gword256
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The r/notKSPrelatedbut/ Reddit is Under New Management!
gword256 replied to gword256's topic in The Lounge
I also enjoy the forums but Reddit just works better on mobile IMO. -
Title says it all. https://www.reddit.com/r/notKSPrelatedbut/ is open! The sub was unmoderated for about 3 years so I requested to moderate it and now it's mine. It's open to the public so have fun.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
gword256 replied to Gameslinx's topic in KSP1 Mod Releases
Is Kerbal Konstructs required for the extra Rhode space center (in the mountains near the original space center, I've seen in your earlier videos) and the Lua base? Do they have to be found before using them? Am I missing out on anything else without Kerbal Konstructs? EDIT: Found one answer :- 1,655 replies
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Yeah, I don't know where BoulderCo even came from. One of the older EVE builds I guess. Suppose I need to get a 2080super. Hopefully I won't pull a Gnome.
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Okay, fresh install. As in deleted everything except saves and redownloaded 1.8.1 and most mods from CKAN (unavailable ones were manually installed). I installed everything one at a time. It looks like BoulderCo and Trajectories were the biggest drain on GPU and CPU respectively. Also I set textures to 512 (versus my original 2048) and that made a big impact as well. I'm still playing at 4k resolution. Still getting some yellow time bar at launch and above Rhode but not nearly as bad. GPU will jump up to 100% and FPS drop when Rhode fills most of the screen when in orbit. Still much better.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
gword256 replied to Gameslinx's topic in KSP1 Mod Releases
Umm. Can't get a rendezvous with a contract Kerbal Recovery. Every time I get close the target separation changes (the imgur quality is REALLY BAD but the separation distance is changing with throttle set to zero). It's not just rendezvous with other ships either. It'll happen with my PE around Lua after I do my transfer burn from Rhode. I haven't seen it on any other planet other then Lua yet (or didn't notice). Does that make sense? If not I'll try uploading a better shot of the rendezvous with the other ship and one with Lua. https://imgur.com/a/fxtgpPH- 1,655 replies
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EVE is really killing my FPS, down to 25 during launches, and turning my mission time yellow any time I'm in Rhode's atmosphere. Not being familiar with EVE settings is there something I can turn down? It's noticeable on Lua as well (and probably other bodies with atmospheres I haven't visited). I have a i5-9600KF (@4800mhz) & RTX2060 Super. Seems I should be getting 60fps all the time not? Also the terrain detail keeps defaulting to "New Text" every time I go into the graphics settings. Thoughts? https://imgur.com/a/6Htd843
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
gword256 replied to Gameslinx's topic in KSP1 Mod Releases
That'd be nice. I'm almost at the point of stepping off on another body. If push comes to shove I'll consider them Lua and Armstrong/Ash and I'll have to figure out how to "cheat" them.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
gword256 replied to Gameslinx's topic in KSP1 Mod Releases
What's considered Mun and Minmus for Contract Configurator? https://imgur.com/a/N9eV6vo- 1,655 replies
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I doubt collecting all this science was intentional. https://imgur.com/a/jD4Fcvp Don't know if this is a BH bug or from "ScienceAlert ReAlerted"
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Um, did the Mun turn into ice? Originally took this video with some quality of life mods installed. I deleted them all and the same happens. When I switch to this craft (haven't tried others) it just slides across the Mun. This craft is originally from 1.8.1 without any non-stock parts. The slippy side is fun but I couldn't get it under control and ended up in the canyon with no way to get out. The usual fiddling with suspension settings didn't work either. https://imgur.com/a/zxJPJP7 build id = 02781 Win 10 Pro DirectX 12
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I ran into this not too long ago. Just peaked out of kirbin SOI and wasn't awarded with a complete. I do believe this was the issue as I headed back to Kirbin and did the same thing again and was awared with that second attempt.
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Patched Conics Going Crazy around Jool
gword256 replied to gword256's topic in KSP1 Gameplay Questions and Tutorials
Okay, but thats EXTREMELY useful. I'll report back when I get a chance. I'll also check about setting the manuver up when I leave Kerbin SOI. -
https://imgur.com/a/iCzL2r0 Like the title says patched conics going crazy around Jool. I set it to 2 or 6 and still crazy. Its making setting up maneuvers difficult. Its causing lag when calculating. Worst its crashing KSP every time I switch away from a probe with a maneuver node on intercept with Jool. Verified files on Steam. Only have one mod, alarm clock, which I deleted with no improvement. Suggestions?
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Hi, New and Posting Here to get those Minimum Amount of Posts
gword256 replied to gword256's topic in Welcome Aboard
Lol, i see what you did there. Career mode. Though I'm enjoying my relatively new position in my actual career as well. -
Can't Get Fuel to Transfer Through Grapple
gword256 replied to gword256's topic in KSP1 Gameplay Questions and Tutorials
I did start my first game on Hard and didn't know what all of the settings meant at the time. The only one I made sure to enable was saves as I was well enough versed in the game prior to purchase that I knew the Kraken existed (oh and later on alternative launch sites because why is that an easy/hard option?). While changing that cross feed setting will slightly disappoint me I really don't want to go back and redesign and relaunch everything at this point. But every time I refuel it'll eat at the back of my head now. -
How do I avoid the mountains of the Mun?
gword256 replied to WhichwayJanus's topic in KSP1 Gameplay Questions and Tutorials
PC version allows you to set the altitude above ground by clicking next to the altimeter (to the left of the altimeter). Does console version have that function? -
Below is my prototype modular base which sits at the KSC (less the module on the left for testing, see next). The front and back of most modules has a docking port and the power/comm module has a connection on 4 sides. There's one sitting on Minmus with tweaks (mostly for transporting) but essentially the same. The problem I'm having is that I didn't realize fuel won't transfer through structural items (beams) which are attached to the docking ports. WOOPS. The beam setup is common to each module and is what I decided on to make it modular for quick customization. So I made a prototype tank that has a grapple on it to, hopefully, transfer fuel (that's the module on the left). Well it seems that the grapple doesn't transfer fuel either. Is that the case or am I doing something wrong here? If the grapple doesn't transfer fuel what options do I have to use this big and small tank for a mining operation/refueling station. Note the grapple is connected directly to the tank and offset with the offset gizmo to move it up allowing for a connection (too low and it wouldn't attach to the larger tank). I've transferred fuel before on other rockets through normal docking ports by pinning tank menus and hitting IN/OUT but it won't work for this one. Yes, the large tank is full and the tank on the left is empty. This is career mode and cost me serious $$$ to get there (was part of a contract) and development time to get the modules working without the kraken coming to play. So I don't want to abandon it but make some kind of adapter to get it to transfer fuel. Without the grapple working I don't know what other options there are. v1.8 - Stock (except alarm clock) - BG & MH