ConArt70
Members-
Posts
77 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ConArt70
-
Devs.... Any updates? Or just more tumble weed?
-
So? Can devs at least confirm we'll get the updates at some point?
-
No, console hasn't even got 1.11 yet.
-
I fired up ksp today and noticed there was an update. Does anyone know what it was for, I can't seem to find a change log anywhere. Thanks.
-
Sooo.... Still no sign of these updates for console? Are the devs even interested in updating console anymore?
-
Release date for console???
- 321 replies
-
- 1
-
- grand discussion thread
- on final approach
-
(and 3 more)
Tagged with:
-
So every six months then. July. Now.
-
Any news on when we'll be getting the last two updates?
-
30 part limit in sandbox?
ConArt70 replied to MrWookie2U's topic in KSP1 Technical Support (Console)
It hasn't caused me any issues, I use switch editor regularly without any problems on xbox.- 17 replies
-
Delta v for mono props
ConArt70 replied to ConArt70's topic in KSP1 Gameplay Questions and Tutorials
Yeah, so basically I have three rcs place anywhere ports on the bottom of the craft, essentially replacing what would normally be a liquid fuel engine. -
Delta v for mono props
ConArt70 replied to ConArt70's topic in KSP1 Gameplay Questions and Tutorials
So, another question relating to this problem. The satellite in question uses three rcs thrusters. The thruster has an ISP of 240. Does that mean I need to multiply 240 by 3 or just still use 240 in the equation? -
Delta v for mono props
ConArt70 replied to ConArt70's topic in KSP1 Gameplay Questions and Tutorials
Just to clarify somewhat about why I was trying to work this out. I didn't have any small engines unlocked yet and so was trying to figure out if the relay satellites I were about to place in synchronous orbits had enough delta v to circularise using rcs thrusters. Interesting idea there though. I'd be interested in seeing someone attempt it! -
Delta v for mono props
ConArt70 replied to ConArt70's topic in KSP1 Gameplay Questions and Tutorials
Ah, no, I got the wet/dry the correct way around. What I did do wrong was I squared 9.81. I assumed you had to do this as part of the equation -
Delta v for mono props
ConArt70 replied to ConArt70's topic in KSP1 Gameplay Questions and Tutorials
Right, so...if anyone fancies checking my maths. Satellite is made up as follows... 1 x probodobodyne HECS 3 x stratus V roundified monoprop tanks 3 x place anywhere 7 linear rcs ports 3 x OX-4L 1x6 photovoltaic panels 1 x Z-200 battery 1 x RA-2 relay antenna I worked out a delta v of 10195 Am I as bad at math as I think I am? -
Delta v for mono props
ConArt70 replied to ConArt70's topic in KSP1 Gameplay Questions and Tutorials
Yes, sorry rcs engines. So is m0 without fuel and m1 with full fuel? What's Ln? -
Is there a way to calculate the amount of delta v for a monopropellant engine? Trying to work out if my satellite will have enough delta v to position itself
-
Is there any word on when console will be getting Some Reassembly Required update?
- 381 replies
-
a common suggestions/before you post for ksp2
ConArt70 replied to jastrone's topic in Prelaunch KSP2 Discussion
This may well have been discussed elsewhere, but I hope that ksp2 tech tree makes more use of probes and unmanned tech before manned. Playing through a new save now and wishing there was more capability and need to send probes and unmanned missions before sending kerbals up. -
The Never-Ending Contract?
ConArt70 replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
The missions on this game are often bugged. I stopped playing career mode because I got sick to death of having to fail contracts because they don't work. You tick all the boxes but they still don't complete. So I just play science mode now. I hope they fix this on ksp 2, though I'm not confident. -
KSP 2 Should be Made for Consoles ASAP
ConArt70 replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
I'm a casual gamer and really not prepared to spend £1000 on a pc to play a game. I wouldn't use a pc as I'm an old fart and detest the things. Console...turn on on and start playing without worrying about updates and drivers etc etc. If ksp2 doesn't get a console release it won't be the end of my life. I got other stuff I can do. -
KSP 2 Should be Made for Consoles ASAP
ConArt70 replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
Pretty sure the mission planner is in the making history pack, I'm sure I had a fiddle with it when I first got it, but I could be mistaken. I'll have to check next time I'm on it. Busy playing elite at the moment -
KSP 2 Should be Made for Consoles ASAP
ConArt70 replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
Ah, didn't realise there were no bugs on pc! I rarely come across bugs. Bugs usually only occur when you make ridiculously over ambitious vehicles, but the same can be said of pc. Show me a game without bugs and I'll show you a chess board. Pretty sure we've got the same dlc, just not the mods. I don't mind waiting longer for updates, certification takes longer on console. I'm not impatient. But aside from all that, console is still quite a sizable chunk of the player base and should not be brushed aside. -
KSP 2 Should be Made for Consoles ASAP
ConArt70 replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
Higher than I thought too, though of course these figures are best guesstimate. Why do you think it's a bad port though? I don't really have any issues on console.