Jump to content

IsaQuest

Members
  • Posts

    80
  • Joined

  • Last visited

Reputation

131 Excellent

Profile Information

  • Location
    Stuck in Kerbol Orbit
  • Interests
    3D artist and KSP modder.

Recent Profile Visitors

3,993 profile views
  1. Just released a new update! Here are the changes: Increased engine count on lander to match real life lander Updated Emissive and Color Maps slightly Decals can now be toggled B9 Part Switch now REQUIRED as a dependency Enjoy!
  2. I am working on it but there is a big issue with shrouds that is taking a long time to solve. Engines completely break when I add shrouds to them and I haven’t found a fix for that yet.
  3. Potential Improvements for Kerbal Space Program 2’s Re-Entry Visual FX By IsaQuest, a KSP 1/2 Modder and 3D Artist With Visuals made in Blender What works, and what doesn’t The core system for the mesh that the effect is applied on is fine and is actually a very good system. The main problems are only in the visual rendering of the effect. There are two main problems with the most recent re-entry effect: The effect is very static, which makes the effect look almost glitchy and wrong, and the effect has very hard edges, making it seem less like hot plasma flowing and more like a solid object. "Effect is static" Source: https://x.com/KerbalSpaceP/status/1727445482476351655 The main section of the current reentry effect looks very static. This was a recent change, as the effect shown in the Reentry Heating Effects Dev Chat was much more dynamic and chaotic. The solution here would be to move the effect up and down the plume according to a random factor and adding some vertex displacement, like the original version of the effect. Source: https://youtu.be/pXkabuiVjFg?t=147 "Hard Edges" The most recent version of the effect has some very hard edges. This can be fixed relatively easily* with some Fresnel-based falloff. Fresnel is an effect usually used to emphasize reflections near the edge of a surface, but here, it is used to make the edges of a surface fade out. Here is a demonstration of a reentry effect with and without Fresnel falloff. Without Fresnel Falloff / With Fresnel Falloff (Made in Blender) This can also be applied to the sparks that come off the effect as seen in the X post, which will make them much more natural. Source: https://x.com/KerbalSpaceP/status/1727445482476351655 Closing Notes Thank you for taking the time to read this! I have thought about this for a bit, hence the late posting time. *Please note, I am not a shader programmer, I am a 3D artist. I do not know how hard this will be to implement into the current system, and I do not know if it will even work properly because I do not know how the system works. Hopefully this does give some ideas to the development team on how to improve the reentry effects. Keep going at it, devs!
  4. Patch is now on SpaceDock. REQUIRES UPDATE TO SPACEWARP V1.4.1!
  5. There are problems with this version of the mod, I'm working with the SW devs to solve it. Will release a fix as soon as its done.
  6. Questaria Aerospace A general parts mod for KSP2 Now Supports For Science! Downloads SpaceDock GitHub Dependencies SpaceWarp (v1.7.0 or newer) Lux's Flames and Ornaments (v1.0.0 or newer) Patch Manager (v0.7.2 or newer) Current Parts - Condor Engine (Medium sized lifter) - Parrot Engine (Medium sized lander engine) - Godwit Engine (Medium sized Nuclear thermal engine) - Skylight Cupola (Small cupola) - More to come! Special thanks to @LuxStice for helping me a ton while making this mod! All Assets licensed under an All Rights Reserved License.
  7. Added a craft file to the GitHub page, its added to the latest release.
  8. you have to offset them in a bit, I should probably include a craft file in the download tbh next update i will make it so you dont have to offset them, I just forgot about the issue while testing
  9. IsaQuest's Blue Moon Lander for KSP What does this mod do? This mod adds the recently announced National Team's Lander to KSP. Includes the lander itself and a BE-7 engine for propulsion. Required Mods Module Manager Waterfall B9 Part Switch Downloads GitHub SpaceDock Licensing All config files (.cfg files) are distributed using a CC-BY-NC-SA-4.0 License. All models (.mu files) and textures (.dds and .png files) are distributed under an All Rights Reserved License. Updated on June 6th, 2023.
  10. I’m most looking forward to the colonies and multiplayer. I cannot wait to crash my ship into my friend’s colony.
  11. Amazing! I prefer the new shading you did than the old. It looks so nice! The sky looks so good now! Great Job Blackrack!
  12. Its fine for me. Make sure you vent most or all of the fuel in the main tanks and keep fuel in the Header Tank on the nose, this is very important.
×
×
  • Create New...