Fenceingmadman
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It seems like a good series I've watched the parts I can but for some reason most episodes are considered private videos? Is this on purpose or is there a way to watch the full series? And will there be a season 3?
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KSP warship challenge
Fenceingmadman replied to Fenceingmadman's topic in KSP1 Challenges & Mission ideas
True for instance we wont be needing repair bays without lots of modding But we will need things like refueling ships -
KSP warship challenge
Fenceingmadman replied to Fenceingmadman's topic in KSP1 Challenges & Mission ideas
A few things 1 As for @SynX comment In eve carriers have other functions than just being hangers they can refit other ships and repair the min larger hangers i believe this is why they get there own class 2 @XLjedithere are eve mother ships They are called titans -
KSP warship challenge
Fenceingmadman replied to Fenceingmadman's topic in KSP1 Challenges & Mission ideas
Frigates 50-100meters Destroyers150-200meters Cruisers 300-500meters Battlecruisers 450-700meters Battleships 600-1000meters Light Carriers 500-800meters Heavy carriers 1000-1200meters This gives you tonnage and some more specialized classes https://www.eveonlineships.com/eve-ships-list.php This gives you ship sizes but not classes so you'd have to cross reference from both of them (This is a bit old and wont have all the ships but it has most) Plus try eve online it's free (mostly). -
KSP warship challenge
Fenceingmadman replied to Fenceingmadman's topic in KSP1 Challenges & Mission ideas
Good question i would put this on a similar scale to eve online. -
KSP warship challenge
Fenceingmadman replied to Fenceingmadman's topic in KSP1 Challenges & Mission ideas
That's very cool these capital ships will most certainly make a appearance. -
I am currently thinking about making a YouTube series in which kerbals will fight in space and on the ground, however building such large numbers of custom spaceships could take months so I am holding a competition. I will pick the best vessels from this form and I will attempt to make a series for them they must be in at least one way related to a ksp war ie corvettes battleships cruiser etc and if mods are used must be listed below. The 2 Final Rules are that your ship can't have more then 1000 parts and it has to be able to exist without Unbreakable joints and no Crash damage as Then I wouldn't be able to blow them up. Make sure to link your craft file and pictures and let the competition begin!
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Hello im relatively new to ksp and have just recently been able to land on the moon but no other planets. I was launching a probe that would flyby duna so i could plan a landing. As i built the rocket and launched it i had several problems but was able to fix most of them. But one still bothers me. Its 1st stage is a 2.5 meter orange tank with a mainsail engine. Then it has 6 boosters they have 2 of the extened out to the sides decouplers. They consist of to fl-800 tanks with a nose cone and vector engines. Once i get to about 5000 meters the rocket begins to flip uncontrollably. But once it get back under 4000 it stops and if i can recover it i can still make it to orbit but not to duna. Why does this only happen at 5000 meters when im going a certain speed. Is this i bugh or is this supposed to happen? Any help appreciated.
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Hello im relatively new to ksp and have just recently been able to land on the moon but no other planets. I was launching a probe that would flyby duna so i could plan a landing. As i built the rocket and launched it i had several problems but was able to fix most of them. But one still bothers me. Its 1st stage is a 2.5 meter orange tank with a mainsail engine. Then it has 6 boosters they have 2 of the extened out to the sides decouplers. They consist of to fl-800 tanks with a nose cone and vector engines When i launch these boosters wobble along the frame and always make me crash. (they bounce up and down and make it unstable.) This is why i added the second decoupler but it still does not work. Any help apprecated Thanks in advance.
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- duna rocket
- instability
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Does Kerbal engineer work in ksp 1.8?
Fenceingmadman replied to Fenceingmadman's topic in KSP1 Mods Discussions
Thank you I did a reinstall and everything works fine now. -
When update 1.8 happened my kerbal engineer stopped working and just showed scrambled letters has it been updated at all to work or is it just my install?
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I have recently built a model rocket and have a video for it How could i improve future designs any ideas?
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Let's be honest some of the most popular games out there have it to where you can download a mod straight from the Steam workshop. So why is it chaos be like that why can we only download crafts from the workshop we already half a workshop and we already have mods so why don't we combine the best of both worlds.