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StoneWolfPC

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    Mod Addict
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    The moon, according to my mother in law and son.
  • Interests
    KSP, Fallout 4, computers and repairing them, cars, physics, being a dad and husband (not in this order at all, just a random assortment).

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  1. Sweet! But how about those of us who got lucky enough and managed to buy 128 gigs on sale? I'm looking for one that eats 90 gigs but doesn't melt my 1080 gpu or my 10700k cpu. lmao. In all seriousness that mod sounds freaking awesome for performance. Wish I'd had access to it with the 1.7 release lol.
  2. I didn't notice if it still left a wasteheat management on the solar panels with the cfg edit but it did work. I'll check more in a little bit! Thanks guys for the fix. I only wish I had you alls knowledge!
  3. Thanks, I'll try that! Besides seeing a message warning me, I haven't noticed any odd behavior. I'm no modder or coder so beyond something simple that's explained like you did I would be absolutely lost lol. WOOHOO! Take your time! I'm certainly excited for that though!
  4. Yep, I've had the same error, and it didn't always do this. It started a couple updates ago I guess but I had just noticed it last week lol. I wonder if it's something that happened after the last patch for interstellar extended? Anyway, is there a quick dirty cfg that might force one or the other solar panel codes to sit in the back and play nice when they detect each other? I'm not worried one way or other honestly, as you guys will get it done when you can. Just curious if that might make life easier for you.
  5. You must be an optimization master! No wonder GU doesn't eat up that many resources compared to my stock game. That's awesome!
  6. Oh wow dude. So my question is what are the system specs you're using on not only creation but testing? How system intense will this pack end up being , or do you know yet?
  7. Ok, after the last 2 updates you've made I've had a sudden issue with asteroids. I was getting the normal amount of asteroids in the kerbin system, maybe slightly less? Now, they're showing up............ but get this................... NOT in the kerbin system. They're ONLY showing up in the Galaxies Unbound systems that were added! Around each star to be precise! Awesome, but......... now I can't complete 2 of my missions because they require me finding a class C and dragging it to dres, and an e to laythe. lmao. If I can't complete them I'm not worried, it's too much fun seeing that they suddenly show up in so many places when they were only showing up in Kerbin just prior to the last 2 performance enhanced updates. lmao. You did something right I think, while something else said f off. I don't envy anyone who has that problem. It's exactly why I could never get into coding anything! Though QBasic was far less finiky back in the day it seems. I got pretty good at that at one time.
  8. I noticed a lack of configs for the stock planets with GU. It never dawned on me to let you know because I'm using 1.10.1, which you are still building towards lmao. I don't want you feeling rushed so I figured I would wait till anything official to even mention it. But I'm also running (because of the lack of configs in eve for stock planets) AVP. Nothing on your new planets seem to be broken, but I've painstakingly gone through each planet and made sure they loaded avp for stock and ONLY stock. Ok so it was more just a 5 minute fix than pain......... lol. Point being in 1.10.1 at least, they work together. Nothing strange has happened so far, but that doesn't mean I won't notice some when I finally MAKE IT to one of your planets. I have a ways to go in science in my career save to get there, but am almost out of places to do it in the kerbin system. I do have a plan, however, on how to get a few science probes that far without warp when the time comes......... I have 2 sentinel contracts that are almost half way there, and was able to get a satellite with stock engines and fuel tank to launch that far out.............. I'm hoping it doesn't loose power before it gets to the destination, but.......... I didn't have RTG's at the time and I'm fairly sure there will be too little solar power to do anything (if the math from Kopernicus does as it's supposed to, which RTB has done so well on). This mod seems to work absolutely perfectly. I cheated a vessel from planet to planet, and your clouds and the such work great on them, and no weird visual bugs noticed. I have yet to land on them however. Nor have I gotten close enough to know the safe distance on any of the stars you've made. Anyway, hope this helps you narrow something down on your end later on when you get the chance. Feel free to message me later on when you get to the testing portion for new releases, I'm not great at testing but noticing when something borks makes me crosseyed enough to try and track it down to hopefully reproduce the issue or never have it again. The other thing I have noticed that wasn't there prior to GU, and it goes away without GU installed was a problem in the GUI. When you load up your visual settings, it has a slider for scatters and quality........ anyway it's the very top slider on the left. That one usually says no text, or high. I can put it all the way down, and it does nothing. Up, same thing. lmao. Anyway, nothing I've reported bugs me in the slightest. I'm just thankful it works.
  9. I'm not noticing massive FPS gains, but what I am noticing is my graphics card isn't getting nearly so hot. What big difference I am seeing is how long it takes to exit warp to. I usually have a few seconds that the game stops doing anything on exit from warp and now it's split seconds. Textures when I use hyperedit to test a vessel are also loading correctly nearly every time. Sometimes with hyperedit the planets would behave strangely and textures would be jumbled and jagged. Now they do it a quarter as often. Also, I have noticed significantly more activity in the cloud layers etc. which is awesome. Great work!
  10. YES! I'm actually so far into this career that I'm kind of waiting for a mod or two to make the challenge a little more exciting (not hard, exciting) and catching comets....... already hard, but catching them now that they have tails should be the "ooo" factor I need to play a couple more in game years (or 30). lol
  11. I have yet to reach far enough to make it to the new system, but I am getting close. And every time you post images of new, and old planets and their features I only get that much more excited. This pack is gorgeous. If I could resize Kerbin to be the scaled up size of earth, with an atmosphere and the like to change it to combine with this pack it'd only be that much more fun! The early challenges took a while to get the hang of, now I'm needing new challenges. I have no idea how I would reach this new system with stock parts however lmao. It's a tempting challenge but for now I'll use Interstellar Extended and Near future.
  12. Makes sense! I'm not bugged by it at the moment lol. I just figured an updated report was a good idea at this point lmfao. Seeing as it's been a minute since anyone said anything to you. Thanks again for all your continued hard work btw. I can only imagine how much goes into this.
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