capi3101

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About capi3101

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  1. capi3101

    What did you do in KSP today?

    A fair chunk of my weekend was spent getting a satellite constellation set up in Kerbin's SOI. Rather than a general purpose all-in-one probe design (the White Noise 7) like I've used in the past, this time around I decided to go with a specialized relay satellite/carrier design, which I dubbed the Pink Noise 7: Pink Noise 7 over Kerbin en route to the release point. I designed the craft to haul three comm sats into orbit at once; the central probe would fly the other two up to a reference orbit and then release the other two. One of those would go into a lower orbit for a single pass and the other would go into a higher one, setting up a simple triangle configuration after one orbit. Each individual probe had two set of solar panels; while en route, the side probes would have their outboard panels deployed while the others remained stowed. Only after separation would all three probes fully deploy their panels. The side probes use Ant engines and have more than enough fuel to get them into their final positions. The designed worked beautifully - at this point, I have constellations up in polar orbits over Mun and Minmus, polar and equatorial sets at Kerbin, and another set still en route into a very high equatorial orbit (past Minmus) over Kerbin; it should arrive in another 9 days or so. Other things that happened last Friday included the successful return of Jeb and his Auk I spaceplane to KSC after a mission to rescue engineer Philmal Kerman from LKO, the launch of a Boop Boop 7 probe to Minmus for a contract, and another flight of a Fireball 7e science lander to Mun with scientist Antrey Kerman at the helm. Antrey hit the Canyons and Farside Crater before returning to Kerbin, bringing back 868 science for her efforts. It wasn't a great chunk of sci, but it did unlock gravioli detectors for me - which I added to the Fireball 7e design, and then launched Bob back out to Minmus to finish cleaning the place out of available sci. He'll arrive in seven days. After taking a break from the game on Saturday, I did an Auk XIII flight to LKO to rescue scientist Seeford Kerman; I forgot that the Auk XIII isn't really set up for rescue missions. It can do the job; it just doesn't have a lot of its cockpit ladder exposed for easy grasping. Seeford was rescued successfully. With over half of my current contracts tied up in Munbound and Minmusbound tourist contracts, and in need of cash, I decided to go ahead and launch my first Superfortress 7 8-passenger ferry craft of this career save with Jeb at the helm. Tourists Dunile, Patner Herwise, Geneny, Tanrey, Sidsted, Daphrim and Sipont Kerman were loaded aboard the craft with Jeb and sent on a tour into Munar orbit. Jeb returned the craft safely to Kerbin's orbit and an Exxon Valdez 7 tanker craft was to try and refuel the Superfortress, a job it did reasonably well although it failed to completely top off Jeb's tanks. After the Valdez undocked and deorbited, an Auk II 8-passenger spaceplane was sent up to retrieve Jeb's passengers, bringing them safely back to KSC 09. As per my tradition, upon the return of the passengers, Jeb's craft was dubbed Strange Cargo - I think this is the third time I've given a Superfortress craft that name now... Earlier this morning I flew an Auk III tanker spaceplane to orbit and had Strange Cargo rendezvous with it to finish refueling efforts, and an Auk XII 6-passenger craft was readied to bring up the next Munbound tour group. Strange Cargo has topped off and is moving off from the plane at the moment, and the Auk XII flight will likely commence later this morning.
  2. capi3101

    What did you do in KSP today?

    No screenies today, y'all. Sorry. Not much to talk about, either. I spent most of the day getting the two Gusmobile 7 craft - one carrying Jeb and scientist Lemgun Kerman, the other with Val and Bill - back from Mun, getting the Leeroy Jenkins 7a science recovery ship out to the Fireball 7a science lander stranded in a highly inclined LMO with scientist Antrey Kerman aboard, and getting Bob back from his epic science mission to Minmus. All four craft returned safely to Kerbin, with Bob bringing back a whopping 5580 units of scientific research and Antrey bringing back 1,025 in her own right, which was enough to unlock the high-end parts necessary to get most of my old standard craft operational. The few Auk-series spaceplanes I still can't fly yet are the huge ones; I didn't get the Heavy Aerospace tech node unlocked. I also have some still locked that use Inline Clamp-O-Trons; there were other nodes with higher priorities. Still, I felt an Auk flight was in order, and sent Jeb aboard an Auk I rescue craft to go pick up Philmal from orbit, even though technically the craft doesn't require an onboard pilot. Haven't finished that flight yet; Jeb does have a rendezvous with the target craft and is coming up on the ascending node in about another six minutes. With more sci needed, I went into the archives this morning to see what else could be gleaned on a second Minmus mission. Gravioli Detectors are now available to me, and I was dismayed to discover a few missing experiments from the first pass. To go finishing tapping Minmus out, I spent some time this morning designing the Fireball 7e lander (I don't really know if I'm up to "e" in the series or not - I got started before I thought to check names and by then it was too late). The design should be flight-worthy, though I still need to go in and set some action groups before I launch Bob back towards Minmus. I've also started thinking the time has come to get a communications network up and running...
  3. capi3101

    What did you do in KSP today?

    Naw...just a common sat with whatever sci instruments the contract says to have on the thing. The low-tech ones are the Beep-Beeps. My commsats are White Noise 7s...
  4. capi3101

    What did you do in KSP today?

    Yesterday was a big day in my career save. With an Explore Mun contract to dock two ships in orbit of the Mun, I designed a revised Agena 7a docking target craft and launched the craft to Mun, then followed up with Jeb and Bill in a Gusmobile 7 not-quite-Gemini-capsule-replica craft. The two craft successfully arrived in orbit, affected their rendezvous and docked, fulfilling the contract. I had hoped this would fulfill the remaining Mun contracts and allow me to get on with landings on Minmus, but I was dismayed to find that the next exploration contract was to swap crew between two ships in Munar orbit. To that end, another Gusmobile - this time with Val and scientist Lemgun Kerman aboard - was launched to Mun, the Agena was discarded and crashed into the Munar surface and the two Gusmobiles were docked to one another. Once Lemgun and Bill had swapped places, the contract was complete and I finally got the go-ahead to land Bob on Minmus. Which he did. With gusto. Dampers and Springs. Dampers and Springs. I need to remember to adjust the settings on those lander legs. Every time the ships landed while I was using them, they swayed. About made me seasick... Bob hopped around and hit all nine of the Minmus biomes on his mission, collecting all possible science except gravioli. His last visit was to the Great Flats, after which he returned to Minmus orbit just long enough to make the burn for home. I expect to retrieve him from his mission later today. Meanwhile, scientist Antrey Kerman began a biome hopping science mission at Mun, also in a Fireball 7a science ship like Bob's. You look a little worried there, Antrey... Antrey was able to hit the East Crater, Northern Basin and Polar Crater before fuel concerns forced her to return to orbit. Unfortunately, she only has 250 m/s of fuel remaining and is in a highly inclined orbit over Mun - all calculations suggest she doesn't have enough available fuel aboard her craft to return to Kerbin. To that end, earlier this morning I designed the new and improved Leeroy Jenkins 7a emergency science retreival craft and launched it to LKO; I'll be sending the craft Antrey's way later today. A Boop Boop 7 probe finally reached the target apoapsis yesterday after a twelve day journey for a contract to put it into orbit over Kerbin out past the orbit of Minmus. The probe did a relatively small burn to put itself into final position, fulfilling the contract. I also adjusted the orbit of the Mun Baker probe. With these two contracts done and the fulfillment of a few other contracts I pulled off with all the other shenanigans I was doing, I unlocked enough funding to finally finish upgrading all of the buildings at KSC to maximum. I've also unlocked the first Duna exploration contract, to conduct a flyby and return from the flyby. Like Minmus, I'm more liable to park any craft I send out there in orbit...it just takes too long to get out there for a mere flyby...
  5. capi3101

    What did you do in KSP today?

    Ah. That's quite a different little animal...yeah, you're on your own for that one. As for invoking the Kraken, I wouldn't worry too much about it. I mean, you will invoke the Kraken at one point or another, so knowing that should let you sleep easier about it. If you pull it off, please very much screenies...
  6. capi3101

    What did you do in KSP today?

    I did one of thems once upon a time. Mine was over Mun... 2014...so somewhere in the v0.23 - v0.25 era. Part count on the thing was unnecessarily large.. Start by picking your general design (hub-or-not, piece-of-crap-looking-like-mine-or-not, etc.) early, do the whole thing in segments and set the segments up in the VAB so you can be sure all the docking ports you're going to need to use are going to align with one another. Can't help but recommend RCS Build Aid and Docking Port Alignment Indicator; as I recall, I had neither when I put my station together. IIRC, getting the booms on the hub was a particularly nasty challenge... EDIT: Try to leave your RCS and monoprops on the transfer stages you use to get them into position; they add a lot to your overall part count otherwise. You can still see mine everywhere...
  7. capi3101

    What did you do in KSP today?

    I had a fairly busy day overall yesterday running tourist flights and rescue missions. I started with a Kerbal Tour Bus 7b flight carrying VIP tourist Herlong Kerman on a simple up-and-down flight to LKO, followed by finalizing the position of the Kerbin-Baker probe in high polar Kerbin orbit for contract. Val was launched aboard a Gurney 7a rescue craft to pick up scientist Barley Kerman from a high and inclined orbit over Kerbin; her mission ultimately concluded successfully late in the day. Another two Gurney 7 rescue flights were launched to pick up scientist Phorie Kerman and pilot Newdard Kerman; both flights returned successfully to Kerbin. With both Jeb and Val deployed, pilot Nedbus Kerman flew a Kerbal Tour Bus 7 Light with tourists Burney and Lagerlong to LKO; they all returned safely. Then Jeb arrived to pick up pilot Jesgun Kerman... There's something a bit off about this picture...I can't quite put my finger on it... I don't know which is the bigger mystery - how Jesgun got that way the crap up here, or how he's still alive without a helmet. Those must be some kick-ass goggles. Like, Culture technology or something... Finally, at the tail end of the day I launched scientist Antry Kerman on a mission to gather Munar science aboard a Fireball 7a science lander craft; I have too many kerbal tourists wanting to go visit the Mun to be without any infrastructure built up and all my usual stuff is too dependent on parts I still don't have (like RAPIER engines). I had hoped to wait on all that until after Bob returned from Minmus having picked the place bare, but it's looking like it's not going to happen at this point... Speaking of Minmus, though, scientist Lemgun Kerman arrived successfully over the minty moon towards the end of the day, a full four days ahead of Bob. She was put into orbit long enough to sling her back towards Kerbin, arriving successfully with a crew report and an EVA report from high over Minmus. A chance encounter with Mun on the way back afforded her the opportunity to pick up a high Munar EVA report for a contract; she finally returned safely to Kerbin still half a day before Bob is scheduled to enter Minmus's SOI. The funds she earned from her successful mission allowed me to upgrade R&D and the VAB to maximum, leaving the SPH and Admin buildings left to upgrade. Next up on the exploration front is to dock two craft over Mun; I had planned to launch a pair of Agena 7 docking target craft to Mun to do the job this morning, but the game was being slow (guessing Win10 might've been pulling an update - that, or I got a bad game initialization, which happens occasionally). Hoping to start landing Bob on Minmus today. Knock on wood.
  8. capi3101

    What did you do in KSP today?

    Yesterday was another day of killing time while I wait for Lemgun and Bob to make it out to Minmus. The day started with Jeb and a Kerbal Tour Bus 2 flight to LKO, with tourists Malmund and Calubal Kerman aboard; their flight was uneventful. The rescue of scientist Leing Kerman was next; that mission was also successful and closely followed with another decoupler test at the launchpad. That one was left of the pin and several meters past the green... (Pin = the flag pole out by the Launch Pad. Probably obvious but I figured I'd clarify...). A double-LKO rescue op took place next with the flight of a Gurney 7b rescue ship. The craft launched to pick up scientist Ludson Kerman, then performed a rendezvous to pick up engineer Naford Kerman: Greetings, Naford. How do you feel about being stuck out on a refinery on Mun for the rest of your career? Don't let the screenie fool you - there was a nose cone on the craft when it launched. 'Was' being the operative word there...and its disposal was deliberate. Both Kerbals were successfully rescued, returning to Kerbin about 25 klicks to the east of KSC. My scanning probe arrived in Munar polar orbit, and after it was put into final position, an attempt to scan the surface for ore was made. Unfortunately, the craft had insufficient battery/charging power; the two attempts to survey Mun both halted at about 85% completion. Next time I'll put in more batts. Another probe was launched to polar LKO; the contract specified an HKO, so it was boosted up to its contract apoapsis; final placement should occur later today. Finally, I did a ground survey in the vicinity of KSC 27 using a Scimobile II, with Jeb driving. Cue the theme from Knight Rider (the original one). Maybe cut in a little Dukes of Hazzard occasionally. Only Jeb would cruise over the surface of Kerbin at over 110 mph at night... Jeb wound up hitting five waypoints taking him nearly thirty klicks from the space center. For good measure, he brought back the Scimobile all the way to KSC 09. Only managed to break one headlight. This morning, Jeb launched aboard a Gurney 7a manned rescue ship to go pick up Jesgun Kerman from a high inclined orbit over Kerbin (I have Lemgun and a Jesgun - the better both not be scientists or I'll wind up getting them mixed up all the time). That mission is probably going to be ongoing today, I've got another high inclined Kerbin rescue to affect and an up/down VIP mission in the pipe. Other than that, stuff's pretty much on hold until my scientists reach Minmus...
  9. capi3101

    What did you do in KSP today?

    Was pretty busy in RL over the weekend (as is usual), and didn't wind up with time to play the game. No screenies today, I'm afraid. On Friday, having sorted out some of the issues I was having with the latest version of Procedural Fairings, I launched a Gurney 7b double-rescue ship to Kerbin and picked up Ludson Kerman from orbit, then made a minimal burn to go pick up Naford Kerman; the second rendezvous hasn't happened just yet but I expect that will take place later today. The Kerbin Alpha and Mun Alpha sats (both Boop Boop 7s) had their orbits adjusted for contracts, and the scientist Legman Kerman was launched for Minmus aboard a Gurney 7 in an attempt to perform at least a flyby mission prior to Bob's scheduled arrival. The burn was a success - Legmun will arrive in three days, a full week ahead of Bob - but I'm concerned that the craft will have insufficient delta-V for a return flight; on its present trajectory, it'll escape Kerbin's SOI in ten days. I hate losing good kerbals, even whitesuits. Ended the day with the launch of a polar scanner probe to Mun. It has a goo container too, because contracts. I want to start putting up the infrastructure for further Mun missions. This morning I launched an un-named probe craft to perform a pair of high-atmospheric hauling and parts test missions. Both of those missions were completed successfully, but I made the mistake of jettisoning the craft's heat shield resulting in loss of vehicle. Since the missions were done and I got the booster back (thanks, Stage Recovery), I just went with it. Less profit, I know, but I just didn't feel like doing those parts tests over again...
  10. Those of y'all who are unable to access the stock fairings - the AF-FF-PF fairing is intended to replace all of the stock fairings; this is deliberate behavior, not a bug.
  11. capi3101

    What did you do in KSP today?

    My game-playing time yesterday was rather truncated; my wife surprised me and took me out to lunch, and then I wound up spending much of yesterday evening at the ER with my 2-yr old son, who managed to give himself a nasty little cut over his left eye that ultimately required a stitch. Val returned her Kerbal Tour Bus II 7 craft from LKO safely with tourists Raden, Newested, Johnsby and Criswig: Dark Helmet wanted us to comb the desert, right? Do you think he meant literally? After that, with the green light to do so, Bob was launched on a course towards Minmus aboard a Fireball 7a: Yes, it's an asparagus-staged craft. Get over it. Bob will arrive at Minmus in ten days. I've already considered bypassing the "orbit Minmus" contracts by putting Bob directly into orbit upon arrival - despite the current contract requiring me to return to Kerbin from a flyby of Minmus, it just takes too damn long to get out there to do otherwise. Scientist Lemgun Kerman will probably head out that way later today on a different craft so I can at least advance the Exploration contracts to the point where I can start landings. Meantime, Bob will probably do all the orbital sci stuff. Speaking of Lemgun, I had him rolling around KSC earlier today in the Kerbal Scimobile III: I'd call this a publicity shot if the Scimobile was less of a monstrosity. With all the atmospheric analyses, seismic readings, surface samples and mop-ups of everything else, he managed to rake in about 290 all told from the space center and Shores. It was enough for me to unlock Mainsails and one of the other 160-sci tier techs. Don't remember which. Hoping my RL day today is slightly less eventful.
  12. capi3101

    What did you do in KSP today?

    My money's on Tweakscale, but I'll wait to see what you turn up.
  13. capi3101

    What did you do in KSP today?

    Yesterday began with Jeb returning his Kerbal Tour Bus Light 7 craft from LKO with tourists Phodard and Gregney aboard: Sure, Phodard is all smiles now...bet she won't be when here in a minute when the flames out the window get REALLY intense... Jeb managed to park the ship about ten klicks offshore from KSC. They probably could've all swam that distance, right? After that, Val was launched aboard a Kerbal Tour Bus II 7 craft with tourists Raden, Newsted, Johnsby and Criswig Kerman on a sightseeing mission into Munar orbit; Val got her craft there and started back before the day was out. She'll hit Kerbin's atmo in about another ninety minutes or so. A mission to retrieve pilot Lisbin Kerman from LKO was also successful, the Gurney 7 rescue ship sent to pick her up landing about 26 klicks inland from KSC. By far, though, the most interesting thing that happened yesterday was Bob's historic Mun mission aboard the Flaming Death Trap 7: This was about the time I realized I'd forgotten to turn the suicide burn data on in KER... Kerbal scientists are still working on sticking the giant sword through the planet so that it'll match the flag. Long live the Empire!! I still say that Bob wasted too much gas getting here from the Twin Craters... Ordinarily when I make this run with Bob in the early Career game, I'm happy if he manages to get data from three or four biomes before fuel concerns force him to return home. This trip, he got data from five - Highlands, Twin Craters, Lowlands, Midland and Midland Craters - before heading back to orbit. The exploration contracts after his arrival required me to dock two craft in Kerbin's orbit, which I did with a pair of Agena 7 craft (not replicas). Having then received the go-ahead to begin Minmus exploration (where I really want to go), Bob burned for home and brought back nearly 2500 points of sweet sweet science upon his successful return. He also cleared contracts for orbital Mun and Kerbin sci and ground Mun sci in the process. The plan for today is to get Val's bunch down safe, figure out what's still keeping me from getting the Fireball 7a Minmus sci lander from being able to launch, launch the damn thing with Bob aboard and get the Minmus exploration missions going. I've got two rescue missions in the pipe, a satellite adjustment mission, a new sat mission over Mun (which I'm hoping to be able to put an ore scanner on; it calls for a polar orbit), and a couple of lame-looking / more-difficult-than-it-needs-to-be parts tests to slog through. Hmm. That's not a particularly imaginative chameleon circuit that TARDIS has installed there... Differential diagnosis - Is there a particular part that makes the mass jump like that when you add it to your craft? And what mods do you have installed?
  14. capi3101

    What did you do in KSP today?

    I don't know man - I suggested that to my wife once. I don't remember too much of what happened after that but the docs are confident that I'll still make a full recovery...
  15. capi3101

    What did you do in KSP today?

    Not much of interest happened in my game yesterday. I launched a pair of Boop Boop 7 probes to high Kerbin orbit for contracts; one of them was cashed in while the other won't arrive at its apoapsis - out past Minmus - for another twelve days at least. I had a contract to haul a Juno into flight between 0-2000 meters, so I reluctantly put Jeb into a Bad Idea 1a surveyor plane, got it up to speed and promptly shut the engines off when the contract was fulfilled. I've been having gear trouble with the design lately and I didn't have a lot of runway left at that point; in retrospect, letting Jeb fly the pattern once might not've been a bad idea. That said, he did bring 2/3 of the plane safely to the ground just short of the ocean... Next up was a KerBalloons flight to test the 1.25 meter chutes: Beep...beep...beep...beep......everytime I think of this, I'm hearing Leonard Nimoy's voice. I used to play Civilization 4 quite a bit... Did have to redesign the Kaputnik 7 a little bit when I realized I'd put on the 0.625 meter balloon. Couldn't figure out why the stupid thing didn't want to take off. Once the right size of balloon was in place, the mission was a bit more successful. Jeb then flew another aerial survey halfway across Kerbin using a Bad Idea 2 surveyor plane; his mission was successful, and he even managed to bring the plane back intact for once. After that it was parts testing at the launchpad, specifically a TT-70 radial decoupler: FORE!!! Ah, sliced it! At least it still wound up fairly close to the pin... Finished the day with the rescue of pilot Nedbus Kerman from LKO followed with another heat shield test at the launchpad, and then Jeb went to LKO with tourists Gregney and Phodard Kerman aboard a Kerbal Tour Bus Light 7 craft. Still waiting for Bob to reach Mun; he's about an hour out at this point. Lot of waiting for stuff to get to where it's going right now.