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Posts posted by Arco123

  1. Can I please have a KSR like flag. Kerbal Space Russia for The Great Kerbal War. Make it russia like and make an ASA flag. (America like and it's Arco Space Agency.) Thank you. 

    A UKUSP flag as well. (United Kerbal Union Space Program and please make it like the european one.)

     

  2. Yuo don't have to install that part. Also, dont do it. Bad things happen when you use 1.8 for koperious. Let the modders have some time buddy.

    I'll give you a step by step picture guide for you so you know how to install it tomorrow. Master you may want to post a link on there soon for this since some people don't know how to do it. I had the same problems... Not the same ones... 

  3. Project Shatter Point:

    By Arcodude

    kwmNX0VF08T6UCdeASPeu1wvyzrcLETv4r5JIA1PXPHJ7ehd0EQgkfoiRpQtx3ny2vwTESqIEq77TdBNpmHUhgC9DmAmgMHjsLG5xltHY3kzbKgLFQZyFv2bk-qXTOlN25HufR0q

    A part of the world shatter, torn by tension.

    A raging war fought between two nations brings us closer to the final flash of existence.

    Two countries fight in an all-out war.

     


    Trailers:

     


    Factions: (NOT UPDATED) 

    Spoiler

    KSR=SPUM (Space Agency Union of Mediator):

    KSP=ASA (Arco Space Agency):

    Info: ASA began in the L-shaped continent when many resources were found there. They drove out many of the smaller factions using the superior resources in the area. Before ASA was formed there was 3 smaller factions tied into a war. Two factions made an alliance in order to defeat the last one which ended the war. The factions saw the benefit of becoming one and became ASA. The war did take it's toll on ASA and the surrounding area. 

    Although these tolls did take a chunk out of the resources available, 

    Motto: "We will find every piece of science, go to every planet and most of all; defend our faction." 

    Creator:  Bill Kerman, After his service in the Combined Forces.  

    Beliefs: One day we can find something that can't be explained. Something supernatural. When we do, we will destroy it. As it is a anomaly. 

    Deals: 



    Other Factions:

    Breakthrough Corporation (BCorp):

    Info: Began shortly after the utter annihilation of most of Kerbin, and like everyone else that survived the nuclear wasteland, built and expanded their infrastructure underground.  They focused initially on technology development, trying to find a way to expand civilization beyond Kerbin.  Created the AI that formed AKS by accident when trying to make unmanned weapons smarter, and ever since have been at war with AKS and its allies.  Currently won 2nd battle of Minmus, but lost virtually all advanced technology.  They have some remains of their old Mun mining colony and are working to rebuild this after it was destroyed in order to obtain the resources to enable the manufacturing facilities on the station orbiting Mun to create warships.  Also, occupy the old AKS station around Minmus that was abandoned instead of destroyed.  Like all the other Kerbin based factions, are severely limited ability to understand/manufacture most advanced tech after AKS wiped out the entire science community, RnD, and flattened most of the Mun colony (this means no RTGs, reaction wheels, rapier, high ISP engines, ions, most plane parts, jets, etc).

    Motto: "Inventing breakthroughs to go beyond the stars"

    Creator:  High council of BCorp (essentially a group of Kerbals, no 1 founder), current highest-ranking admiral: Bob Kerman

    Beliefs: Their future lies in rebuilding their Mun colonies, and continuing expansion to other planets/star systems.  Also that creating AKS was a mistake and that they need to wipe the AI behind it out in order to keep organic life as dominant in the Kerbol system and not give AI free reign.

    Deals: Buys lost technology-based weapons from RT to help fight AKS, buys launch stages from Kerbin's government to launch their ships, has limited ties to black market mostly to obtain whatever advanced old tech scavengers manage to extract from older wrecked ships that litter higher orbits around Kerbin.  Sells most of its vessels to anyone who has the money to buy and doesn't have any connections to AKS.

    Funds: Low, 2nd battle of Minmus bankrupt BCorp almost completely, most of their money goes towards obtaining what little lost technology they can get their hands on.  They do not require funds to manufacture their own vessels in BCorp factories, and only need to pay those that own launch points like the Kerbin Government to deploy their craft into orbit (and do buy launch stages from KG to use for their ships).

    Craft in service currently: 

    Space: 

    FF-1 Broadsword:

    qgXicRq.png

    A staple of BCorp's fleet, the Broadsword is basically an armored brick with weapons strapped on as an afterthought. It was originally created to try and give BCorp a survivable ship that wasn't immediately blown to bits by advanced torpedoes, and it did just that. Quickly became the number 1 hated vessel of anyone hostile to BCorp with many cases of the best ships completely depleting their ammo and still not fully removing a Broadsword from the battlefield, and due to its low cost and ease of manufacture, when 1 was destroyed, 2 more would take its place a week later. 

    It changed a lot from initial versions, but the current model fixed the ship's massive ammunition problem (older series were armed with a single SRM-6M which was inferior to a bomber offensively), at the cost of having less anti-ship weapons. Armed with 2 SRM-1M and 4 SRM-4L (very good against fighters with lots and lots of light missiles, only 2 medium ones that will damage capitals). Like most BCorp ships, its a bit high on parts, you might want to swap the SRM-4Ls with SRM-1Ms as the light SRMs are basically useless against capital ships and eat a lot of parts.

    https://www.dropbox.com/s/p3axub0xcrvixm8/BC FF-1 Broadsword mk4.craft?dl=0

    FF-2 Longsword:

    lIvBMxh.png

    UsCyStB.png

    The last remaining ship that BCorp has in stock based on lost technology (they cant manufacture any new ones, but they have like 10ish of them in warehouses from earlier manufacture), the longsword offers good range and firepower that gives it a chance in a 1v1 against AKS warships. Armor is paper-thin against G series torpedoes but can survive a few SRM volleys before the ship is split in half.

    https://www.dropbox.com/s/nl4pk3p9xdnu1by/BC FF-2 Longsword mk3.craft?dl=0

    BC-1 Warhammer:

    4lw3q0D.png

    7HOrG4I.png

    The 1st and only battlecruiser made by BCorp, the Warhammer was an attempt at matching the Dimension series of AKS warships that were deployed to devastating effect throughout the 2nd battle of Minmus. While the project utterly failed at creating an equal, it managed to build a ship entirely out of new tech which could be manufactured by anyone on Kerbin and was able to survive anything but a very unlucky shot from AKS G series torpedoes. 

    The 1st prototype was finished and immediately blown to bits by AKS (it did claim a Nebula as its 1st kill but they got swarmed), but engineers didn't give up hope, made modifications, and the 2nd prototype supported by 2 broadswords, a longsword and a squadron of fighters managed to defeat a AKS strike group around Kerbin composed of 3 vulture squadrons, 1 nova, 1 starlight, and even a pirate controlled Vanguard-class battlecruiser with just the loss of the longsword (considering how much stronger AKS ships are and that they had 3 times the number of fighters that's actually very impressive). The ability to carry starfighters was never taken advantage of in combat, so they may be removed to save parts and or improve armor/firepower.

    https://www.dropbox.com/s/umxzk15xo532cco/BC BC-1 Warhammer mk2.craft?dl=0

    BC Micro-C starfighter weapons refit

    o389vej.png

    Based on Macey dean's super old mosquito from like around the time I got into KSP, I've kept these things around and constantly been updating them for nostalgia and the fact that they really make solid fighters with regards to everything but armor (super agile, small enough to stack 8 of them in a carrier with ease, nose-mounted guns are very accurate).  They were originally sold in lore by Allied Shipyards (bought out by RT a long time ago), and are used by every single faction in my universe to some degree except for AKS ) they used to be 2nd line, but were phased out and replaced by the even cheaper and unmanned Berserker series). 

    The current updated refit model featured high powered mono prop thrusters for TWR that exceeds any other fighter, and after armed with a single SRM-4L, it has enough firepower to engage any starfighter, enough ammo to allow the occasional bad aim, and they are light so that dV doesn't suffer much.  They can fit the Warhammer class no problem but are normally deployed from 100% pure starfighter carriers which have the range and fuel to resupply them properly.  Not very popular among pilots due to lack of protection (pretty much anything that direct hits the pod is lethal and not just disabling), but respected by even the best pilots due to the sheer agility and speed (not to mention it's not exactly easy to hit a fighter so bloody small).

    https://www.dropbox.com/s/w85arkdmgfvhfdv/BC Micro-C Refit Launcher.craft?dl=0

    BC Pidgeon:

    5kH2luJ.png

    kzKLjOY.png

    A converted orbital tug which had most of its fuel replaced with armor/weapons.  The craft is not very common due to a continuous demand for the tugs the pidgeon is based on (BCorp sells those to civilians), but it's well-liked due to the heavy armor plating that's uncommon on starfighters and solid weapons package (up to 4 SRM-4L, usually carries just SRM-2Ls though to not eat what little dV there is).  Considered superior to both the vulture and berserker series and can even engage a tri-fighter although the latter's medium SRMs are capable of 1-shotting the Pidgeon making it risky to try (very few pilots in-universe are dumb enough to solo a tri in any starfighter). 

    https://www.dropbox.com/s/pyrhg9t9c17kzun/BC FI-Pidgeon Launcher.craft?dl=0

    Air: 

    FS-Medusa:

    HYrrsqY.png

    BCorp's last SSTO designed before the great loss of technology, the Medusa is designed to deploy from KSC, take down a starfighter in orbit, and return to the ground without losing any components except the missiles.  Only a single squadron of these things remains in-universe, and they are kept locked up in a top-secret warehouse underground for emergency use in the event that AKS ever returns to LKO with any sort of forces (since no one can realistically engage an SSTO in atmo due to speed, it's immune to fire until rendezvous).

    https://www.dropbox.com/s/xyeqpg3dh6qpjva/BC FS-1 Medusa.craft?dl=0

    Every other SSTO technology-wise was lost after the 2nd battle of Minmus concluded, as were jet engines, propellers, and other things of that nature so no planes are normally available.

    Land: 

    A small number of heavy tanks, supported by defensive emplacements on Mun, scattered vehicles left on Minmus (all of these are outdated and don't work with BDA so ill need time to make new ones and or update old to work).

    Sea:  None

    Alliances: 

    Main focuses:  Space vessels/travel, annihilating AKS, recolonizing Mun.

    Lesser focuses: Colonizing Minmus,

    Summary: BCorp is primarily in space, no surface infrastructure on kerbin, relatively weak after last battle, wants to kill AKS ad its allies, relatively low tech as advanced stuff was lost to them, ships tend to suck but are used en-mass due to BCorp's very good manufacturing capabilities in their own factories which allow crazy numbers of ships to be made quickly and with little labor.

    AI Korporation Systems Alliance (AKS):

    Info: Created by BCorp, led by self-aware AI alongside a handful of Kerbals that compose the leaders of smaller factions that didn't like BCorp.  Went to war against BCorp to survive, and has been doing so ever since. 

    Currently has 2 bases under their control, their 1st major operation on Duna, and a smaller expedition was also sent to Dres but that doesn't have much with regards to manufacturing so for all intents and purposes it doesn't do anything useful yet. They use very small quantities of super-strong warships (tech advantage), and have access to all but interstellar levels of technology (so anything in the stock KSP lineup, no interstellar parts pack or such though). 

    Fought a conventional symmetric war against BCorp, lost that after the 2nd battle of Minmus, and have been operating from the shadows ever since (they have as of this moment 2 warships in Kerbin orbit, and 1 is leaving for Duna after being shot apart and needs a refit so soon it will be just the 1). 

    They have nothing on or near Kerbin itself after the kerbin government finally refused to provide them with launchers to deploy warships into LKO (all their factories shut down and self-destructed to keep anyone from learning their secrets). Sacrificed their entire fleet at the last stages of the Minmus campaign to destroy all records of technology that BCorp and kerbin factions possessed, leaving the others in a primitive state where the only way to obtain old tech was to steal it from damaged warships and such in orbit or from stockpiles left before the battle (no one understands now how to manufacture let alone even how most old tech works after a string of assassinations by undercover agents in the science world combined with orbital assault on RnD facilities and the Mun colony).

    Motto: ERROR

    Creator:  BCorp, important Kerbals: Kidana Kerman (leader of Kerbin strike group), Bill Kerman (overseer of entire Duna operation)

    Beliefs: ERROR

    Deals: No internal economy, everything is made for free purely limited by time (their mining and manufacturing are fully automated run by droids and AI, no Kerbals required, ships and vehicles and such are distributed to commanders after manufacture). 

    Some of the subgroups that make up AKS buy ships and weapons from RT by trading raw material (ore) that AKS has plenty of (AKS is bottlenecked by ship manufacturing not ore extraction) so AKS can field almost any ship that RT or BCorp would have (not that they use BCorp primitive trash ofc, they have used most RT ships though at some point in time).

    Funds: None, AKS does not have any internal economy, economic interaction limited to its subgroups.

    Craft in service currently: 

    Space:

    AKS HK-1 Vulture:

    WmoVqFm.png

    Medium interceptor, the Vulture can engage any starfighter that it comes across and can still harass larger vessels that its weapons cant penetrates by targeting any unarmored exposed component like engines. 

    Forms the backbone of the entire AKS fighter force due to its extremely easy and fast manufacture. Known for its high ammo capacity (for an interceptor) in the form of 2 SRM-4Ls. The unmanned design keeps pilots safe and allows kamikaze tactics as a last resort when ammo is depleted.

    https://www.dropbox.com/s/5uxpat1my3n96sr/AKS HK-I Launcher.craft?dl=0

    AKS HK-II Trifighter-II:

    tTDraG2.png

    A Very hard-hitting strike fighter easily capable of obliterating any fighter, corvette, or other lightly armored targets, and doing serious damage to the strongest capital ship with good aim. Armed with 1 SRM-4L and 2 SRM-4M. 

    Inability to mass-produce limits it to only the most elite pilots, very rarely encountered in-universe and mostly deployed in defense of critical installations like the Duna shipyard. Influenced by a lot of things actually, some BSG viper, some SW droid fighter, some my own design, an SSTO I made a while back, etc.

    https://www.dropbox.com/s/939futjf8wqwnhn/AKS HK-II Launcher.craft?dl=0

    AKS SK-I Class-I:

    MsYZSiv.png

    QNEoDpg.png

    The 1st warship produced by AKS, the class-I was considered the best ship in-universe when it was introduced during the battle for the Mun. Replaced by the SK-II and later Supernova class, it is mostly found occasionally on sale in the black market or RT catalogs are given how many of these things were abandoned/destroyed throughout various battles and are fairly easy to repair. 

    Not used by AKS with the exception of a heavily modified version that acts as Bob Kerman's personal command ship (he used to serve on one of them decades ago and has kept it mostly because he is attached to it despite newer alternatives) and a few left in the hands of AKS allies (this thing was one of few ships that AKS officially exported to sub-factions in large quantity so anyone who is/was allied to AKS may still have them around). 

    Comparable in role and capability to the BCorp Longsword/Shadow series (Shadow = Longsword with stealth kit added) which was implemented way later as a counter to it.

    https://www.dropbox.com/s/ur0lf4y8dxp7vzb/AKS SK-I Class-I.craft?dl=0

    AKS SK-III Nova

    B1a94zQ.png

    Unmanned throw-away corvette designed to fill ranks quickly and at low resource cost. Uses no AKS tech except reaction wheels and 1 RTG, which means that the hull can be manufactured almost anywhere and there is no risk of advanced tech falling into another faction's hands (the hulls of this vessel are the only thing AKS actually outsources to its sub-factions for them to manufacture since it's so simple). 

    Armed with 2 RT-5 dumb fired torpedoes and 2 SRM-4M for a balanced punch against both fighters and capital ships. Lethal in numbers to the largest ships, but even 1 can still do decent damage during a suicide run.

    https://www.dropbox.com/s/71vhykovu4a65uw/AKS SK-III Nova.craft?dl=0

    AKS SK-IV Nebula-III

    NORqCO0.png

    The backbone of any AKS fleet, the Nebula is very balanced, decent armor, absurd firepower just shy of a cruiser and good range (over 3000 dV). Armed with 4 SRM-4M, 2 G7d mid-ranged heavy guided torpedoes, and 2 kinetic drone anti-fighter weapons. 

    Its got a very well known and obvious radiation signature so AKS cant uses them in Kerbin orbit without immediately being attacked so they are mostly used on Duna and Dres for defensive purposes while other less common ships fight BCorp's colony attempts.

    https://www.dropbox.com/s/2z7o485ddxknf96/AKS SK-IV Nebula-III.craft?dl=0

    AKS SK-VI Dimension-IV:

    x6geMUZ.png

    wiUpO5o.png

    The strongest AKS warship in existence (as of this point at least), the Dimension is designed as a command vessel with both carrier and direct combat capabilities. It has a huge hangar in the back that can fit up to 6 HK-I or equivalent fighters, and due to its highly modular design, it can be reused as a command center, weapons platform, and even to store more fuel for extended range operations. 

    Range is absurd given its size (~3000 dV), and it carries a very balanced weapons complement allowing it to engage anything from capital ships to starfighters. Armed with 6 SRM-4M, 2 G7d torps, and 1 kinetic drone (SRMs and the drone are usually omitted when used to carry fighters). 

    Only 1 is currently in service (Kidana's flagship), with 1 more planned for immediate deployment to defend Duna.  Heavily influenced but not really a replica of the droid warship in the opening on star wars ep3, the 1 that got blown to bits, split in half, and the front somehow landed on a runway despite not having any engines on it (scifi or not, no idea how the hell you are controlled landing a ship that big with no engines on it).

    https://www.dropbox.com/s/b1c8fbyiaayawvl/AKS SK-VI Dimension-IV.craft?dl=0

    (Free for use. Old)

      Reveal hidden contents

    SK-VII Aurora:

    2fdZJss.png

    A support ship created by AKS sub-faction which proved very capable after some alterations. Armed with 4 G5s, 2 SRM-4M, and 4 kinetic drones. Weaker armor then a nebula limits its role to more fire support then frontline damage tanking, but since it has a total of 4 heavy torpedoes, its pretty good at that (and still has 2 defensive SRMs is absolutely needed). 

    All of these in AKS service were lost to various reasons, and are now only available on the black market and through RT which like many other AKS ships, has refurbished wrecks from the battlefield and put them up for sale. Heavily influenced by the Orion battleship in stargate but not really a replica.

    https://www.dropbox.com/s/9vraxol250qawen/AKS SK-VII Aurora-II.craft?dl=0

    SK-VIII Starlight:

    aLMta6H.png

    STfK73u.png

    Assault carrier that combines a deadly compliment of 4 G5 torpedoes, a near-limitless fighter capacity (so long as they have claws to attach to the external surfaces), and good fuel capacity. It's not really intended to be shot at too much (has armor but even medium SRMs will hurt it seriously), but it has armor and it will take a few hits before going down so it can still tank if needed. 

    Weakness (just like what its a replica or) is the core where the 2 Tri-starts connect together (it uses engines to armor that up but because of this it's also very easy to blow the engines apart with accurate fire). Not the cheapest carrier, but the strongest one in-universe from a survivability standpoint (except dimension ofc but that's technically a cruiser and not a carrier).

    https://www.dropbox.com/s/a5f8t1ipmgiodsg/AKS SK-VIII Starlight.craft?dl=0

    Air: 

    No presence on any planet that supports jets, a handful of SSTOs from old days in storage but nothing new.

    Land: 

    Civilian housing on Duna, orbital defense cannons and supporting infrastructure on Duna, Ike, Dres, handful of outdated armored cars (AKS doesn't use heavy tanks, prefer high numbers of weaker more mobile cars), in process of developing a medium-sized walker tank (if only I could get the legs to bloody work).

    Sea: 

    None

    Alliances: Couple pirate groups that have a common goal (fighting BCorp).

    Main focuses: Surviving in a world that's against its very existence and leaving the Kerbol system once and for all.

    Lesser focuses: Improving Duna operation (very slow and limited production due to just 1 refinery being active), stopping BCorp from restarting mun mining colony operation.

    Summary: AKS is not a kerbin faction (has no land of assets near Kerbin period) that operates out of Duna and Dres. They are hostile to BCorp and its allies don't have a conventional economy (no money internally to AKS) and are composed of a massive number of tiny sub-factions that allied with the AI core running the show. 

    Astech-Orion (AT-ATO):

    Info: Astech began as a plane/fuel researcher and maker but then gave the responsibility to another branch of the company; Astech-Orion. Astech would then focus on the Landside of things like tanks and rovers in order to keep the deal with Amire save. This deal ensures that rovers and tank development will stay safe and relevant. Astech did state that they didn't want rovers and ships to be invalid as a way of transport but to provide an exciting new way to travel and transport snacks all over the world.

    Motto: "A new way to travel and transport cargo and snacks to the entire world instead of the aging ship and rover."

    Creator: Valentina Kerman

    Beliefs: (Both branches.) If planes are the new way of travel; We will make new fuels and designs for planes.

    Deals: 

    Amire: Keep rovers and ships good enough for travel and keep them compatible with planes. Also, Look at new things for fuel and tech and provide them to us.

    ASA: Due to war/privation in space due to SPUM they want to ally with Astech for its craft on land and some of the aircraft they have. The deal is that Astech will provide designs and craft while ASA pays and gives fuel concepts to Astech-Orion 

    Funds: Quite high due to Amire but cuts short compared to the main faction ASA. 

    Craft in service currently: 

    Space: 

    Air: 

    Land: 

    Sea:: 

    Alliances: Amire/ASA

    Main focuses: Planes/Rovers.

    Lesser focuses: Fuel

    Summary: Astech is the primary plane/rover provider of ASA and is medium in funds and size.

    [END]


  4. Ima post a list of them along with the log. A couple pics as well. I'm away from my pc so I cant right now. But is there anything else that you need? I'm thinking it's koperous or planet shine but Planet shine has already been tested. I do have 57 mods...

    Also, where's the .CKAN file... I just got it.

    Also, the bug is like this. Whenever I extend some solar panels (Any kind. Only ones that ARE solar.) or all of them. My frame rate drops to well below 10 fps. About 5-7. I click on them and they aren't producing power. Even when in space and pointed at the sun. So, I checked the console to find some red message spamming it. (I'll post that soon.) Whenever I retract them it stops and doesn't occur. But if I extend them... (It happens...) 

    Also, it happens randomly without extending them even if you don't have any. 

  5. Today, I got Ckan. And got my save file up to 3 GB. While listening to Don't stop me now! Plus, a loading time of 10 minutes. But holy. The visuals are top of the line while getting 50-40 fps. Also, anybody know what mod causes extreme lag when solar panels are open and don't let them produce any power? Great if you can help. A little lazy and I want the opinion of Nasa on this.

  6. Would space warships count? I'm one of those weird people that build them for laughs as I nuke people from above in a 100 meter long ship of doom.

    Some stock and some not. Reason: Orbital speeds are insane so the weapons on them should be as well. Also, what mods do you guys use? I would totally download those.

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