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SpaceDan67

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Posts posted by SpaceDan67

  1. On 12/29/2019 at 4:05 PM, Ceromancy said:

    Is this mod abandoned?

    Not that I know of: I was having conflicts with KSP 1.9 and ForScience! that I used initially (only got KSP last fall) - and ASS has been kicking a$$ ever since....I take a Mobile science lab, several scientists - and at least two of every science experiment on every trip I take in the Kerbin system - it voraciously spins out science!  I think I got nearly 1000 Science on a Minimus landing & Mun flyby on return....Also just recently bought the 'Breaking Ground' DLC - now when I've got time warp going - I am getting 20-30 science every 2-3 days from EACH small monitoring station I drop at every Minimus / Mun touchdown....

  2. Ok I will “triple check” - plus alI have another Mun ore - as well as a Minimus ore - mission to complete....Will verify when I run those missions....

     

    But I know I was watching the ore level in warp during Mun-Kerbin transfer - and all propulsion was shutdown (no RCS) - only reaction wheel active- and I have plenty of batteries and likely overkill on solar power arrays as well...

  3. Helll all -

    Have tried numerous online searches to no avail - so here goes:

    Working through the science progress tree in career mode - recently started mining ore - and had a “return 1100 units of ore from Mun mission...

    Fly to Mun - mined ore w/ no issues - topped up all fuel - and added “just enough” ore + small reserve....Flew back to Kerbin - reentry and landed - but no mission credit?!?   The ore amount had dropped by @ 300 units in flight?!?

    Luckily I do plenty of game saves - so able to return to Mun - “overmined” - and then monitored ore reserves in flight (time warp) - and sure enough:  ore gets slowly depleted while in flight?!?

    Would like like to know how to rectify - as am planning upcoming first trip to Eve - and have accepted a bunch of missions (aware of high delta V to relaunch from Eve) - including an ore return....but if there is still this small “ore leak” - I doubt I will have any left at all by the time I return to Kerbin

    Any suggestions?

    KSP 1.9 / Mechjeb / EngineerRedux / Docking Alignment Indicator and maybe ForScience or Automated Science Scanner

    Thanks in advance!

    Dan

     

     

     

  4. Hello all -

    I thought I would give a short update - thanks for everyone’s help first off!

    Have no problems with spacecraft rendezvous/ rescue in “Munar orbit”- still hit or miss around Kerbin....I have been trying to get Pe exactly overlayed with target ship - then only have to modify Pa to play with rendezvous markers...”Pushing Retrograde” / “Pulling Prograde” onto target make sense....I can get relative speeds fairly close to 0 and < 200 m - so I just get stranded Kerbin to bail out and EVA / RCS to rescue ship....

    While the standard ship axis controls are fine - the RCS one are bothersome - I am looking to find a keymapper so I can use the numeric keypad...

    I placed a couple satellites into precisely required / bizarre orbits - actually found that rather easy?

    Doing my 2nd Munar surface landing / rescue (thank goodness for the huge number of game saves allowed!!!).....Important tip:  add downward facing lighting for night landing “attempts”....

    2nd Munar rescue also was at a very low latitude:  1st attempt wasted so much fuel making pretty orbits blah blah blah....Reloaded from mid-Kerbin / amun transfer point - just went for straight polar orbit insertion:  did most of the orbital insertion with my 2nd ascent / transfer stage....

    Still have had to be inventive (ie even using RCS for returns) in fuel management:  I think I still burn too much on descent...Landers are also pretty tippy (because I have a 4-passenger module - plus the storage bay (stocked full of goo for reaping science when landed on Mun....

    Finally - as far as Mods go...RUN!  Do not walk!  and install ForScience:   From my latest Mun landing trip (hauling 3 tourists and rescuing one stranded) - storage bay besides battery and reaction wheel - had experimental storage unit and 12(!) goo containers....This ONE(1) trip netted me almost 600 science!!

  5. FWIW - I watched Scott Hanleys’ video #s 12 & 13 (13 being the key for getting safely back to Kerbin...I was trying to escape Mun from the “opposite side” - similar to the Kerbin to Mun escape point)....Scott is a bit more focused that Quill too...

    I’ll check out Mike’s videos too...now off to orbital rendezvous & rescues!!

  6. 11 hours ago, guesswho2778 said:

    @SpaceDan67 will this help?

    https://www.kerbalspaceprogram.com/files/KSPedia-XB1.pdf

    and yeah ksp has a habit of "accidently" teaching you rocket science, you will get the hang of the acronyms eventually and even find yourself using them in no time at all!

    That is a great reference!  Thank you!!   I was familiar with most of the construction concepts (and a decent, stable jet plane plaform for atmospheric observations)..Really good into on Communications / Telemetry - and especially the heat management concepts....The later pages have me drooling about unlocking future science lab :-)

    One more quick question - anyone have a good link for explaining the basics of orbit transfer?  I had earlier successfully completed a Mun flyby / orbit myself - but when I tried to repeat with a tourist - by the end of the return I run out of fuel / can't deorbit...(make a couple passes down to @ 55,000 m....but too much speed can't aerobrake until I run out of battery charge...(and I have 8x mounted..haven't unlocked solar yet)

    (I have several of the KSP intro vids by Scott Hanley & Quill18 -so that's how I managed to get out there & back the first time....but I don't remember the Mun escape manuever being so difficult??)

  7. @James Kerman Thanks for the link..I was hoping to get father along in mastering KSP "Vanilla" - but the MechJeb mod definitely is great for long distance flights (had to tweak VertSpeed PID to reduce pitch oscillations for ALtHold - but otherwise great "out of the box" (need to contact MechJeb Devs / see if on issue list - but I get a course hold error (drifts left at @ 1 degree / min) when I accelerate time...Perhaps a "compass precession" error?)

    @Starhawk  I am sure that I'll get up to speed with the acronyms / lingo...I did see there is some in the KSP manual - but it is a shame you cannot print / bookmark individual pages?  And no offline PDF version either (I know:  version control would be a PITA)...

    Cheers,

    Dan

  8. Hello everyone in Kerbalverse!

    I am a long time astronomy/ aeronautics/ flight simulation enthusiast...Have been enjoying Elite Dangerous for galactic exploration for past year or so....Had seen KSP on my Steam feed and put it on my wishlist....After multiple recommendations- and KSP going on sale - time to take the plunge....

    I have just completed the first “Visit the Mun” mission (did an orbit or two - not just a flyby) - so flush with funds - I have upgraded SPH (255), VAB (255), R&D (500) and MC (7)...I have ‘stable’ jet plane, jet/rocket plane, orbital and now Mun capable ships....

    So far I’m KSP Vanilla 1.8....my head is spinning from the number of mods available- and acronyms abound...That’s the steepest learning curve right now...

    Doing a few atmospheric observation missions to restock my science points....It would be nice to get some of those Supersonic aircraft bits to fly halfway around Kerbin to record a pressure /temp (attempting to stack as many missions at once)...but a such long flight (I assume there is an “autopilot” mod so I can use time acceleration?).....but oooooh!  I want some 2.5m heavy rocketry...

    Anyway - look forward to chatting and learning about KSP...Wonderfully engaging so far!

    Cheers,

    Dan

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