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Useless_useR

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Everything posted by Useless_useR

  1. Good day. Tell me what symbols are used for CFG editing. For example, I know that the symbol - @ - changes the meaning character -! - turns off, but I'm not sure since I haven't used it. What other symbols are used, where can I find information on this? I think I found what I was looking for in the section - https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax
  2. Good day. I am using a 2.5 scale system and am using this mod. Dawn starts at about 5.20am and the day changes when the sun is high. But in real life, the day changes at night. Is it possible to somehow adjust the clock so that day changes to night?
  3. I think I solved the problem by simply downloading the game without the Rescale mod, Kopernicus showed no errors, and I downloaded the game with the Rescale mod and it worked
  4. Good day. I installed a mod for resizing the galaxy (Rescale 3.2), but after loading the game, Kopernicus displays a message "Kopernicus was not able to load the custom planetary system due to an exceptlon In the loading process. Loading your saved game Is NOT recommended, because the missing planets could corrupt it and delete your progress. Please contact the planet pack author or the Kopernicus team about the issue and send them a valid bug report, Including your KSP.log, your ModuleManager.ConfigCache file and the folder Logs/Kopernicus/ from your KSP root directory." I installed mods through CKAN. I play on version 1.8.1, but I installed ModuleManager 3.1.3 for the UbioZur welding mode. These mods do not work on version 1.8.1 or am I doing something wrong?
  5. Thank you for the advice, but I think it will be easier for me to continue the game in the existing save mode and launch new satellites, since I am at the beginning of my career. Or start a new game by installing a mod with planets. I think that it will take much less time to start a new career than to “recompile” my saves.
  6. Good day. I started the game on version 1.9.1, but due to the fact that not all mods are adapted for this version, I rolled back the game to version 1.8.1 and now all my satellites are gone, although the rest of the progress has remained the same. Is there any way to load existing saves without losing running satellites?
  7. I changed the settings in the config, but nothing has changed in the game. But I noticed that the parameters specified in the config do not correspond to the numerical parameters in the game menu. If you look at the configuration parameters from saving, it turns out that I am changing the wrong parameters. TAC_SettingsParms_Sec2 { upgrade135 = False displayFoodConsumptionRate = 0.992674 FoodConsumptionRate = 4.5957129310678553E-05 displayWaterConsumptionRate = 0.648922 WaterConsumptionRate = 3.0042686396174959E-05 displayOxygenConsumptionRate = 100.6398 OxygenConsumptionRate = 0.004659250047471788 displayBaseElectricityConsumptionRate = 1008 BaseElectricityConsumptionRate = 0.046666666666666669 displayElectricityConsumptionRate = 454.9 ElectricityConsumptionRate = 0.021060184902615017 displayEvaElectricityConsumptionRate = 7.117 EvaElectricityConsumptionRate = 0.11861666838328043 displayEvaLampElectricityConsumptionRate = 2.089 EvaLampElectricityConsumptionRate = 0.034816666444142656 displayCO2ProductionRate = 163.3207 CO2ProductionRate = 0.0075611432393391928 displayWasteProductionRate = 0.16982 WasteProductionRate = 7.8620368407832252E-06 displayWasteWaterProductionRate = 1.55679 WasteWaterProductionRate = 7.2073610844435512E-05 } The parameters highlighted in red correspond to the parameters from the game menu, but I cannot change them in the game save configuration. Apparently, I don’t understand something. I want to adjust the settings so that one tank (3.75) with life support is enough for 1 Kerbal for no more than 1 year. I want to assign the same parameters for waste, 1 tank is filled in an equal number of days. The idea is that Kerbals consume resources and produce waste in a 1x1 ratio, although it is more logical to assume that less waste is produced than resources are consumed.
  8. Please tell me where to edit the parameters of consumption and production of resources Kerbals, except for the game menu? I can’t make the exact settings with the mouse.
  9. I decided to start with Oh Scrap. I do not use mods from Wild Blue because they are not in CKAN. But maybe in my next career I will try BARIS.
  10. Thanks a lot for the explanation, now I know what to choose.
  11. Good day to all. Help me choose a mod for accidental breakdowns. There are several mods, but I do not understand how they differ. Dang It! Continued OhScrap! - A ScrapYard based Part Failure and Reliability Mod BARIS - Building A Rocket Isn't Simple The description says that they cause random crashes, but I can not decide which one to choose. They do the same, but each in their own way or is the difference between them more significant ? If you know more mods for accidental damage, then write about them, please. I play the game version 1.9.1 and don’t use mods - Kerbal Construction Time - Unrapid Planned Assembly and Stage Recovery. Thanks in advance !
  12. Use version ModuleManager 3.1.3, at the moment the plugin does not work with version 4 and later.
  13. Not sure that RealHeat is doing just that, it seems that it is making the return dangerous, but it does not increase the generation of heat in orbital stations or colonies.
  14. I am looking for a heat generation mod to use heat sinks to remove heat (since they are useless now and are only used in low solar orbit). I mean, any part is heated by the sun, the human body emits heat and computers too. Large radiators are installed on the ISS to remove heat, but in KSP it is possible to build a space station without radiators or with one radiator, and this will be enough. In my opinion, this is not correct. I would like to find a way that corrects this by adding the mechanics of heat generation (in all parts) depending on the proximity to the sun and the presence or absence of the atmosphere.
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