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Showing results for tags 'patched conics'.
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https://imgur.com/a/iCzL2r0 Like the title says patched conics going crazy around Jool. I set it to 2 or 6 and still crazy. Its making setting up maneuvers difficult. Its causing lag when calculating. Worst its crashing KSP every time I switch away from a probe with a maneuver node on intercept with Jool. Verified files on Steam. Only have one mod, alarm clock, which I deleted with no improvement. Suggestions?
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How can I disable rendering patched conics for a vessel? I want it to look like before you upgrade the tracking station, with just the grey orbit lines. Examples: (I got the images by taking a screenshot without/with the tracking station upgraded.) I need to be able to switch back and forth between the two modes, so nothing permanent. How can I do this via code?
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I'm doing a rescue mission without patched conics. I got my rescue ship within about 19 km of the stranded Kerbal, but I still couldn't target the stranded ship, even though I could see its pink "target" crosshair in the main map. How close do I have to get to target it so that I can enter target mode and complete the orbital rendez-vous? To be clear, I'm not asking for a tutorial on how to do an orbital rendez-vous; I've done countless rescues and docking operations in the past. But I've always had the benefit of patched conics, and this time I don't, so I can't click on the target or its orbit and enter target mode. (That is, the mode with the target in pink on the navball.) Thanks in advance.
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Hello forums! Lately I've been launching all my interstellar missions directly into a encounter orbit with their supposed target. How I launch those is in the spoiler This tactic works great, I do not have to stop in a low kerbal orbit and circularize and I do not have to deal with turning giant ships in orbit. I simply keep on burning. But a problem I do have is that I can't really see what my craft will do once it enters the target SOI. I am working on a Jool mission and I intent to use Tylo as a gravity assist to slow me down. Yet when my craft is on it's orbit towards Jool I cannot see what my craft will do after it encounters Tylo. The manouver node lines and orbit lines stop at the last SOI change (tylo -> Jool). Is it possible to get more lines drawn. I do remember it was possible in the early days by changing a parameter in a settings file. Yet I cannot remmeber which.