Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Posts posted by Arco123

  1. 7 hours ago, Avera9eJoe said:

    I'm afraid there is not.

    I don't know. I haven't seen this issue before, and you are the only one who has ever had this problem. The only planet with ill-effects is Duna, which usually is a sign of tampering with EVE.

    Maybe try deleting everything and restarting. Or see if a new save/game would help. Maybe it's a config if you made one or some settings you messed around with. 

  2. How I make videos and some notes: 

    Now, as you may guess. I make videos. Some of them are harder than others. Some of the Craft are downloaded from KerbalX. But most of the time I make the Craft myself. (Exuding you guys. I use your Craft for a lot of stuff.) 

    Sometimes I need certain Craft like a combat SSTO or some type of tank. That's why my videos take so long. I have to build those Craft and then use them. 

    I use Davince Resolve 16 for my video work. It just clicks to me even if I'm just a beginner. I speed up my footage a bit so it seems like 60 fps but really is 24 or lower. I also use a bunch of mods to make it look a lot better. If you want to know them I can give you a modpack of all my crazy mods. 

    I switch between KSRVE and AVP for a lot of things. For this it's AVP for ground bases. I include all bases in TGKW. KSRVE has KK-KSRVE which I use for SPUM's base. KSC Extended is ASA's and you use AVP with it. 

    So AVP/KSC Extended - ASA

    And KK-KSRVE - SPUM

    There are a lot of other bases in KSRVE and AVP plus the DLCs. (And Kerbal Konstructs!) 

    The Factions will start in KSRVE on Earth but when we want to see a base or do a shot we go to the respective Visual mod. Then they will find a wormhole to AVP or the Kerbal system with OPM on. That's where AVP will shine. 

    Overall a bunch of new things and you can get this all in one. 

  3. Update 0.2: More Videos!

    ZMvJBOwNjipK1sj3CCHVPePXWODdNE_Bf8l6c5R5z5GPwFqdzLsbMANohWC5HSplWSAAddDeEjw3Ukuxz0bN90mtERH6po3P-RiO6VRxT7VnJ4ykP9-rkHb-BMQU8OjBjNzfTCl5

    I'm been a bit busy but I plan on getting these 5 videos out. I'm still working on everything and it will soon be ready. But this shall be good enough until this virus ends. 

    I'll try to work on the main topic as much as possible. 

    Other Videos: 

    KSRSS(VE) | KSP Visual Mods

    Song: Crossing Mars.

    Length: 3:37+10 for Title+10 For End.

     

    Astronomer's Visual Pack | KSP Visual Mods.

    Song: Making Water

    Length: 2:4010 for Title+10 For End.

     

    3 Trailers | The Great Kerbin War:

    First: Catching Fire | The Great Kerbin War | Trailer 1 

    Song: Apex Arma 3 song

     

    Second: This is Our Legacy | The Great Kerbin War | Trailer 2 

    Song: This is Our Legacy. (Maybe?)

     

     

    Third: UMSA - Prosperity | The Great Kerbin War | Trailer 3 

    Song: Load out (Track 3) - Rainbow Six Siege. (Maybe others)

     

  4. A couple issues. Newtext for the graphic settings appears even when deleting the setting.txt file. The KSRSS High and Med appear after doing it but once you load a game and go back it changes back. 

    Comets do not have at all any trails. Tested a bunch btw. 

    Tree giant bug.

    Mod List:

    Spoiler

    KSP: 1.8.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit
    ClickThroughBlocker - 0.1.9.5
    ToolbarControl - 0.1.9.4
    B9 Animation Modules - 1.6
    B9 Part Switch - 2.13
    CameraTools - 1.13
    Chatterer Extended - 0.6.2
    Chatterer - 0.9.98.2686
    Community Category Kit - 5.0
    Community Resource Pack - 1.3
    CommunityTechTree - 3.4
    DistantObjectEnhancement - 2.0
    EditorExtensionsRedux - 3.4.0.3
    Engine Lighting Relit - 1.6.2.3
    Environmental Visual Enhancements - 1.8.0.2
    FShangarExtender - 3.6
    HyperEdit - 1.5.8
    ImprovedChaseCamera - 1.6.4
    RasterPropMonitor - 0.31.3
    Kerbal Engineer Redux - 1.1.7.1
    Kerbal Joint Reinforcement - 3.5
    KerbalKonstructs - 1.8.1.15
    Kerbin Side Remastered - 1.0.1
    KineTechAnimation - 1.1.1
    Kopernicus - 1.8.1.1
    KSC Extended - 2.2
    KSP-AVC Plugin - 1.4.1.3
    KSPWheel - 0.16.14.33
    ModularFlightIntegrator - 1.2.6
    NearFutureProps - 0.6.2
    PatchManager - 0.0.17.1
    PhysicsRangeExtender - 1.16
    PlanetShine - 0.2.6.3
    Procedural Wings - 0.12.2
    RealPlume - Stock - 3.1
    ReentryParticleEffect - 1.4
    Ship Effects Continued - 1.0.8.4
    TextureReplacer - 4.1
    TimeControl - 2.9.7
    ToadicusToolsContinued - 0.22.4.3
    Tundra Space Center - 2.0.1
    TweakScale Beta - 2.5.0.9
    VesselMover - 1.8
    WASDEditorCameraContinued - 0.7.0.1

     

  5. 10 minutes ago, SpacePixel said:

    Normally I get similar performance even with barely-working on 1.9 Scatterer. However, for some reason the ship causes absolutely massive lag. With all the other featured crafts FPS is ok, but when filming a ship... I don't wanna relive it. 

    I've been doubling down on increasing fps. The next thing I'm doing is changing the AVP I'm using to 4k or 2k to see if that changes anything because when you fly outside of KSC's boundary it gets all laggy when you're flying and changing the layer volume thing as well.

    That is how I did most scenes in my video. I 200% them so they look like 60 or 30 and I get enough contend to go around while looking good. Remember that 24 fps is the norm for movie stuff. 

    Also, how did you do the top to bottom flyby and the first shot? Along with some other info on how. I'm still learning how to use it. 

    Link:

    Spoiler

     

     

  6. 1 hour ago, Dirkidirk said:

    Granted. But you now have none as it was sucked from you.

    I wish that this wish doesn't change anything, like birthday wishes.

    Granted, your wish changes it so birthday wishes change something. 

    I wish for a Big Awesome Extreme 1999 Extra hamburger. 

  7. When I do it I like to do a fast high angle approach so I get maximum time to slow down. This allows me to slow down fast and not waste much fuel to deorbit. Any area works unless its really high of an angle. But when I do that I like to add a lot of drag parts and a few boosters to slow down. 

    Shapes are mostly a tear drop or big rectangle.   

  8. 19 hours ago, Brikoleur said:

    I wasn’t thinking of graphics settings (although other than resolution I don’t know what graphics settings would even be needed, even baseline hardware ought to be capable of running a much better-looking KSP2 than they’ve shown)

    People don't have 2080 ti's. Also we need options for visuals. Somebody wants 30 fps. Some other person wants 60. And another wants 120 fps. Also, some people here have toasters and potatoes. Heck, my computer is on the higher end of this forum and it does bad at this game. If we remove those options we GET more bugs. Don't mess with the visual options at least. 

    @Brikoleur What is your take on the advanced button? Couldn't we just put those features under that and leave them at there default values? So we get the best of both worlds? 

×
×
  • Create New...