Jump to content

Dantheollie

Members
  • Posts

    97
  • Joined

  • Last visited

Posts posted by Dantheollie

  1. One lonely Tuesday night, as Jeb stuffed his face with crisps, it occurred to him that he should break the sound barrier.


    The very next morning, Jeb met with KSC Engineers to tell them about his newest, brightest idea. The engineers pretended to listen attentively, and then reminded Jeb that this was the fourth time this week he told them about this plan. 

    It must have been Sun-Tzu... Or maybe Abraham Lincoln... Who said something along the lines of "Never say never" to the tune of a cheery pop-song. Now, Jeb didn't remember what the EXACT quote was, but he sure lived by it. 

    Jeb didn't care that KSC was under a chronic parts shortage, or that a mysterious case of the Kraken-Flu was afflicting every piece of machinery in existence. Jeb was going to go hypersonic, even if it was the last thing he... crashed.

    jE6hhtX.png

                                                         Jeb shows his work to the KSC Engineering Department - TimeStamp: [03-26-23] [06:30] [definitely before breakfast, I assure you]

     

    Jeb loaded his pick-up truck with as many struts and rolls of duct-tape as he could find, and got to work. For the following 24 hours, he would work himself to the bone and construct the greatest, fastest flying machine EVER. In hindsight, Jeb probably should have given himself more than 24 hours.

    qRmy27d.jpg3NOZ9NO.jpgDZ2iA04.jpgeEtnXno.jpg

     

     

    Jeb was amazed by his handiwork.

    Admittedly, he had fallen asleep around hour 17 of his 24 hour shift (and when he woke up the craft was practically finished). And he had overheard the KSC Engineers taking pity on him during lunch break...

    But nah, he totally did it all by himself. Jeb is so cool.

     

     

    D3PkqeM.jpg

     

    Unfortunately, Jeb collapsed from exhaustion when it was time to launch the Jet-aircraft thing. So, the KSC Engineers got an intern to fly it.

    Everyone say hello to Hentrey Kerman! He might not be getting paid for this, but I am sure he can put this 'experience' on his CV/resume... Or something like that.

     

    aXEFuwv.jpgIgh5Jhj.jpg

     

    Henry was a good Kerbal, he will be dearly misse-  I mean Hentrey.

    Hentrey was a good Kerbal. His sacrifice was not in vain. He reached a whopping 1541 m/s! That is 4.5 MACH, and all with only air-breathing engines.

     

    Jeb will continue to build, test, and fly Jet-aircraft until he reaches his 1900m/s goal. Stay tuned!

    ( Ask me if you want the craft file!)
     

  2. 4 hours ago, Fluke said:

    I do have to mention though, part of exploring new places I haven't been to in KSP2 is the music alone. It's been very exciting to get to orbit and hear the soundtrack for whatever body you're orbiting. 

    The Duna theme is the best, IMO

  3. The only celestial bodies I've visited so far are Eve and Mun. Other than that, I've been perfectly entertained recreating historical aircraft on Kerbin

    i7ayMi2.jpg

    The game isn't stable enough for crazy-complicated things just yet. Don't want to get too emotionally invested on my plans for an inter-planetary Fast Food Chain, lest a bug tear it all down

  4. On 3/25/2023 at 2:37 PM, KerbolExplorer said:

    True on the modding part, the volumetric clouds mod has already teased thunder and rain on Kerbin, so that's something possible for KSP2

    Just because modders can make it doesn't mean it shouldn't be in the base game. I'm not a big fan of the "modders will do it" rhetoric, it feels kinda cheap, almost like an excuse to not look into things.

    I do hope the KSP2 team reconsiders their current stance on weather!

  5. On 3/24/2023 at 9:50 AM, Jarin said:

    "We've talked about it a lot, and for the moment, we don't think life support will add much to gameplay for the majority of users. We expect that when modding is more accessible, that gap will be filled for those that want it." (wording not 100% accurate) - Nate Simpson on AMA

    Kerbal photosynthesis confirmed!!11!!!! 

    On 3/13/2023 at 11:45 AM, Basketcase said:

    I took a look at the dll files to see if there are any existing references to life support for colonies.

    • It has population min and max, power generation, science total variables being referenced but nothing that looks like life support resources

    Seems the answer was before us all this time   :confused:
     

  6. This was a great AMA! A lot of good questions were answered, with very little information held back. There are so many things I was exited for that were confirmed here... the water physics and the telescopes... Sounds like it's gonna be awesome.
     

    2 hours ago, Dakota said:

    This is always a question we're asking ourselves.  What is the threshold that too much procedural parts takes away from the parts-focused KSP experience? 

     

    I do hope the team considers adding non-utility procedural parts. Maybe "procedural" in the lightest sense of the word:

    Simply, cosmetic-structural "parts" that would allow us to create things with a greater variety of forms. Something to add the much needed curves that were not possible with KSP1's tools. Cheers!

  7. Hey everyone, the KSP2 team had a dev-booth at GDC23. Does anyone have any info on what was being presented in their booth?

    A recent tweet alludes to them showcasing something they've "been working on"

  8. I would be very, very disappointed if basic things like the rotary parts don't find themselves in KSP2 by full release. 

    The roadmap doesn't mention parts (other than the tech tree progression and the colony/interstellar parts) but it would be very odd if KSP2 doesn't expand its current part-set by then

    Will KSP2 at release have all the KSP1 + DLC parts?     I don't know, but I wish... And it damn should!

    Will KSP2 at release have all the KSP1 parts?   It should, otherwise something is very very wrong

     

  9. In my opinion, by the end of 2023, KSP2 will have the first two parts of the roadmap complete. Their approach to fixing the game seems to be quality-over-quantity. 2-3 weeks for a hefty bunch of bug-fixes that very quickly add up.

    There are relatively simple fixes which I can see coming very soon that should substantially improve performance. Simple things like the remeshing of the geometrically intense Kerbal hair, for example. I think KSP2 will become enjoyably-playable within the next two to three months, (at least). That should leave them with ~6 months to focus on the roadmap, and the revamping of certain features, like the poorly named CBT.

    I doubt Take-Two would axe KSP2 so quickly. They might be greedy, but they are not stupid. They WILL find a way to make their money, I can assure you.
    Colour me surprised if they do. I'll eat a jar of mayonnaise and upload the video to the forums, or something... :confused:

  10. I wonder if the development team reads the whole thing...   :rolleyes:

    I hope they like my post-modernist, classic, anti-anti-anti-anti-natalist, "legalize Uranium", pro-egg omelet, pre-industrial Shakespearean soliloquy on Jeb's hairline

  11. 1 hour ago, Snips said:

    Is it planned to make other procedural parts, like fueltanks or structures?

    I second this! Are there any plans for more procedural parts, or the addition of "cosmetic" parts to KSP2?

    The variety of things you can build has already increased exponentially with ONLY the addition of procedural wings! It would be great to have more tools

  12.    A reconstruction of the Ranger SSTO from the Christopher Nolan film: "Interstellar"


    xfNh5iI.jpg

    oMNF2WA.jpg

    d1ojl2c.jpg

     

    0Elmxl1.jpg

    sdVs3Zv.jpg

    jWGOiUg.jpg

     

    Warning: This craft might be lost

    My Ranger had very low maneuverability. Had to be launched from an aircraft to enter orbit. The most updated version of the craft was unfortunately lost with the patch 1 update, but the early workspace file still exists. I will be able to recreate it. These screenshots were taken the day before patch 1!

  13. After downloading the patch, I wanted to test the performance improvements. I seem to be getting higher frames on the runway with moderately complex aircraft.

    However, I have noticed that a few of my craft that used to fly, no longer work. Parts overheating also seem to to be new (maybe I hadn't noticed yet)!

    Have you seen any performance improvements?

  14. 3 hours ago, Chilkoot said:

    Give lollipop now.

    2 hours ago, LameLefty said:

    I like the butterscotch flavored Dum Dums. ;) 

    Sorry mates, I'm all out of lollipops. But I gotcha' these cool patches! 
    (Can also be used as emergency toilet paper for long stellar journeys... or so I've heard  :))

    FV0YW1n.png15cN9VI.png

     

  15. 16 minutes ago, The Aziz said:

    One way counts or does it have to be two way? Because one way is like the second easiest thing now after conquering the Kerbin system.

    I would say a two-way crewed landing, but since I don't wish for you to go insane, it can be whatever you want!

  16. 18 minutes ago, RocketRockington said:

    KSP2 hopefuls pointing to this as signs of amazing progress and heaping praise on Intercept for being 10-20% of the way to what an extremely bare bones EA launch looks like.

    Don't tire yourself out too much. Leave some tribalism for the rest of us, mate     :confused:

  17. I think anyone who was able to do an EVE mission on the release-day KSP2 pre-patch version should get a complimentary doctorate in Kerbal Kraken Studies. Or at least a lollipop

    I'm saving a copy of this version of the game to, hopefully, look back on when 1.0 gets here

×
×
  • Create New...