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Posts posted by Arco123
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Y-e-p!
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Vanned for moving to the USA.
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More images without ks3p: with it enabled
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No, that's boulderco.
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I would love more Craft. Just make sure you follow Craft rules. Those pirate Craft can be used to battle @fulgur. As a small twist in their ethics. Also, make sure you split the factions into two different posts unless they are branches of a main faction.
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Big updates: Breaking news. In 1-2 weeks I'm installing an ssd and clearing my computer. Also, I've got a PUP (Malware) that doesn't want to die. I've gone to the bleepingcomputer forums and they told me not to really touch the computer or install anything. That does mean no mods but I can still play and respond.
Also for lore or what I'm going to do:
BCorp is going to side with SPUM, Or become an ally.
AKS may be a random encounter with the first ASA launch to Duna. Aka manned. The probes I use are usually preprogrammed. Anyways. This is early to mid-tier at the start btw so make some early models for early battles. Or later on you can come into play. Later I'll post more options or you can choose your own Idea with my approval. I'll allow most things tho.
And make sure you vote which side you are rooting for. No plot armor allowed unless for prolongue stuff or events like power-outage or out of fuel. But after all those things it's up to you.
Also, you can control both factions...
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What forum engine is this running on. I've seen many forums with the exact same layout. Malwarebytes and the KSP forums are the same layout.
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Don't worry, if you have Craft that need overhaul I'll do it. You don't have to go through the trouble of adding weapons and I'll make sure that they are balanced.
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Yes, any Craft (Even non-military Craft) are allowed. You may have to do a Craft form though.
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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support
in KSP1 Mod Development
Posted · Edited by Arco123
Can you give me your config so I can use it? I've tested over and over...