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Posts posted by Arco123
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On 1/1/2020 at 6:48 AM, purpleivan said:
Just completed the write up of the 2nd part of my entry to @Robonoise Apollo 13 recreation challenge, that requires a successful trip to the Mun, followed by a "failed" one with the same vehicle.
First time I did any siginificant amount of manouvering of a spacecraft without the aid of SAS.
Mission write up is here, these are some edited highlights.
Flight 1.
Docking with the Munar Module (MM).
Approaching the Mun
Touching down
On the surface.
Heading back inside.
Liftoff.
Return
Flight 2.
Another liftoff.
Oh no... center engine cut out.
Heading to orbit on four remaining engines.
Disabling CSM power, engine and both vehicle's SAS units.
Burning to put them on a free return trajectory.
Returning to Kerbin.
Saying bye, bye to the MM.
Heading for a safe landing in the desert.
What visual mods? I NEED TO KNOW!!!
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2 hours ago, Dragon01 said:
To talk about weapons you need to know what kind of war they are to be used in. Hardware that's best against terrorists will not necessarily be best in symmetrical warfare, and vice versa. A planet killer is of little practical use against a resistance group, as a certain empire had found out (not that the lesson stuck...).
Ah, well let's just say it's two almost galaxy wide factions fighting. What would the best weapon to use here?
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19 minutes ago, ARS said:
What I'm gonna do? Since there's around 330 million people in US alone, just gather all of the infinite batteries, connect all of them into a a network of cold temperature superconductive power line, which then connects into a field of high-energy supercapacitors to power a mass driver for sending things to space in one shot (idk the power requirements for that, someone please double check it with laptop battery power output x US population before putting the result into railgun formula of lorentz force that provides propulsion for the payload (assume 1 ton), and ignore the rails getting disintegrated during use, we do it for the lolz)
You cant go to orbit in on shot. We tested this with our battleship cannon pointed upwards experiment.
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Banned for talking about baning for being located in the forbidden location '"spacebar"'.
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Instead of shooting yourself, shoot the vessel you were going to be in when shot. Aka shoot vessel sized heavy almost light speed projectiles at non-friends. Or just steel balls.
Let's also get back to the topic at hand. Don't go flying into religion and stuff here. Were here to talk about sci-fi weapons.
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Trnslete it three times.
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Banned for being just it and not telling the fbi your location...
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I have a better way of doing that
Delete the old then download the new then go to recycling bin, grab it, then merge with new folder and click x. It does the job just as well. (ie: new folder files overwrite old ones if both are present.)
Also thank you for this wonderful mod. It's great for making cinematics lol and it saves part counts to the max...
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2 hours ago, Lisias said:
It's a bug on the prefab on KSP 1.8.0 . Nothing bad happens, other than making your life a misery while trying to use the controls.
Please upgrade to KSP 1.8.1. Not only the UI widgets, but some other annoying glitches were also fixed:
I assume reinstall the latest version of ksp and then install tweakscale right?
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Banned for talking about me eating your snacks.
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Banned for seeing that.
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Banned for being too new at the game and killing jeb.
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I'm wondering if the small white box is a error of 1.8. I'm thinking of updating to 1.8.1. But is it a bug of tweakscale in 1.8 or just a install oops.
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Nah, Keneda doesn't exist.
How do I make orbit with RSS?
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try to find the config with scatter in the file itself. Or reinstall both mods...
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Maybe this? Delete game, redownload, take the deleted ksp in recycled and put it into the new one. press x. Boom! You have all of your stuff but settings...
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28 minutes ago, Lapis said:
are those the new stock textures?
Hmmm, well the new stock ones on mun and kerbin look amazing. Much better than 1.7.3 or SVT. (What I think.) On land it is amazing.
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I want to get some good clean screen shot comparisons of the two so I get a idea of what I want. (It's hard to see comparisons on the images and stuff.)
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Question: How do behavior/restriction points work? I haven't seen any users with them and I'm wondering what they do and are.
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Granted. But it's too heavy to do anything.
I wish for a lot of root beer!
What's the difference between SVE and Astro's visual pack. I'm having trouble deciding.
in KSP1 Mods Discussions
Posted · Edited by Arco123
So, what settings should I look for and decrease in AVP. I've got a okay PC GTX 1060 3gb and I run AVP at 20-30 fps but where can I improve in the gameplay settings?
Also which one should I choose? AVP 4k or 8k for performance. I'm doing a cinematic series so 30 fps is fine but I don't want any stutters and slowdowns.