wernher: ...mulch. Bobak: Total engine failure on the first ignition? Ouch... Mortimer: So that really expensive probe is useless because of one engine failure? Bill: Hey, why don't we grab it with a part grabber probe and bring it back down? Mortimer: At last, someone who talks sense. Val: That's never gonna work. Bill: Why not? Val: That rocket is full of fuel. The weight balance is all wrong, it'll flip as soon as it hits the lower atmosphere. Bill: No it won't, we've got it grappled right through the centre of mass, everything will be- *snap* *EXPLOSIONS!* Mortimer: all those funds, gone... Bill: Not all of them- some bits survived! Val: And the grabber too, though it's waaay further back. Wernher: Maybe having the full weight of both craft pivoting on that orbital scanning telescope was a bad idea... Mortimer: Right, that's it! All of you are on contract duty until you've paid off the price of that probe. Everyone: Mortimer: You did that "use a station for a rescue mission" thing again? Nice. Wernher: Now that that's over with, who wants to go out to the Mun and fix that bodged satellite from that repair contract a while ago? The one with the gravity scanner on it that isn't working properly because the signal's terrible and it can't send the data down quickly enough. *silence* Jeb: *cough* send the newbies *cough* Gene: Actually, that's a good idea. They'll get more experience with an EVA around the Mun than they will sitting around the Astronaut Complex rec room playing computer games all day. Jeb: Why did you look at me when you said that? Mauwig: Satellite acquired, proceeding with upgrades. Wernher: Very good, the data is coming back much faster now. Gene: Nice work, now bring it home and try not to overshoot the KSC. Gene: You did hear the part where I said not to overshoot the KSC, right? Dunmon: Oops... Gene: *sigh* Deploying the recovery teams... Mauwig: Ow! Dunmon, what sort of landing was that? Dunmon: *too busy using the sick bag to answer* Linus: *bursts in* Why haven't we heard anything back from Duna yet!? Wernher: There's no signal- Linus: *grabs Wernher by his lapels* WHY NOT!?!? Wernher: meep Gene: *psst* Val, do your thing with the dart gun. Val: Nah, I wanna see how this goes. Gene: What??? Linus: *lifts Wernher into the air by his lapels* WE MUST FIND IT! OUR SURVIVAL DEPENDS ON IT!!! Val: Hey Linus? Linus: WHAT? Val: What's out at Duna that you want to see? Linus: YOU FOOL! IT'S THE- the, um, er, the... *confused blinking* Val: Why don't you put your boss down and we can talk things over, hmm? Linus: That sounds nice, actually. *puts Wernher down* Sorry boss, I don't know what came over me. Everyone: *Val and Linus leave* Gene: I wasn't expecting that. Bobak: How did she do that? Val: *enters from a door on the other side of the Mission Control room* Hey guys, what did I miss? Everyone: *stares uncomprehendingly at Val* Val: What?
  3. I’ve got my own RP-1 career ongoing and watch a few RP-1 video series so I’ve picked up some of the tips and tricks, though a lot has changed since I started- no science flying low over Earth being a major one, it definitely seems to take longer to get going from what I’ve seen of recent RP-1 play through series including this one. If you can, use the RD-108 over American options as it’s more efficient and becomes extraordinarily reliable when using some of the later configs. It’s also a good idea to add parachutes to your rocketplanes for landing, including one on the back of the cockpit to act as an ejector system if everything goes wrong.
  4. The upgrade to the XLR11 also makes it pump-fed instead of pressure-fed, so you don’t need high pressure tanks which saves a lot of weight. Also try filling the wings with fuel, push the utilisation up (it defaults to 1% but can go much higher) and you’ll get a lot more burn time.
  5. Check the hash (#) button on the top right of the tank UI window isn’t selected, that changes it from sliders to numbers- good for getting a specific quantity instead of moving it in 10% increments of the maximum volume, but not as good for more broad-brush adjustments.
  6. Me too but it's going more slowly than I'd like. The destination is clear, but the route to get there is not; still I hope to have it done by the end of the year, if not sooner!
  7. The problem with storifying a career game is that sometimes the game part doesn't co-operate. Right now I want to focus on Duna and work up to sending a crewed mission out there, but the last Duna window has very much closed and the next one is almost two years away; now, I could just ignore the in-game time, skip ahead that far and do the Duna mission, but that feels cheaty and is wasting valuable time which could be put to use launching more interplanetary probes, landers and even rovers elsewhere. I was going to do the next report, but it's too late in the day for that (after 11pm here) so I'll do it tomorrow.
  8. I like how that image includes the CKAN screen listing the literally hundreds of mods you maintain
  9. Is that why there's a message on one of the whiteboards in the Admin Building saying "lunch thief still at large"? Not sure which level of AB it features in but it's there.
  10. You expect to store a material that only forms at GigaPascal pressures (i.e. tens/hundreds of thousands of atmospheres) inside a biological system??? Assuming there is such a thing as metastable metallic hydrogen at all, you don’t want that stuff inside you. About the whole “electric shock” thing- it would work underwater because water conducts electricity, hence electric eels et al which use it, but not nearly so much in air which is a very poor conductor of electricity. You’d need an extremely short distance or a lot of electricity (is it current or voltage in this case? I’m not an electrician) to get any sort of range; factor in the biological processes and structures to produce and store this electricity and then deliver the shock without overheating and/or damaging yourself in the process and you’d probably end up being better off just using all that iron lying around to make swords or guns.
  11. The reason you missed Ash on the way in is because you approached with a high inclination- the only time you looked in the right direction, it would have been above where you were looking, but by the time you looked again the craft was almost at Ash’s equator so it was right in the middle of the screen. That shrapnel cloud of broken parts though…
  12. If I had to guess, I'd say out of RAM- especially with so many memory-intensive mods like FASA, SSPX and RSS, 16GB might not be enough. Keep Task Manager open as the game loads and watch the memory use- if it hits 100% or close to it, your PC just doesn't have the memory to deal with everything so you should ruthlessly cut out anything you don't absolutely need. I regularly hit close to 100% RAM use loading my RSS/RO/RP-1 game and I have 32GB of RAM. There are a few scattered exceptions in the logs but I can't really tell what's causing them all- I'm not familiar with stuff like FASA or RaiderNick's stuff which seems to be generating a lot of the exceptions. It would be worth checking that all your mods are suitable for use with RO/RP-1, maybe ask on the RO discord?
  13. Automated Deep Space Network probe control system online. Attempting to establish data connection with vessel [Dunashot 1]. > >> >>> Connection failed. Attempting to establish basic telemetry feed from vessel [Dunashot 1]. > >> >>> >>>> >>>>>Connection established. Mission status: 17 entered SOI of target body [Duna]. Rendering model of spacecraft relative to target body: Automated node execution system enabled. Executing node [1] of [1]. Completed. Unknown celestial bodies detected. Deploying probe A to investigate unknown celestial body [1] of [2]. Establishing basic telemetry connection with vessel [Dunashot 1A]. > >> >>>Connection established. Calculating intercept trajectory...Done. Executing intercept burn...Done. Deploying probe B to investigate unknown celestial body [2] of [2]. Establishing basic telemetry connection with vessel [Dunashot 2A]. > >> >>>Connection established. Calculating intercept trajectory...Done. Executing intercept burn...Done. Establishing basic telemetry connection with vessel [Dunashot 1A]. > >> >>>Connection established. Onboard analysis of sensor data initiated. Mission status: 27 entered SOI of [unknown]. Comparing radius, gravity, terrain height, surface albedo and spectroscopic data from [unknown] with reference data [pre-Anomaly_planetary_data.dat]. 1 match found: [Bop] Mission status: 17 entered SOI of [Bop]. Rendering model of spacecraft relative to target body. Rendering fault: target body not in reference frame. Reason: Spacecraft eclipsed by target body. Establishing basic telemetry connection with vessel [Dunashot 1B]. > >> >>>Connection established. Onboard analysis of sensor data initiated. Mission status: 27 entered SOI of [unknown]. Comparing radius, gravity, terrain height, surface albedo and spectroscopic data from [unknown] with reference data [pre-Anomaly_planetary_data.dat]. 1 match found: [Pol] Mission status: 17 entered SOI of [Pol]. Rendering model of spacecraft relative to target body. Mission update: Vessel [Dunashot 1] mission status: 3 entered orbit of target body [Duna]. Vessel [Dunashot 1A] mission status: 13 entered orbit of body [Bop]. Anomalous radiation readings detected around body [Bop]. Source unknown. Commencing mapping of radiation environment around body [Bop]. Vessel [Dunashot 1B] mission status: 13 entered orbit of body [Pol]. Alerting Mission Control. *** Gene: Got any threes? Bobak: Go fish. Sanlan: Fish? I thought we were using chips? *bing-bong* Gus: I'll get it. Wernher: That wasn't the doorbell, that was the DSN probe controller. Must be the Duna probe arriving, I'll put it on the main screen. Bill: Hey! We were playing KerboKarting on- WOAH! Wernher: Impossible! Gene: What the *quindar* Bob (from Mun Station): Did we receive that correctly? Bop AND Pol are now orbiting Duna? And what's that about a radiation anomaly around Bop? Linus: *appears* There is? WE MUST TRACK IT DOWN! Wernher: Linus, calm down. We don't have enough of a connection to get that sort of data back from the probes, but they're more than capable of gathering the data on their own and storing it up to send back once we get a signal. We launched that probe with pretty weak dishes on it so it might require a more powerful relay either in Kerbin orbit or sent to Duna to get the data back. Linus: Must. Find. Anomaly. *eye twitch* Val: *shoots Linus with tranquiliser dart* Boom! Gene: I forgot you were back, but I'm glad you are. Jeb: I'm not! Val: *shoots tranquiliser dart at Jeb* Jeb: *dodges* HA! Missed! Mortimer: HA! *zaps Jeb* Not so funny NOW, is it!? Let's play Zap Jeb Until He Pukes! It'll be fun! *demented laugh* Val: *shoots Mortimer with tranquiliser dart* Hey, I'm all for Jeb getting his comeuppance, but that's just plain cruel. Bill: Anyway, now that that's all over with, can we get back to KerboKarting? Val: I call winners! Jeb: I call- aww, boo. Val: Too slow! Just like you are at KerboKarting. Jeb: Nuh-UH! Val: Uh-HUH! Gene: *sigh* We need to send one of them on a mission before they drive everyone mad. Or maybe both of them, but on separate missions. Wernher: Well, now that you mention it, I've been looking into a few concepts for an interplanetary ship that can be assembled in orbit and would have the range to visit any planet in the system; well, apart from Moho that is, but who wants to go that close to the sun anyway? And of course we still don't know where Eeloo got to, though if I had to guess I'd say it fell into Jool's gravity well and either got captured into orbit or hurled completely out of the system. ...or did it?
  14. Did you even read what I said? Iron might be abundant, but finding free iron is incredibly unlikely and magnetic ores of iron aren't all that common either- certainly not in the sort of abundance that would justify a hypothetical organism using magnets in its body to stick itself to the side of a cliff. The costs of having these magnetic appendages (in terms of not dying from metal poisoning and the physiological cost of growing said appendages) would have to have a huge payoff against not having them- as in you need to be magnetic or your reproductive ability is zero or close to it, whether that's a plain old "magnets or you die" or a slightly more nuanced "magnets or you just don't breed as much/at all"- so perhaps you can explain why your hypothetical organism needs to use magnets to stick to magnetic surfaces?
  15. Why would there be that much ferromagnetic material on the surface of a planet to begin with? It’s incredibly rare to find metals that aren’t almost completely inert (like gold) just lying around freely on the surface of any planetary body, most of it would form minerals with oxygen, water, sulphur, silicon or various combinations. Or put another way- park an old vehicle out in the open for a few years and what you end up with is a big lump of rust. Some minerals do exist that are naturally magnetic, such as the aptly named magnetite, but it would be very surprising to see an entire planet with a high enough concentration of those minerals to make having magnets in your limbs be beneficial enough to counteract the effects of metal poisoning you’d get from trying to store that much free iron inside a living body. Also consider that iron is used widely in biological systems- such as haemoglobin in blood, the “haem” part refers to the iron at the centre, and a variety of metabolic enzymes crucial to energy production- and sticking magnets into the mix could cause problems; also consider the potentially horrendous internal damage that can be caused by swallowing magnets which then stick together and punch holes through internal organs and then you realise that having magnets inside you is probably A Bad Idea- you could get stuck to something and be unable to escape without ripping the magnet(s) off or just cause damage to yourself or someone else without even realising it if you were asleep. As for electromagnets rather than permanent magnets- yes, some organisms can generate considerable electric currents (electric eels, for one) but that’s a relatively fast burst and is usually focussed outside their own body, and used to stun or kill prey by frying their nervous systems. Trying to produce a sustained current strong enough to support their own weight with magnetism on a surface that might only be marginally magnetic without ruining your own nervous system or consuming huge quantities of energy would be a real challenge. If anything, stick to conventional adhesion systems- clever microscopic structures such as on lizard feet, suction type stuff as for cephalopods or using appendages such as claws to hook into a surface. I wouldn’t particularly fancy living on a planet with that much iron around as it usually comes with other metals which are even less friendly for living things to deal with.
  16. Procedural wings I can live with- they’re probably better than awkwardly stapling a bunch of individual wing parts together into something resembling the shape you want- but the UI will be key: I don’t like the procedural wings mod because the UI is far too fiddly and also far too small to see what I’m doing most of the time. Having fuel tanks with fixed diameters but different lengths a la MH structural tubes and engine plates would also be a good compromise, making it easier to adjust your designs without having to pull all the side boosters etc. off and replace the tanks by hand, but that’s about as far as I’d be prepared to go on the procedural front. I prefer the stock fairings to the mod procedural fairings- that auto-snap to fit the payload has cost me a few solar panels when it made the fairing too small, or in some cases odd part shapes have made the fairing too big, and adjusting them is a faff compared to just clicking a few times to shape the fairing yourself- plus procedural fairings don’t close on to other parts in the same way stock fairings do, or have the ability to stack several things on multiple nodes like stock fairings can. Some of my anti-procedural attitude is probably because the procedural stuff I’ve used is just too fiddly- endless adjustments using sliders that don’t allow you to type the numbers in like in the stock UI system, tweaking so many different parameters that are in some cases pretty opaque as to their purpose and often using UI elements that don’t rescale with the stock UI scale making them really hard to see. A better, more user friendly implementation might help with that, but I doubt I’ll ever prefer procedural over the original Lego-esque concept, sticking parts of fixed dimensions together to make wildly diverse contraptions; fixed parts also makes direct comparisons easier and no doubt helps with game balance too.
  17. First of all, why is CKAN.exe inside your GameData folder? Only KSP files should be inside the KSP folders or Bad Things can happen; put CKAN somewhere else, like your desktop. Secondly, you have two Module Managers which can also cause Bad Things to happen- you should never have more than one, so keep the newest version and delete the other. For an issue like this, log files are very useful- here’s how to get them: https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  18. Can you provide the full logs? https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  19. This might be a bug in 1.12 rather than with mods, I’ve had the same thing in two different modded 1.12.x KSPs recently. There was a bug with sound effects in the initial 1.12 release which got fixed, but maybe not completely or the fix broke something else.
  20. You completely missed the fact that the node tool’s transfer burn to Jool was 1 1/4 years ahead, so you needed to put your burn 1/4 orbit behind it to go solar prograde when leaving Kerbin right now instead of mostly inwards towards the sun. Once you reach Jool, capturing is just a matter of getting a Tylo or Laythe intercept and the gravity assist will do the rest. Those inner 3 moons are all on the same plane so once you match that you can fly between them easily for minimal effort. But then again, 4% solar power out there so that probe is a dud- it’ll barely keep up with the power drain of the core itself, never mind sending an experiment back, which won’t happen anyway as the RA-2 doesn’t have the range to call home from Jool. Get some proper solar panels and a better antenna for the next one.
  21. That's what you're saying too though- you must have crew or your probe is just a dumb box of electronics programmed well in advance. Sure, that's been the case so far with real probes, but right now Perseverance is self-navigating across Mars and in the future missions will no doubt take advantage of various machine learning/AI-type programs to make basic mission decisions without the need to wait for potentially hours for a response from Earth; if Kerbals are going interstellar, why wouldn't they have advanced self-piloting probe systems? At which point you're just role-playing as the probe when you're flying it, much like you do now in KSP only without the hazards and pitfalls of writing code in advance and hoping it works or else you'll lose your big important interstellar probe. I write code for a living; tracking down the cause of a flaky piece of code is a headache when you can hit run and get results in a few seconds, never mind waiting years of Kerbal time only to have a minor calculation error or any number of game physics based slip-ups disrupt your trajectory slightly so your pre-planned braking burn puts you into Ovin, not into Ovin orbit. What are Kerbals good for when you unlock the good probe tech? Well, not that much: they're much harder to work with in many respects- less resistant to high acceleration, require heavier and larger parts which costs more fuel to get places, generally are supposed to be brought back home after a mission (thus requiring even more fuel), and that's not even counting the real-life problems of life support, radiation, temperature regulation, the stresses of being stuck in a tin can millions of miles from home surrounded by endless hard vacuum, long-term health effects of microgravity and so on and so forth- but while just landing a little probe on Duna is an achievement, it pales in comparison to those first small steps (and trips, falls, faceplants, awkward jumps because you forgot a ladder etc.) and planting that flag in the rusty red soil. Not just because it's a more difficult thing to do, but because those grinning green faces are that much more endearing than a grey brick full of circuitry with some blinky lights on it. Probes are expendable, crash one and it's a bit annoying but no biggie, but losing a Kerbal hurts when they lithobrake a bit too enthusiastically, hit the atmosphere a bit too energetically or the parachutes somehow never make it onto the pod and you only notice when you're seconds away from that mountain. Adding a SOL delay would require a fairly sophisticated automation system, which is great if you actually know how to code or want to plan everything out ahead of time and watch passively as it happens later, but that's a significant departure from the current KSP and so far I've seen nothing to indicate that this will be the case. We still haven't seen all that much of what's going to come between the current bounds of KSP- basic stations, bases and interplanetary voyages- and the big title stuff in KSP2- those massive colonies, spacedocks and interstellar megaships- and no doubt those pilots, engineers and scientists are going to have their work cut out turning a rudimentary collection of modules into a functioning space colony. I think it's very likely the KSP2 devs have already thought of solutions to make Kerbals more worth bringing on missions beyond repacking parachutes or restocking experiments, and I'd be interested to see more of the new "mid game" area that picks up where (stock) KSP leaves off, moving from simple there-and-back flying visits to more permanent settlements and Kerbals that don't go back to Kerbin by design rather than by accident.
  22. Put the logs on a file sharing site of some sort- google docs, Dropbox, anything really as long as others can see it and it isn’t riddled with viruses- and put the links to the files in the forums. Without the logs it’ll be nearly impossible to say what went wrong but with the logs it’s usually much easier.
  23. @Mitchz95 Press Alt+F12 to open the debug menu, click “cheats” then “set orbit”, select the craft you want to move beside at the bottom using the arrows and it should put you right next to it.
  24. Mortimer: *exuding smug satisfaction* Gene: You're awfully cheerful this morning, Morty. Mortimer: Indeed. *continues exuding smugness* Gene: Care to explain why? Mortimer: Certainly. *smugness intensifies* So I was at a family reunion dinner, which went about as well as those things usually do- everyone arguing with distant relatives they only ever meet at family reunions, children running riot under the tables, intergenerational arguments about politics and so on. I was talking to my great-aunt's cousin's nephew's sister-in-law, once removed, who works for Rockomax and was more than a little tipsy by that point, and she let slip that all the performance data they have for every product they make- and that every aerospace manufacturer makes for that matter- can be challenged using an anonymous central website. Gene: OK, so? Mortimer: So, they are legally obliged to get an independent body to verify that performance data, and the only independent body that can verify the performance data for rockets and rocket-related components, is us. Gene: Right. And? Mortimer: And they have to pay us for it. Bill: I think I see where this is going... Mortimer: So I got my cousin's stepdaughter's gran's nephew's husband's step-sister's uncle's niece, twice removed, to put her "l33t haxxor skillz" to good use and wrote an automated script to challenge basically every parameter of every component, then watched as my work inbox filled up with contracts by the truckload to have the KSC independently verify every parameter of every component. Gene: What's the bottom line, Morty? Mortimer: *maniacal laugh* Meeeellions! *cough* I mean, millions. So many millions. Gus and his crew have been practically run off their feet trying to sort out the traffic jam of trucks bringing all those components out here and back, setting up all the static fire stands and even hiring a retired jet bomber to carry stuff into the air to run more tests on it. Gene: So that's what all the racket has been out there Gus: Well, if you thought that was a racket, just wait until you hear this! *DEMOLITION AND CONSTRUCTION NOISES* Gus: DOOBURRY!!! STEP AWAY FROM THE BULLDOZER!!! Mortimer: That might take a while, they're rebuilding the VAB, launchpad, SPH, runway, Astronaut Complex, Administration Building and Research and Development complex all at the same time. Might want to close the windows to keep the concrete dust out too. Gene: Well, since we seem to be stuck in here for the foreseeable future, we might as well do something productive. Mortimer: I've got just the thing- MOAR CONTRACTS! Mortimer: Wait, that wasn't a contract! Bill: Yeah, well you did say we should bring that thing down sooner or later, so why not now? Mortimer: Fair point. Just be careful not to break anything- Mortimer: *sigh* Valmal: Look what's ready! The rest of Azimuth Space Station's crew: Oh no... Valmal: It's SpaceKaleTM! Everyone's favourite plant-based food, 100% grown in space using your own bodily waste products as fertiliser! YUM! Everyone else: *retching sounds* Mortimer: Send your reports down and that's another contract done. I'm on a ROLL today! Isn't he just? And now for your favourite interlude- Probe Time! Today we'll be catching up with a couple of old favourites and a couple of newcomers. Mun Super-Rover continues its quest for Science!, stopping briefly to pose for another postcard-worthy picture as it visits the Mun's many biomes in search of seismic science. 15/10 for effort, the upgrades have extended its mission even further than expected. Dres Super-rover living on the edge- literally! Parking on the side of the Dres Canyon probably wasn't the best idea ever, but the data was gathered and it made a safe descent to the canyon floor for yet more science and a cameo from Minmus. 16/10 for not falling to a fiery demise in the canyon. Solar PING sat: 8/10. Its sole mission is to fly into solar orbit and gather PING data, which will take seven years to complete. The orbital surveyor was also equipped with the DING experiment, but that doesn't work in solar orbit and nobody read the fine print so that's 20k funds down the toilet. Currently flying off into a completely random solar orbit, science is gathering. Mohoshot 2: 10/10. Successful capture into Moho orbit and subsequent plane change to match the orbit of Gilly. Currently in an eccentric orbit around Moho which will gather a great deal of science especially related to Moho's strange magnetosphere, will visit Gilly too in future. Currently has enough fuel to land on both Moho and Gilly with plenty to spare, solar panels operating at over 800% nominal generation. Gene: Morty? Mortimer: Yes? Gene: Are you absolutely sure that what you did was legal? Mortimer: ...yes? Gene: So why is there an angry mob outside burning an effigy of you? Mortimer: Honestly, those ground crews are the worst- take forever to do anything you ask them to, but five minutes late to dish out their salaries and they're all up in arms about it.
  25. 1.12.3 isn't released yet to my knowledge, so I reckon you're using 1.12.2. You're also posting in the modded support area so I'm going to assume you're using mods. A few things could be causing the game to not load, but to get a definitive answer we'll need some more information: PC specs- CPU, GPU (if you have one) and RAM are the most important. Running too many mods will eat up your RAM and can cause the game (and indeed your entire PC) to grind to a halt; CPU affects in-game performance more than loading but since KSP is bottlenecked by processor speed it can make a big difference. A list of mods that you're using- you can get this easily via CKAN if you used that to install your mods, or alternatively screenshots of your GameData folder are usually enough to get most of them. Log files. There are two main log files for KSP- one is KSP.log, found inside the KSP root folder, which is less detailed, and the other is Player.log which is buried deep in a folder tree inside a hidden folder and is harder to find, but has more information in it. Here's how to get the logs and what to do with them once you have them: https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Please don't paste the logs directly into the forums, it's really hard to read even on a PC, let alone a tablet or mobile. It's unusual for the game to stop loading on a stock part, which might indicate that your installation of KSP has been corrupted in some way- reinstalling the game, or verifying the files through Steam if that's where you got KSP, could fix the problem. Just remember to back up your save games first, copy+pasting the folders inside KSP/saves to the desktop will do.
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