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Posts posted by Arco123

  1. So everyone. One more thing. After the prologue you can do anything to want in the timeline. (With some limits...) When everybody is here (You can still join in but you may start later than the rest.) you'll be able to do what you want within reason. Create new factions and stuff. (You don't have to be in a faction and you can be on the fence.)

    The prologue will be controlled by me. After it you can do stuff. You can control your craft and it will be simulated in my game. After everything is done I'll make a video or movie on it and make it workable. Also, you can change stuff in your # with my consent.  

    I'll control the two main factions and will not be fair but ruthless. 

    Summary: You guys can control factions after prologue but within reason. I'll control the two main factions but be ruthless.

  2. Download tweak size if your computer cant handle more than 200 parts. The Ares 1 at  that fully functionally size was only 90 parts.

    Also, if you want to goes all out then remove the armor on the boxdrone and replace that nose cone with a plate. The missiles will provide protection. to the sides the plats above and below and in front will protect other things.

  3.  
     
     
     
    Spoiler
    11 hours ago, fulgur said:

    If you want it moved, report the OP of the thread using the 'report post' link, and set the message as whichever thread you want. And be polite to the all powerful moderators.
    I don't think anyone's posted something for the GLORIOUS USSARI UNION (or Kerbal Space Russia), so I dug up some anti-pirate craft from an old save. As explained by Comrade Engineering Officer:

    Glorious Ussari Weaponry.

    As there are no 0.625m probe cores with Target SAS enabled, use the difficulty setting "All SAS modes on all probe cores" to effectively target when using guided missiles.

      Hide contents

    Type 1: Unguided Large

    S6oRxB9.png
    This is first ever Ussari missile to be deployed in space against pirate! Is I-Beam and Separatrons, attached to a plate which glorious Ussari ship can dock to. Then fire, and accelerate to 600m/s! Unfortunately unguided missile means that only deployed from close range, and a lot of metal dragged along for no reason. So we made the

    Type 2: Unguided Small

    yEgm3gY.png

    Here is miniaturised version! Much less metal to carry around but still same thrust for punching pirate and squishy bourgeoisie hulls! Also fits on smaller drones and fighters. Only small improvement though and still bad accuracy. So made

    Type 3: SRB Guided Missile, Separates

    wniAuLP.png

    Has probe core and RCS, plus much bigger SRB! Now can fix on target and not be avoided! Plus, intelligent Ussari engineers decided to add two extra missiles on side, to avoid anti missile systems! But when testing, found that still sometimes misses, and has to turn round. And does not always hit with necessary force from individual split missiles. Fortunately intelligent Ussari pilot re-jigged staging on backup test missile, and discovered that using Separatron engines and not splitting can break even Ussari test ship's hull! But because flaws, made

    Type 4: LfO Guided Missile

    dfT3mMG.png
    Is liquid fuel missile! Now engine can stop and start when missing, and also is lighter than Type 3. Would prefer experimental Torch engine (Restock+) but apparently is too dangerous even for Ussari. However this is currently pinnacle of Ussari engineering. Has lots of RCS to guide missile, has liquid fuel engine to stop and start, and has Separatron boosters to hit target harder than expected!

    Dagger I

      Hide contents

    https://imgur.com/400ONO0https://imgur.com/400ONO0400ONO0.png

    The Dagger I is pinnacle of Ussari engineering! Has large atomic engines meaning can reach beyond squishy bourgeoisie! Unfortunately fuel tanks are nearly as squishy as bourgeoisie, being unprotected from sneaky attacks or guided missiles. But has thick armour protecting most important part, missiles! Will destroy many annoying bourgeoisie drones! Ussari pilot not so protected, stupid bourgeoisie think, because cockpit sticks out. Yet cockpit has escape mechanism, which can re-enter not-squishy Kerbin atmosphere! And then very-not-squishy Ussari pilots can parachute out and land on sea!

    https://imgur.com/GwnwineGwnwine.png

    Has 8 Guided Large missiles which can destroy squishy bourgeoisie at over 600m/s, but are best fired from close range or against large bourgeoisie targets. It also has a pair of Guided Separating (Small) missiles!

    Plates containing missiles can be replaced in orbit, but we Ussari do not waste space like squishy bourgeoisie, and so is very tight fit. Also missile plate has no RCS.

    Boxdrone:

      Hide contents

    MI1osmV.png

    The Boxdrone is a very cheap and simple Ussari invention! Can fit onto lots of other ships for transport to battle, or has 950m/s to do it itself! Because so cheap and small, has only space for Unguided Small missiles, 8 of them. Also not often used as very much trouble fitting replacement missiles on, but hangar could probably be enlarged for this, or missiles redesigned.

    https://imgur.com/iOhC4aSiOhC4aS.png

    Here is Boxdrone without armour on. Is extremely small and simple, so very very cheap and numerous! Overwhelms squishy bourgeoisie ships with sheer numbers! But if you just want more missiles on your ship order an extension.

    The glorious Ussari ships have never been tested against the squishy KSP ships, but the even-squishier pirate ships fall apart as soon as they attack not-squishy Ussari transports! Mainly modern Ussari ships are tested against Boxdrones, or other larger similar ships.

    (no longer pretending to be Comrade Engineering Officer) There are a couple more Ussari ships and I could build more, but they're not very good as I'm not good at destroying things, preferring to just do exploration.

     

    Wing's usually don't perform well in space. 15m/s and boom. Use some plates to cover the hitable sections. This will slow down your ship but it will stay longer in the fight. Also, you may want solar/batteries for the boxdrone. Also, lasers and Vector MK1 missiles at 100m/s. Anyways, these are mor strike craft. Lightweight and stuff. You may want to build a larger warship to fit in with the Ares 1 in the video. Those 4 lasers would laser you hard. Oh, you could make nice fighter craft for SPUM (KSR) [I'm not spoiling it. That will be a late christmas gift.] 

    Use plates for easy to hit area to increase a lot of things and use a rcs missile or two. Make a super light robust drone that rams people without damaging the craft or something. (My ships are rated at 80m/s for a reason. Also, I'll be posting flags and logos for anybody who wants to use them for there stuff. 

    The dagger is the most squishy I see. You don't need to protect missiles but I give it coolness points. Use sticks with attachment points on them. Using Mk2 is smart but the engines are the things you need to protect. Use the normal deorbit module for the cockpit. Two small srbs heat shield and a parachute. Also, who were the engineers on this because they are fired! How much Kodka were they drinking when they protected the missiles instead of the cockpit. Those missiles have 80m/s+ rating! 

    But, where the shown ends is this. You don't need armor if weapons go through your armor. So, no armor and the weapons protect you! Aka leave it in orbit with small thrusters and a lot of weapons and kill everything. 

    But really. Don't take this really. I like them and they look cool. But, maybe protect your cockpit and engines more than weapons. Still, very effective if they get a shot. Note: Ares 1 was moving in that battle. 

     

    Also, @panzer1bI'll take your entire stock. I'll modify them to the specs and add some decal. E

    Everybody, just as a reminder that this is late game for kerbals. Go crazy with ships within part counts. The early parts of the war are a little older tech so make some older ones if you want to be in the prologue or early battles. For the super early parts I'll make the ships. Were trying to hit 20 minutes+ for the first part which is all prologue and maybe some early parts of The Great Kerbin War.

     

  4. So, here's what's going to be in the next update. 

    New rules. Clearing up some of the things here and making it more professional. It doesn't really apply to the people who are just here to see and maybe give suggestions.

    All of the info you'll ever need on the two factions and the things you need to start one. We don't want a paragraph only. We need everything...

    More info on what things are and how to give craft. 

    Countries, factions, and companies. Plus, much more!

  5. Huge update to everything incoming within 2-3 days. This includes a metric ton of information. 

    This is bigger than just something I whipped up in 3 seconds. I want all of this to become almost real to the viewer in the video... 

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