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Posts posted by Arco123

  1. I have some ideas for your planned features if you don't mind and some new ideas. 

    - A new menu besides the two atmo and ocean. Near the changing tabs. This would be for the other features so you can edit it.  

     -depth of field (Please make a slider for this so we don't have to change cfg files. This is kinda important to cinematic creators as I find myself editing it over and over again to find the best setting.)

     -If you could add eye adaption that would be great! I know ks3p has it but it's either too dark or bright. (Two sliders for light and dark limits so people can change it.) [I don't understand how to change it in ks3p sadly.)

    I was thinking those ideas would be great in your mod. I don't know if you would take those ideas and do it but thank you for considering. (I know nothing about modding soooo, yeah.)

    These are just ideas that I thought up while doing stuff in ksp.  

     
  2. I know this is the framework and I have no idea how to work this. Can you give me some instructions on how to use the reflections and turn them on? I can't figure out how to install this mod and make everything shiny. (Sorry if this is a waste of time. I'm just clueless now. I have no idea how to do it. Sorry.) With restock and ks3p. 

     

  3. 31 minutes ago, blackrack said:

    As far as I can tell, absolutely none on a gtx 1060. It uses the depth buffer to inject the caustics into the shadowmask (essentially a texture where the shadows are as they should look on your screen, all shaders then read the corresponding pixel on the shadowmask to check if they are in shadow or not, I just add the caustics there). The caustics are basically two layers of the same texture mixed with some different scales and speeds.

    So no rendering meshes, no re-rendering objects, basically a few texture fetches so it's fast.

    Fps? I cant get above 20-30 with AVP and scatterer at lowest settings. I5-7400, 16gb of ram and a GTX 1060 3gb.

  4. 43 minutes ago, Spartwo said:

    @Arco123 Please either use the correct map with credit or use a different map

    Okay, @fulgur, @panzer1b. Were gonna stop with the player stuff so we can work. Plus, were not allowed to use the map. (Most maps are way too old with accounts that haven't used the forums for a long time. And their respective topics are too old or locked.) So, the only real option is to not do it. Unless we get permission. 

    Anyways. I've removed the maps and the player part. The best part is that we can work on the core part and you guys can work on making your Craft and Factions to be in there instead of playing around. You can still ask me to let you attack somebody or to buy a certain Craft. All of the bare-bone features. 

  5. I've got all my mods ready for 1.9.x but Scatterer and maybe EVE just need to update. Although, I don't care just yet. They have done a lot of work and you can't really expect someone to update something in 1- a week of a release.

    But, I'm ready and this update looks good!. A nice reason to use the stock textures for the planets and use TextureReplacerReplaced for the suits and reflections. I had the same issue but I did change to the newest EVE and didn't change to 1.9.x after it. So, I don't know if I have the black sky. Darn it. Just when I got all my mods updated!

  6. Just to let you know that you have to edit your main post in order for me to add those updated and new ships. (Just so you want to do that.) I've got a lot of stuff done but I still have a lot to work on. 

    I got most of the stuff with davinci resolve 16 done but I'm not totally done. (I haven't been able to pump out stuff due to not getting enough computer time to experiment and write. 

    @fulgur Get over here and stop being lazy! I'm joking. Just make sure you have a couple more Craft to fight us and stuff. Also make sure to update your main post!!! The hovercraft doesn't count until you add it. Plus, I need the info on your faction. (You know. The form thing.) 

     

  7. Normal: 

    Normal person behavior that can be normal for an individual (intrapersonal normality) when it is consistent with the most common behaviour for that person. Normal is also used to describe individual behaviour that conforms to the most common behaviour in society (known as conformity). Definitions of normality vary by person, time, place, and situation – it changes along with changing societal standards and norms. Normal behavior is often only recognized in contrast to abnormality. In its simplest form, normality is seen as good while abnormality is seen as bad.[1] Someone being seen as normal or not normal can have social ramifications, such as being included, excluded or stigmatized by larger society.

  8. Well, sorry. Can I ask now to use that map or do I have to use a different map for it. Sorry I forgot about that. I'm kinda new to the whole thing.

    About the roleplay. I asked him in a topic about it: 

    And he told me it's fine. But, to keep it on the rails and don't let it spill over onto the forums and not allow anybody to get too competitive. If you think this is wrong please tell him and he'll be the judge. (I'm just doing this part as an extra. Doesn't have to be in here!) 

    Thank you for voicing your concerns. 

     

    Also, I've changed to davnci resolve 16 so don't expect me to edit anymore until I get used to it. I still have to finish 3-hour long tutorials before I feel safe editing in it. I'm a little sick but I can continue working on the project. 

    @Spartwo (Edit because he didn't reply.) 

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