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R-T-B

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    Priest of the Evil Frog God (Repent, frog food!)

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  1. I'm sorry, is that a reply to me? Because I have always preferred forums as a format. Discord isn't all bad, but it does have its limitations. Kopernicus discord in particular, lost a few moderators recently and is for lack of a better term, quite filled with younger people (like sub-16 years old isn't uncommon). This is inherently going to make it rather "interesting" as a help channel. My advice for serious help is to post here on the forums, yeah. You can try the discord, but a big caveat emptor applies. PS: My avatar may be me mocking my own discord server... yes.
  2. Also don't take this the wrong way as the Kopernocus discord experience you got is largely lacking moderation (and for that I do apologize) but a ton of us are just hobbyists working on this stuff between job hours. Time is at a premium.
  3. Unfortunately that bug LGG reported is a harder fix than I thought. Hopefully next release will have it. Until then... a few things: New in this latest version release-224: 1.) Added support for setting the isStar property of celestial bodies (property is isStar = true/false in the standard body properties node), for from scratch star creations. 2.) Fixed some occasional exceptions when exiting the game. 3.) While unrelated to any changes here, it's probably worth noting R-T-B has switched to a complete linux dev environment, and now builds the Kopernicus project with mono. This literally makes no difference to the end user, just recording it for posterity. See Known Bugs & Caveats for known bugs.
  4. That bug LGG just reported (along with a few more config options for stars, nothing exciting mostly for building them without templates using a newly exposed isStar variable) will be fixed shortly in the mid-monthly release (we seem to hit that timeframe more or less each month now, so the 10-20th window is probably as good a date to expect as any for releases). Bugfixing (mainly of PQSCity2's) will be pretty much all this release is, sadly. Comet support was initially planned but will probably take another month. in all honesty Oh well... At least I can get a few more lingering bugs squashed. If you want to know the status of the comet support: I have them spawning in a debug build but they just act exactly like asteroids, and there is no control over them really. Need their own config node still. Working on it. At least they aren't exception spamming me this time around.
  5. The main menu code spins them faster the slower they spin in the actual game, so no, tidally locked is always going to spin like nuts. I have no idea why its like that but go figure.
  6. I believe this is due to the "decal" not being moved along with the KSC (that's the little land patch it sits on. FWIW, I think SigmaDimensions won't have this issue. Although the codebase there is somewhat older (and I thus wish this author nothing but success), it does work pretty well.
  7. It is. It does something different everytime. It just gets more irritating the more I poke at it. I'm going to leave it alone for a bit and hope it forgets about me. KSC2 is haunted.
  8. New in this latest version release-223: 1.) KSC2 has to keep it's duplicate commnet node as it causes SCANSAT to crash otherwise. Thus, readded it and set it to zero range and removed it from lists as a compromise. 2.) KSC2 is STILL frickin' weird. See Known Bugs & Caveats for known bugs.
  9. New in this latest version release-222: 1.) KSC2 handling code hotfix for an additonal Commnet node spontanously appearing out of nowhere (again). 2.) KSC2 is frickin' weird. See Known Bugs & Caveats for known bugs.
  10. New in this latest version release-221: 1.) KSC2 handling code underwent a bugfix so it unpacks correctly again, rather than all inside itself (ick). KSC2 is still friggin' weird in how it's implemented, so I doubt you can do much more editing than to add/remove it. Testing welcome. 2.) There might be some preliminary work in this build to support comets. There might be bugs related to that framework being added, I dunno. But there certainly isn't any comets (yet). Someday, there might be. See Known Bugs & Caveats for known bugs.
  11. The OPs wishes should always take precedence frankly. [snip]
  12. That's really his decision not ours given we aren't exactly paying. You are free to revert or download another mod. That's valid too, of course.
  13. Yeah, sorry LGG, all I can really say here is "reach out to the author" because that sounds like a basic config error. Been herding comets btw, hence my quasi-silence here. Expect a report soon.
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