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About HatBat

  • Rank
    Cinematic Creator

Contact Methods

  • Website URL https://www.youtube.com/c/HatBat
  • Twitter @HatBat_

Profile Information

  • Location London
  • Interests Filmmaking and Music

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6,489 profile views
  1. Hey man, I've been watching some of your youtube stuff.

  2. HatBat

    Kethane Station Discussion

    Should be fine. I try to play to the strengths and weaknesses of craft in the series. If a craft has a limited range then it's going to have a limited range in the show too.
  3. HatBat

    Rune's Slightly Used Vehicles

    Still here buddy! Haven't played KSP in a while but check the forums every so often. Trying to get something together for Christmas right now. After that there might still be the possibility of that video I promised. Pretty funny how long I've been saying I'd make that... Seeing as though I'm posting I thought I might as well share this.
  4. HatBat

    Kethane Station Discussion

    We started one a while ago. https://discord.gg/NgFMKkz
  5. HatBat

    Kethane Station Discussion

    @MiffedStarfish @Joseph Kerman I'll likely use both if I can. Joseph I should mention that the submissions thread isn't really for general posting, strictly just submissions with all the relevant information. It's alright if you plan to edit that same post later but I'd appreciate if you could take another look at the rules. @Jon144 I'm afraid I don't have a great deal of interest in stock atmo weapons. Space combat works because micro-gravity does away with ballistics and opens the door to a lot of interesting weapons and tactics. I find stock atmo kind've boring given that so much of the focus is on just hitting the target when BD Armoury allows for such a wide range of interesting gameplay. My friend @SuperHappySquid does a lot of stock atmo videos if you're interested in seeing that.
  6. HatBat

    Enter the Shadows.....

    @JPLRepo So glad that the tree shadows were finally sorted out and to hear about future lighting improvements. Could you talk a bit about camera clipping and why it became rather severe a few updates ago? And indeed if there is a possible solution.
  7. HatBat

    Kethane Station Discussion

    Could you provide a video, @MiffedStarfish?
  8. HatBat

    Kethane Station Discussion

    @NotAnAimbot I likely couldn't see myself using it in the show. It's a cool concept but strays a bit too close to exploit for my liking; given that it's only feasible due to KSP's limitations.
  9. HatBat

    Kethane Station Discussion

    That ship is absolutely stunning. I've got some plans for it that I'll message you about. What ship is that? Have you not released it yet? Looks great. That's not quite how submissions work. Whilst I keep up with posts in the thread, when it comes time to make the episode I tell @ScriptKitt3h what I'm looking for and he'll find something in the thread that he thinks will meet my expectations. You'll have to link me to your submission if you'd like me to take a closer look. I haven't really thought of the specifics of the timeline like that. For example: right now I'm still deciding whether or not the Jool system has been visited outside of scientific missions. So I guess I don't really have an answer; it just depends on whether or not I like what you write.
  10. HatBat

    Kethane Station Discussion

    Sure. You can submit it here:
  11. Can't wait to film something in an environment like that, it looks stunning. I'd appreciate something simple like that. Given that it's rather important to me.
  12. HatBat

    Kethane Station Discussion

    No, I don't see how that would work in the pseudo-realtime combat of the show. I've added a few more to the library. If what you're looking for isn't there then just ask, although I may not have it.
  13. HatBat

    Kethane Station Discussion

    Sure, feel free. The textures for the orange suits are from Green Skull Inc for TextureReplacer.
  14. HatBat

    Kethane Station Discussion

    Yeah, that's the plan.
  15. HatBat

    Kethane Station Discussion

    Precinct Siege by Ola Strandh. It's in the credits.