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Dantheollie

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Posts posted by Dantheollie

  1. I played KSP2 as much as I could on the first week of launch. When I returned to KSP1, it was incredible! Being able to actually build things that work makes you appreciate how well KSP runs, even after all these years and my countless stapled-on mods.

    I still boot up KSP2 for its procedural wings. You just can't build the same variety of aircraft in KSP1 as you can in KSP2. That and the colour customization. And the sound effects. And the built-in kerbal chatterer. And the screenshot potential. And the-

  2. 6 hours ago, Nate Simpson said:

    I'm very thankful to the many people who worked very hard on the system to get it to where it is today.

    This is the type of statement that gives me confidence the game is in good hands.

    Although I can't comment on what external pressures led to KSP2's current release, and I can't imagine the constant stress of enduring the vitriol of a large part of the community, while remaining stoic to continue the long road of work ahead... 

    I deeply admire your perseverance, and I tremendously admire the grueling work of everyone involved.

    People make games, not machines. I think everyone, regardless of what side of the aisle they are on, can agree with that.

    Cheers! I know KSP2 will become the game you envisioned, and which the community has dreamt of these past 4 years 

  3. Thanks to KSP2's procedural wing system, an accurate recreation of the Horten-Ho-229 is finally possible! 

    The aircraft struggles with takeoff, but glides well. If people want me to continue this project, I'll refine it, add more detail, and post the craft file!

    (Or you can play around with it now and go crazy)

    (Craft File download thingy link will be on my website soon! I'm sorting it out as we speak)

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  4.  

    16 minutes ago, ilogic said:

    I wanna download this.

    Hey! I've made a new Horten that is more accurate to the real one. I'm making a post on it soon. Don't know if you want to wait for that one, or get this aircraft!

    I built the new Horten off the bones of this one. I might still be able to recover the old version though     :confused:

  5. Kerbals are our reptilian overlords who took over the planet (formerly Earth, now Kerbin) and used our left-behind technology to pursue their deepest, most passionate existential questions.

    Such as... "What crackers go best with Mun cheese?"

  6. 9 minutes ago, Strawberry said:

    I reviewed it positively because I already put in 25 hours and Im having a great time. Honestly while the kracken still exists in the form of wobbly rockets and general bugs, in terms of large builds just deciding to freak out just because I havent run into it yet

    I am glad to hear you are having fun! The wobbly rockets are a big annoyance for me though, and having no auto-strut is quite bothersome. But not bothersome enough to review it negatively 

  7. 17 minutes ago, TLTay said:

    You have more optimism than I have. I think it's in a position where sales will need to cover costs or it's over. Maybe there's a chance.

    The thing I find odd is how the positive/negative review count is almost perfectly tracking 50/50 positive/negative, and has been since I started watching around 3k reviews. If they weren't game reviews, I'd swear someone was throwing the numbers to keep it at least 50% positive... I mean, I've checked in on the numbers and have repeatedly seen them within a double digit number of reviews of eachother. The odds are too low to be coincidence.

    I'd say it was fans doing it, but frankly there is coordination needed to keep pacing the positive reviews off of negative reviews. I'm not sure what has been going on there, but it seems fishy. Why not 47% positive? 56%?  Why has it been right at the mark and often by fractions of a percent? I'll stop short of pointing fingers, but maybe somebody capable wants this thing to live.

    Numbers were roughly valid at time of posting.

    I think it is a bit of a stretch to say that the numbers are being manipulated, but frankly, such a thing isn't physically impossible. I think the most likely explanation is that the people keeping the ratings up are those who are still buying the game, despite the popular opinion on it, in order to participate in EA or save $10 for KSP2 Full Release. 

    To the people who didn't follow KSP2 development history up to launch, KSP2 is a disaster... they have no reason to favorably review it. Those who favorably review most likely do so for reasons not directly related to its current launch state. 

    Either your theory is correct, the KSP fanbase is keeping it 50/50 review wise... Or the KSP2 community isn't that big after all

  8. On 2/24/2023 at 2:39 PM, RW-1 said:

    I've played with 2 for a bit.

    I do think it was overpriced for the EA as well. Which I think is fueling some of the hate out there.

    I was around during the early days of KSP as well, I think I paid $39 on sale once, got add ons for free.

    But I can't see justifying $52 (w/tax) for an early access title. There are those who say 1.0 release will cost more, in that case everything in this version should be patched, fixed, etc. 

    On the fence about a refund, because it ran decently on my potato, and optimizations can only improve that as time goes on, but will it go on? If they decide to pull it, well ...

    Tough times. :)  It's early adopters buyers remorse.

    I'll likely end up keeping it, as least it runs. My only complaint is screen res (adjusted the .json file) but the tiny font's are almost unreadable ... 

    MSFS newest would barely run on my potato and it ran $90, definitely refunded that and will have to await a new ring to play on that farm.

     

    Haha! Before the KSP-times, I used to think MSFSX was the pinnacle of graphical quality. Now, the newest flight sims and KSP2 (despite its terrible performance on my admittedly much better computer) floor it! Hope you get your new computer set-up soon! 

  9. 31 minutes ago, p331083 said:

    So you like paying for the privilege of being unpaid quality assurance?

    This is why games keep turning out like this,.

    I am going to be honest with you, I do not care.
    Personally, I will not be turning KSP2 into my day-job. It is a hobby, a game that I play out of enjoyment. Why do people volunteer for things? Why do people volunteer for food shelters, where they will receive no compensation for their work? Simply, because they want to. (KSP does not compare to a food shelter though, you should volunteer for one!)

    I will play KSP2 because I want to influence its development, even if marginally, to provide a better experience for the players down the line. Some people will bear the burden of paving the road, so that others may walk on it.

    I respect your decisions/opinions though! Each to the beat of their own drum

  10. 1 hour ago, Wheehaw Kerman said:

    I think the mantra should run “stay off the discord, report the bugs, provide the feedback, enjoy the process”.

    As someone who doesn’t identify as a gamer (KSP is basically all I play) I gotta say that the utterly toxic whinging I’ve seen since the specs dropped has almost made me despair for humanity.  Is this typical?

    I think the video game industry has set a bad precedent, where it has become acceptable to release games in an unplayable state, yet price them as if they were near-release. I do not blame the KSP2 devs for this, maybe the higher ups at Private Division. KSP2 might be early access, but it would be nice if they released it without the excessive bugs and performance issues it has.
    However, I agree with you absolutely. KSP2 isn't a bad game, it is just an unfinished game. Like any other thing, the more love and care is put into it, the better it will become. Some individuals do not care for that, which is why KSP2 should currently be for enthusiasts only (as others have said on the forums). We bought the game because we want to contribute to its development, in the hopes our playtesting will mold KSP2 into the game we all want it to be.

    I would refrain from "Doomscrolling" too much on the negative opinions. When the negativity is vitriolic and in-your-face, it might be better to let things cool down, and have a more reasonable discussion later!

    Everyone is free to have their own opinions on KSP2, and we should all strive to make our opinions independently of others, adhering to the truth!

  11. I started playing KSP in late 2017, but didn't join the forums until 2019... a very short time before the announcement of KSP2.

    KSP2 has been this elusive, almost mythical thing for me. Many of us in this community have been waiting patiently for the past 4-ish years, with great anticipation, for the release of this game.

    Now that is is here, even in its early access stage, I feel a great relief! KSP2 is no longer Vapourware... It is a tangible product that will grow and develop with the community it has fostered.

    I am very excited for the future of KSP! I think this game is really going to push the Kerbals to the mainstream -- a thing which will bring new challenges to the community!

  12.  

    7 hours ago, Master39 said:

    There's more gameplay in a single planet of Outer Wilds than in Elite and NMS put together.

    That's all that needs to be said about procedural generation.

    Admittedly, we are talking about planets for players to land on, and not story or puzzle-based content. 

    What challenges do planets pose to players? Gravity, atmospheric conditions, terrain, distance from Kerbin, (and maybe in KSP2 with the inclusion of planetary rings) other objects in and around planets. I am sure there are many others, and with the addition of features like colony-building, many many more. Most (not saying that all) of these things are very easily incorporated into a procedural generation system. What if the procedural generation system uses static random sampling of a given set of very strict quality-checked variables to ensure that its planets aren't just bland floating rocks? [Realistically, most stuff out there is probably that]

    I understand the majority sentiment around procedural generation. It is negative because the procedural generation systems we have gotten have been bad. But proc-gen systems are everywhere in game design. Devs aren't going to meticulously place every single stone, mold every single mountain of every single planet. There are systems for that- strict systems- that ensure the end result is just as great (and for all intents and purposes as meaningful) as something hand-placed. It's simultaneously a roll of dice, and a thought-out, tested, designed process. Regardless, KSP2 wont have any procedural planetary generation systems, and I can't wait to see what wonderful things the devs will come up with in the planets we get.

    But, I do believe some form of procedural planet generation system in KSP2 could be, good.

     

  13. 13 hours ago, avalancha said:

    Exactly, it was likely meant as "the ones that are in the game are visible in the sky, and they are simulated throughout your whole journey towards them"

    Not arguing with everyone's completely reasonable (and most likely correct) statements, but if "the ones that are in the game are visible in the sky" then KSP2's cosmic background is going to look really empty! The comment made in the video was probably an exaggeration then  : (

    19 hours ago, MechBFP said:

    Ya there definitely won't be procedural generation. What is the point of visiting a new star when everything is basically the same after your first 3 or 4 stars?

    You'd be surprised to see how diverse and robust random generation systems can be! Space Engine is, in my opinion, the single best planetary-procedural generation system because of its adherence to physics and unbelievable simulation diversity (check it out if you haven't yet, it has a free and a paid STEAM download).

    Given any large enough sample size, of course things will repeat, but that doesn't mean a good procedural generation system couldn't be introduced to KSP. It's literally the only way to allow you to "visit any star in the sky". Plus, what percentage of all celestial planetary bodies in our universe are really *that* unique from each other? 

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