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  1. Have you tried turning off Auto Friction Control in the parts manager and moving the Friction Level slider way over? Happy landings!
  2. KSP Version: 21573 OS: Windows 10 21H2 CPU: AMD Ryzen 5 3600 GPU: Nvidia GeForce GTX1660 Ti Expected Behaviour: Orbit around airless celestial body should remain unchanged when no force is applied. Observed Behaviour: When craft is below a specific altitude and time warp is set to 1x, the periapsis will steadily decrease while the apoapsis steadily increases. Changing time warp to any value other than 1x arrests the behaviour. Behaviour reappears when time warp is returned to 1x. At the Mun the altitude threshold is about 23 km. At Minmus the altitude threshold is about 27 km. Steps to Replicate: Put a craft in Mun orbit with the periapsis below 23 km. When (sea level) altitude drops below 23 km the orbit begins to change. This behaviour stops when the altitude of the craft rises above 23 km. Fixes/Workarounds: Keep Mun orbit above 23 km (Minmus above 27 km) or use time warp values other than 1x. Mods: None. Tested at the Mun and Minmus. This bug was present in as well.
  3. Multiple overlapping bug reports merged.
  4. The announcement post for the patch will have a link to the patch notes. Happy landings!
  5. I can confirm that this is not the case. Happy landings!
  6. Just thermal effects AFAIK. This sounds like it could be aero forces destroying them. The flight log may tell you what is happening I think the part manager tab for the 'chutes shows whether it's safe to deploy. For safe deployment the 'chutes require your velocity to be low enough that they can tolerate the aerodynamic forces. I circularized my orbit around Duna before attempting landing in order to reduce the velocity my craft has when entering the atmosphere and to decide where I land. If you lack the dV to circularize, then you may have issues. I don't know if it's possible to aerocapture at Duna but if it is then it might be very finicky requiring numerous passes through the atmo at periapsis, each one bringing down the apo a little bit. Otherwise, I guess the solution is to find a way around the fuel leakage bug or pack a bunch more fuel to begin with. On the topic at hand, I landed a probe on Eve yesterday. It landed on the engine bell. In the dark. Happy landings! (eventually)
  7. Does the drone have 'chutes? If it's a small drone just drogue 'chutes will do. They can slow you down enough that you can land with a very small amount of dV. Happy landings!
  8. This tech support question has been moved from the KSP1 Technical Support (Console) section.
  9. Nope. Had that in an earlier attempt. That one used a medium decoupler. After that I decided to try using only the small size decoupler. Not that that is necessarily the solution. I just avoided the medium decoupler after that one experience and haven't seen the fuel drain bug since. Happy landings!
  10. Sent this ship (well part of it, anyway) to Duna. The lander/return stage landed right next to the transfer stage. I came for the views. Stayed for the music. Had 8 m/s left in the tank after course correction on return to Kerbin. Talk about tight margins! Happy landings!
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