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DeadJohn

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Posts posted by DeadJohn

  1. 8 hours ago, BirdEnthusiastTheSecond said:

    does anyone know how to fix pathfinder just spinning out of control whenever the NERVA is activated? i assume its because the CoM is low, and the CoT is above it, causing it to be imbalanced but i have 0 clue how to fix this. I could try adding more fuel tanks inside the cargo bay to move CoM upwards to match CoT, but that would limit space in the cargo hold and make Pathfinder heavier than it already is 

    It's been a long time since I used spock and don't remember having your problem. Here are some things to try with any off center ungimballed engine.

    Rotate the engine so NERVA thrust passes closer to CoM.

    Add extra reaction wheels. If they take up too much room, offset them into the fuselage.

    Turn on RCS while using NERVA.

  2. The K-index is already at 7.67 and likely to go higher. That generally indicates strong auroras. This storm is from a series of coronal mass ejections (CME) earlier in the week. It was originally forecast to arrive tomorrow but the first one traveled faster than expected. There's a good chance more will arrive tomorrow.

    I've seen one photo taken from Australia but they are getting sunrise soon. People in northern Europe might soon be getting good views as the sun sets for them.

    Me, I'm in USA with too many clouds. I'd have to drive 6+ hours to see clear skies. I hope the clouds break later but the forecast says slim chance.

    For more info see https://spaceweather.com/

  3. 2 hours ago, Nikodga said:
    4 hours ago, OrbitalManeuvers said:

    KK+OSSNTR only gives you the ability to have those statics in world - neither of those actually places any. Have a look at KSCExtended for more info. You can also use the KK editor to place them yourself.

    I thought JNSQ would add them automatically to kerbin - im not very knowledgefull on the how to add any of these places, and i really want them to have real airports for my airliners. could you give me a link to KSCExtended or give me a quick rundown on how i add them?

    JNSQ places many KK statics around Kerbin. Quoting from the top post in this thread:

    • JNSQ provides at least 14 facilities powered by Kerbal Konstructs and requires Omega's Stockalike Stuctures. Most of these facilities have gameplay features within them for making use of spare kerbals, launching and refueling ships, farming funds or science, expanding DSN coverage, recovering for funds in career. Most of these facilities are hidden by default and must be found.
      • 9 of these are airports.
      • 2 of these directly replace the MH launch sites (Woomera2 for Woomerang, and Darude for Dessert).
      • 2 of these are mountain-top observatories with science farming and full DSN capabilities.

    There's also an optional "GAP for JNSQ" contract pack that encourages building planes to fly to the airports.

     

     

     

  4. 7 hours ago, magnemoe said:

    Note that KSP 2 is still for sale at Steam as early access with the original road map up, just marked the first two as done.
    https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/
    If development has stopped or will stop after a few months that is an fraud as T2 know the game road map will not be finished.

    Yes the road map is not legally binding but I think that having it up after knowing it will not be finished is different. 

    People who buy it today have a good case for a refund, then. People who bought it a year ago do not.

    Still, probably not "fraud" but more a case of outdated info that should be corrected. I doubt Take2 has some magic solution to turn KSP2 over to another studio amidst their broader cost cutting. The lack of good clarification from Take2 strongly suggests that the roadmap is dead.

  5. 4 hours ago, Rudolf Meier said:

    No idea why this should be so hard (and I am developing software for over 20 years now... so I know what I am talking about). ... I think one of the main problems today is, that today we have "meetings" and no solutions... we try to be "polite" and not address what is crap... and that both developers and managers don't try to achieve a goal but simply maintain their reputation!

    I am very interested in how KSP2 became so far behind schedule. I am not at all shocked, though, because so many software projects are unsuccessful. Late/failed software is not a "today" problem, it's been happening "forever".

    I've seen teams deliver a good result, then the same team shifts to a new project and fails horribly. Same people, same working conditions. A missed key requirement, bad architecture decision, or arbitrary executive decision can doom a project. (my experience is mostly GIS mapping and business workflow apps, not games)

  6. On 5/5/2024 at 12:09 PM, PopinFRESH said:

    The courts can't compel a company to do something, they can only restrict them from doing something. No court would be able to compel Take Two to continue development of anything so anyone thinking that is dreaming.

    Courts can compel some actions like refunding money.

    Regardless, a class action seems unwarranted here. The EA terms IMO were clear that buyers get the present state of the software plus updates (if any). Roadmaps and developer blogs provide their current ideas but are not contractual obligations. Private Division seems to have started EA in good faith and "wasted" more money on the next 14 months of development than they collected from EA.

  7. @Dreamliner The OP mentions Earth UHD as a dependency. The discord link gives me "This content is no longer available." Am I having some sort of permissions error on my end, or if the link is outdated can you please update it?

    P.S. I did the obvious web searches for variants of "EarthUHD AND kerbal" and either get only this thread, or if I widen the search I get a bunch of unrelated photos of Earth.

  8. 58 minutes ago, Tony Tony Chopper said:

    But does it proof KSP2 development has stopped?

    The absence of a clear statement is enough of a statement. Many huge corporate projects get silently dropped.

    They could have said something reassuring like: "We are making corporate changes. KSP2 software development will continue. We will have more information with an updated EA roadmap on or before May 30 2024." Such a statement provides time for them to think about their schedule, and maybe chop the most problematic feature (multiplayer?) from the roadmap. Please don't nitpick this example; there are countless ways to state they are still committed to the game.

    Instead, they said something like (and I'm being partly sarcastic here): "We are rationalizing the pipeline to synergistically synergize our synergies so that they are more synergistic."

  9. 43 minutes ago, Infinite Aerospace said:

    The bizarre thing is, whilst option #2 comes with funding the studio, the game was generally in a bit of an upward trajectory since December. They funded it for an entire calendar year, let development reach a point where the game was there or there about for ramping up features and then what, cancel it? You've gotta see that as the most sensible option at this point. I find it hard to believe they would have funded it at all if the expected revenue was so low.

    I don't have enough information to have a strong opinion on whether KSP2 should have been continued or canceled. The people who do have that info have limited liberty to discuss it (contracts, NDAs, future job prospects).

    Maybe KSP2 had a lot of technical debt piled up due to past decisions, and getting the code to the end of the roadmap in a bug-free supportable state became too much effort? Late software projects tend to become more late. Some projects become unrescuable without starting over.

    On the other hand, maybe KSP2 code was in good shape but their Private Division parent had to cut things due to finances or internal politics. Maybe it was a smart business choice, maybe it wasn't.

  10. 10 minutes ago, Infinite Aerospace said:

    Herein lies the main reason I don't understand bringing the axe down, they're going to lose money regardless but only one of the options has a chance of generating revenue at some point.

    Yes Option #2 generates revenue but also incurs expenses. Maybe the estimated expenses are costlier than expected revenue? Maybe someone evaluated the code and thinks it's too much effort to fix?

  11. 13 hours ago, moeggz said:

    Colonies with resources and interstellar.

    I highly recommend these base base building mods. I can't offer much help for resources and interstellar.

    KPBS Kerbal Planetary Base Systems: This is my favorite base building mod. It has a full set of surface parts using a unique flat-bottom profile. Retractable wheel modules allow bases to be constructed by rolling them together on the surface; it's much less frustrating to use KPBS than stock parts when expanding surface bases.

    SSPXR Stockalike Space Station Expansion Redux: This has some nice designs for orbital and surface labs, habitats, etc. Leg modules offer a self-leveling feature for uneven ground. The extendable crew tubes work like a grabber for constructing bases.

     

     

  12. 5 hours ago, RayneCloud said:

    Do you work there? Because if you don't work there, you have no idea what you're talking about. We have no way of knowing the full cost of operations for intercept games taking in to account the building, computers, licenses, utilities, different pay scales for seniority and senior leadership, et all. 

    Do you see any plausible way their income from EA was greater than their expenses since EA was announced? Reread my OP for context and I think you agree that things were even more expensive than my purposely low estimate. If EA was just a scam all along to steal KSP players' money, then they would have started EA and shut down the project shortly after.

    I have no skin in the game. When I first saw the status of EA after already being 3 years late, I expected 3 more calendar years before they could reach the end of the EA roadmap so I didn't purchase it. KSP2 still doesn't have enough features to pull me away from KSP1. I wanted to see KSP2 succeed but in the end it's only a game.

  13. 1 hour ago, Icegrx said:

    despite any official statement confirming such

    It's quite normal for companies to discontinue products without any announcement. Some companies state when things are canceled, other companies don't.

    Take Two recently described other layoffs as "...rationalizing its pipeline..." That's a case of verbal gymnastics and I don't expect a clear official statement from them. Their prior statements force people to read between the lines.

  14. TLDR: The publisher earned maybe $2M from EA, and spent maybe $4.9M keeping development going since EA started. EA was not a scam to grab money.

    There's a lot going on in other threads. KSP2 might be canceled. That sucks, but some forum members are claiming EA was a scammy cash grab all along. Here's my case that it wasn't a scam, just a case of a software project that went way off course. I use a lot of estimates here, but each time I'm rounding in favor of the case that it *was* a scam, weakening my argument.

    EA cost: Some players may have gotten it for less on sale but I'll use $50 to weaken my case.

    How many EA buyers? There's no hard data with official counts. There are estimates as high as 30,000 that I have no way to confirm. I'll be generous and bump that to 40,000 copies sold.

    Total EA income: $50 * 40,000 = $2M USD in KSP2 EA sales. I'm ignoring the percentage that Steam takes which would further reduce income.

    EA duration: EA started late Feb 2023. It's now 14 months later, which I'll round way down to 1 year to make the math easy.

    How much was spent after EA started? I'll assume the layoff filing of 70 people were all devoted to KSP, as that's supposedly the only game the affected office was working on. People were making a wide range salaries, from managers down to much lower paid positions. I'll guess at average pay rate $70k annually. 70 people * $70k = $4.9M spent since EA was announced.

    Those dollar values do not mean I know whether it is/was correct or incorrect to cancel KSP2. Only insiders know the full story of the amount of cash being burned, future sales estimates, whether the code is salvageable or better to restart major parts, and many other things.

  15. 11 minutes ago, dlrk said:

    Yes, they are a greedy corporation that pays their execs millions - with the money that KSP2 early access victims believed would be used to finish the game

    How many copies of EA do you think they sold? Multiply that by $50. Then compare it to the cost of paying a team of 70 people for more than a year.

    They probably lost money on EA. In hindsight, it would have been financially better for them to have killed it prior to ever opening early access.

    And the most profitable thing would have been to start EA, get a bunch of sales, then kill it a few weeks after EA. That would have been evil ... evil but profitable.

  16. If the KSP franchise was shuttered and we lost these forums, where would people go to discuss KSP1?

    KSP1 is the only game I frequently discuss. I play other games and read their forums but rarely post, so I don't have any other favorite gaming forums. My first instinct if the KSP forums died would be to try contacting some of my favorite modders to see where they went.

    (There's a gloomy mix of rumor+news about layoffs in the KSP2 subforum. That's not what I'm here to discuss, just offering context about why I'm asking my question.)

  17. 22 minutes ago, Yakuzi said:

    Take Two commented on the recent developments to Game Developer:

    "Take-Two confirms Kerbal Space Program 2 is safe despite Seattle layoffs" - source

    Thanks for the info.

    Reading the text within that article doesn't quite say KSP2 is safe, despite the headline. The article says KSP2 will continue to get "support" but doesn't actually promise ongoing development. Support could be as small as one part-time staffer answering emails from EA customers. T2 is quoted making legalese and no-comment statements in that article.

    Maybe KSP2 is safe. Maybe it's not. The only thing that seems clear from the article is T2 has an attorney overseeing their statements.

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