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Posts posted by Arco123

  1. Hi, panzer1b. Thanks for your designs. I'll tune them to what they need to be. I may have to remove a couple of parts but I think it should be fine. Also, if you want to experiment with bd armory to make the part counts a bit lower then add a laser or two to the more advanced ships. Also, maybe a launcher for the ship itself since I like to show it going to orbit. (Note: It doesn't have to. Just make it look cool or have an adapter near the end of the ship for that. I would love to see what you can put out of there. Maybe like two lines or something. Maybe your company is owned by some Russian corp and one USA corp. Anyways use tweakscale for some parts of it. Like if you have the front and you want a larger part just tweakscale it. I made a full sized and ready to go Aegis with only 90 parts. 

    Try to make use of tweak scale and anything battles with 1000 parts should be fine in my book. I use Time Control for that so I can get all the action and speed it up when I need to. Do keep your part count respective though. You can't bring a 1500-part battleship to a gunfight. (Yes, I did make one. 2 hours of work.)

    On a more bigger note. Add a bit of lore. I would love to hear what you come up with and I will make it into the story. I still need more companies to not make this a 2-d universe. I'm working on days and not episodes so it feels like you're really in it. 10-5 minutes for a day. Looking for someone to voice it. (I'm the worst person you could think of. I'm great at writing scripts.) 

    Any air or ground designs you have? Anything would be great. I'll make anything into a military aircraft or tank. 

    Summary: Add more lore or ships and make use of tweakscale and bd armory. Or add some other type of craft...?

  2. I'm getting flags together. If you would like to put any good companies or sides in here please do! (Add info about them and some craft...) I will make flag! @HatBat, can I have some of the craft in your series? Also, please teach me some of the editing tricks. I know the basics but not anything advanced. But, I do hope you like the trailer. It's not great but it's honest work.

  3. I'll post this for people too lazy to translate.

    I LOVE EVE TEXTURES, in fact in real life it would look like this, since the dense atmosphere full of chemicals that make a purple color
    and the depth does that the surface does not look, in the same way as venus, so you made sure that it was very realistic, as for minmus, you have to put ice textures on them
    and crystals in the flat parts, because they are frozen seas, and you must have that aspect of green ice, which is not rough as the others,
    in jool, well everything was realistic, with the exception that the purple auroras should not look like `` veins going through the body of the planet '', but as high lines in their atmospheres
    That they are soft, in laithe everything perfect, only maaaaas clouds, you may wonder, because if the surface would not be seen ?, well I explain it to you; on planets
    of water the evaporation rates are very high, which should justify that, and in addition laythe is very volcanically active, you should put something like
    lava events on the surfaces, just for realism, and also must be a very stormy planet, by the tides of jool.
    I hope you see it and take it into account, and please optimize it as much as you can and try to remove the dependencies, less kopernicus, since of course it is a necessary plugin ...
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