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R-T-B

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Everything posted by R-T-B

  1. doesn't need to be too big, its just 10GBs, but way too big for any sensible public/free file host lol. I'll ping you all here as soon as I have something.
  2. If you have a file host that can host ~10GBs we can talk. I have a personal server I can initiate an FTP transfer from too. But there are some issues with the current site image image I am working through (mostly the fact that some pages get blanked when the server goes down as it often does, I am doing a second pass to re-retrieve those). If you check in with me say a week from now I should have something flawless, and would be happy to share if you can provide the means to receive it.
  3. FWIW I already have at least one complete backup of the forum in static HTML form. Working on a second now, I run them at very low bandwidth continuously. I would suggest scrapers bandwidth limit their efforts like me for 2 reasons: 1.) We don't want to break the forums. 2.) The forum can and will tempban your scraper as a form of rate-limiting. This is not immediately apparent, and will result in you scraping a bunch of HTML "Forbidden" pages. The amount of simultaneous connections seems to be able to go no more than 1, for one example. Frankly I'd discourage further scraping as between current efforts, I'm sure it's covered and we don't want to kill the forums. That said, if you absolutely are going to do this anyways, these are HTTrack settings I have found that will work: Near=0 Test=0 ParseAll=1 HTMLFirst=0 Cache=1 NoRecatch=0 Dos=0 Index=1 WordIndex=0 MailIndex=0 Log=1 RemoveTimeout=0 RemoveRateout=0 KeepAlive=1 FollowRobotsTxt=2 NoErrorPages=0 NoExternalPages=0 NoPwdInPages=0 NoQueryStrings=0 NoPurgeOldFiles=0 Cookies=1 CheckType=1 ParseJava=1 HTTP10=0 TolerantRequests=0 UpdateHack=1 URLHack=1 StoreAllInCache=0 LogType=0 UseHTTPProxyForFTP=1 Build=0 PrimaryScan=3 Travel=1 GlobalTravel=0 RewriteLinks=0 BuildString=%%h%%p/%%n%%q.%%t Category= MaxHtml= MaxOther= MaxAll= MaxWait= Sockets=1 Retry=3 MaxTime= TimeOut=45 RateOut= UserID=Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98) Footer=<!-- Mirrored from %%s%%s by HTTrack Website Copier/3.x [XR&CO'2014], %%s --> AcceptLanguage=en, * OtherHeaders= DefaultReferer= MaxRate=5242880 WildCardFilters=+*.css +*.js -ad.doubleclick.net/* -mime:application/foobar%0d%0a+kerbal-forum-uploads.s3.us-west-2.amazonaws.com/*%0d%0a-forum.kerbalspaceprogram.com/tags/*%0d%0a-forum.kerbalspaceprogram.com/forum/38-forum-games/*%0d%0a-forum.kerbalspaceprogram.com/discover/* Proxy= Port= Depth=4 ExtDepth= MaxConn= MaxLinks=10000000000 MIMEDefsExt1= MIMEDefsExt2= MIMEDefsExt3= MIMEDefsExt4= MIMEDefsExt5= MIMEDefsExt6= MIMEDefsExt7= MIMEDefsExt8= MIMEDefsMime1= MIMEDefsMime2= MIMEDefsMime3= MIMEDefsMime4= MIMEDefsMime5= MIMEDefsMime6= MIMEDefsMime7= MIMEDefsMime8= CurrentUrl= CurrentAction=0 CurrentURLList=
  4. try adding this line to your PQS { } node. materialType is a required parameter. Also sorry I took so long to see this, been a bit busy. materialType = AtmosphericTriplanarZoomRotation
  5. This was kept mainly just until I had a chance to ask you. Thanks for the clarification, I'll probably replace it with something else soon. Well, you have my word I'll curate it accordingly and not let "clown code" in (my own notwithstanding, but I'm getting better everyday... lol)
  6. Yeah, and I can understand that. The only reason discord was mentioned is because the idea was born there spitballing what to do with other community members... it was not my intent to exclude anyone, which is precisely why I am being open about it now. Discord may be where the archival idea was born for some of us but none of us really think it is a replacement for a traditional forum. We really do want forums to stay but well, if they don't, we want a plan b.
  7. lol it's not subterfuge it's just friggin' discord discussions, and I'm the one attempting the backup if anyone is curious. It's going well thus far. I too possess a personal server but I wouldn't dare use it for a public facing forum of this scale. You'd want a hosted solution in a real datacenter somewhere. My sketchy forest internet is too sketch.
  8. Despite the numbering, It actually works with 1.12.0 as well but that is... not really advisable lol. New release: New in this latest version release-206: 1.) Fixed the new Jool 1.10.x cloud shader sometimes not being stripped from modded bodies that share the name "Jool" 2.) Ring shader now supports up to 2 detail layers that fade in/out based on distance. 3.) Ring shader can now fade out on close camera proximity to avoid noticeable craft / near clip plane intersection. 4.) Fixed an issue where rings would jitter slightly on rotations. 5.) Thanks to @TheWhiteGuardian for these ringshader improvements. See Known Bugs & Caveats for known bugs. PS: I know I promised some users this release would expand support for lethalRadius parameter to PQSCities. Sadly, that has not happened yet as I've been very busy and that's my are of the code that no one else can really work on... maybe by the end of this month, with luck!
  9. Heads up: If you downloaded the initial 1.7 adoption and use CustomBarnKit, you'll probably want this: Bureaucracy 1.7.1 Hotfix for CustomBarnKit config file mistakes.
  10. Sigma Dimensions v0.11.3 Changes: Space Science Threshold update (courtesy @Rodg88): Can no longer set the value negative with mixed resize/rescale settings. Should have the same values as before with matching resize/rescales. Also now has an adjustable setting for user control. new spaceAltitudeThreshold = base spaceAltitudeThreshold * (sqrt(Resize * Rescale) * scienceAltitudeThreshold) Old formula was spaceAltitudeThreshold = ((base body radius + base spaceAltitudeThreshold) * Rescale) - new body radius. If you like the mod, please feel free to donate to @Sigma88 on the main github page.
  11. Hello, rather than make a new thread for this, lets just use this one if everyone is ok with it. You can find my adoption releases here. Note that I do not support existing saves below Bureaucracy release 1.6. https://github.com/R-T-B/Bureaucracy/releases I'll see about getting OP edited, and getting CKAN pointed at me soon. For right now, enjoy a release version 1.7. report bugs here: https://github.com/R-T-B/Bureaucracy/issues License is MIT License Source: https://github.com/R-T-B/Bureaucracy
  12. I hate to fuel this, but... yeah. Unity Prefabs are actually a technical term and thing, and indeed config nodes have nothing to do with them. It's like saying ini files contain code. They don't.
  13. My criteria was at least 4 "likes" or yes statements by months end and we hit that, so I'll be posting my adoption thread here shortly, once I get the source code in order. Thanks guys.
  14. Not that anyone plays this but me, but I made high res wind and temp data for this modeled using ExoPlasSim, usable in Cashnip's high quality mod MCWS: This is a highres config pack. Kerbin and Eve are twice the normal climate resolution (this took nearly 4 nights on a Ryzen 32-thread 7950x to render), and Duna is also redone completely at the standard res. Laythe is the same as stock because Laythe isn't really possible using realistic physics. Download the config pack here, and extract to GameData: EDIT: Link down, PM me if you need/want it.
  15. Is anyone interested in a small maintainence-only adoption of this mod? Severedsolo and I discussed an RTB-adoption in the past, and though he was open to it, I decided not to do so on the foundation that it was still working and there weren't many changes I would bring to the table, being mostly working on Kopernicus. Since using it a bit in my personal save, that has changed a bit. Things my personal fork currently has that this lacks: 1.) A decoupling of random event firing from scene-switches, and instead making them based on a homeworld solar day cycle (they can happen anytime in other words). 2.) A fix for github issue #26 3.) A fix for this issue. I'm on the fence because I wouldn't be bringing frequent feature updates or anything, just holding down the fort really (as well as administering PRs). However, if you think that's a good idea and want the above, please comment here and I'll consider officially releasing my fork to the public.
  16. Yeah, but they can't deliver that timeline even if Jebbidiah Kerman himself were working there (actually especially if that were the case, come to think of it).
  17. That wasn't your initial question (nor is it AT ALL about "this mod". ) It was visual styles. I can give you a list to make Kerbin look and run better than KSP2 if thats your goal, with consistent visual styling. The vessels problem is a design problem with being a rigid body physics game that is inherently singlethreaded and makes your answer well, impossible to satisfy I suspect. KSP2 isn't better here.
  18. You really aren't using the right modpacks then. That's all I can say. There is nothing limiting this mod in KSP1. KSP1 even has floating origin, something everyone here has seemingly glossed over.
  19. What was said above. Sorry, I forget that not everything translates literally when you are learning a new language. That said, I'm sure you speak better english than I can speak... well anything else.
  20. It should work fine with EVEs standard stock config, your mileage may vary with more advanced options.
  21. Minor update: Sigma Dimensions v0.11.1 Changes: 1.) A fix for mod compatability with Kerbalism that resulted in wrong signal reporting between scene switches, particularly between tracking station and flight scene in rescaled systems. If you like the mod, please feel free to donate to @Sigma88 on the main github page. EDIT: Now on CKAN.
  22. New in this latest version release-205: 1.) Fixed Kittopia heightmap exporting to use the proper range, stopping some heightmaps from clipping and other oddities. 2.) Added/edited a lot of the Kittopia export descriptions in Orbit and Atmosphere nodes with the help of our resident scientific genius, @OhioBob See Known Bugs & Caveats for known bugs.
  23. I can't. Before there was a coded rule system and teams to interpret it, now its the whims of a rich guy. I credit the engineers. Elon is an investor, and he does well when he lets the people who know what they are doing do their thing, and he just... invests. What I find amazing is that anyone still thinks he's stable after his recent antics. He's not. To suggest he should lead KSP2 is mind boggling.
  24. It goes beyond just looking for it. His moderation policy is extremely biased towards one side. I'll let you guess which one. Oh, and he blocks anyone he has a social dispute with from posting. This goes as far as the official apple account most recently. Totally "free speech." I can't believe anyone seriously thinks anything of him in this community.
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