Jump to content

miklkit

Members
  • Posts

    450
  • Joined

  • Last visited

Everything posted by miklkit

  1. Yes that is the persistent .sfs file. I have changed a career there, saved, exited, started the game, hired them and it showed them as engineers. Exited and restarted KSP and they revert to scientist. Exit and enter persistent.sfs in "default" and change them again, save and exit, then start KSP and they are back at scientists again.
  2. Thanks, but this does not seem to be compatible with KSP v1.12.
  3. I've thought about that and rejected it. I want to change their careers but have not found any way to do that. One would think that it would be easy to do.
  4. Thanks. I did not know about this feature, but it is not helping me now as I have altered some applicants and hired them, and then they have reverted to their old careers. I want to change them permanently. Just firing them means they will stay in the applicants list cluttering it up.
  5. I have come up with a need for more Engineers. I have lots of Pilots and plenty of Scientists but do not have enough Engineers for the jobs that need them. I have searched and found something about changing them in the save ->default ->persistent.sfs. Tried that and changed some candidates, went into the game and hired them as Engineers, and then went to start training them and found they had reverted to their old careers. What am I doing wrong?
  6. It is all about balance. The craft must be balanced with both full and empty tanks. This MK2 is balanced so that the COM hardly moves at all. You would be wanting to install "fill it up" with CKAN to do this. It is the gas nozzle icon on the bottom. You also might want to watch VAOS on youtube. I learned a lot there.
  7. The order that I am doing my exploration is: 1. Mun 2. Minmus 3. Eve SOI: 1 failure, 1 lucky success, another failure, then 2 successes. That thing is never where it is supposed to be and it sucks to arrive and find only empty space. 4. Ike, then Duna 5. Dres. The Kraken lives there. 6. Jool SOI, Bop and Laythe 7. Moho 5 successes, 2 failures, 1 success. 8. Eeloo So far 3 successes with another en route. Gotta find time for the 2 hour burn time. This is my largest rocket at 4,485 tons at liftoff. I am not sticking to my guns but am recognizing my limitations. I am a lousy pilot who has never learned how to do rendezvous, so am limited to space planes. My last success was using that AN, DN method which MJ did automatically. Still used a lot of fuel. Taking off from Minmus and heading for solar orbit. coming down refueling for the return trip
  8. As I said before gravity assists are for the experts. I am done with Moho now and am working on getting to Eeloo. If I ever go back to Moho it will be to pick up the crew there and bring them home. They are busy doing science now. Hopefully Eeloo will be a little less stressful.
  9. @Vanamonde I have that chart and I need 3-4 times that much fuel. @Hotel26 I have the tute saved but do not have that other link. I am trying to time it so I use less fuel. So far fuel use is very random. @king of nowhere Yes I first go to Minmus and refuel, then go to solar orbit and turn it over to MechJeb. I am a poor pilot and rarely try to do it meself as MJ does it better. I just monitor it and then do corrective burns after it is done. Gravity assists are for the experts.
  10. Gravity assists? Nope. Not at my skill level. I have thought about stopping at Ike ot Dres, but the Jool gravity well is huge.
  11. I'm trying to find out how much DV it takes to get from solar orbit near Kerbin to landing on Eeloo and Moho. Experience so far says it takes me every bit of 8200dv to land on Moho which makes it really dicey at my skill level. I'm hoping that Eeloo will be a bit less demanding.
  12. I was returning from a rover repair contract and the clouds got really bad. Was quite happy to find I had missed the mountains.
  13. Since you quoted me...... :0) I have landed a MK2 on Moho but it looks a little different from yours. The reason it went there was for crew transfer and to deliver some small parts to the Mobile Science lab. As for MK3s, here is one delivering a rover to the MSL on Laythe.
  14. I have a completely different philosophy. LKO means nothing. The minimum is Minmus. Once refueled there, then most places are open. And what takes off from the KSC is what lands, well, back on Kerbin. :0) This is my latest MK2 design. It's main feature is the old style cabin as I have been using the inline cabin for years. Other than that it is typical of MK2s with the ability to carry passengers and some cargo long distances. How do they refuel? Here is a fuel truck refueling a mobile science lab on Bop. They are scattered all over the Kerbol system and are rocket driven. This is a fuel truck lifting off and headed for Moho. Oh, and thank you for that link to the Moho transfer window. I have lots of trouble getting there safely.
  15. Thanks all. I use MK3s a lot as only they have the carrying capacity and range to do anything really useful. I have recently started doing V-wing designs and the look pretty clean. This is a different one on the Mun.
  16. Came up with a pretty good MK3 rover hauler. It just got back from a rover repair contract on the Mun and worked great. Leaving farside crater after repairing the rover. Looking for a smooth place to land. The 2 Whiplash can keep it cruising at over 300m/s.
  17. Yes this game is modded. One save only. It is 1.12.5, the last version. I have no idea what the coordinates are now. That was weeks ago. I completed the contract and have not been back to Bop since. Here is a list of the mods. Currently I am cruising around on the Mun looking for anomalies and the 2 black cubes I've found look like this. The Armstrong Monument, flying saucer, and arches are ok.
  18. Yeah I wrote them down. Went looking for one and have a scanner with both an okto and the avionics hub. It flew over it and the okto did not see it but the avionics hub did. The great thing is that only one question mark showed up. I think that the clusters of question marks were part of a general software conflict with KSP that was only resolved with an all new Win10 install. KSP runs MUCH better now. More testing needed and there are supposedly some things around the South Pole. Oh, guess where it was located?
  19. Huh! I refreshed CKAN and now it is there. Dunno why it did not show up yesterday.
  20. Yeah, that is why I gave up on finding easter eggs. Most of the things on Kerbin remain undiscovered. Like I said I am just starting to look again and hope it will work better now. So far have not found anything new.
  21. I have heard a lot about this mod, but it does not seem to be available on CKAN. How hard is it to install manually for someone who does not know how to do that?
  22. That is what made me stop looking for anomalies. For instance a large cluster appeared just South of the KSC. They covered a large area and even some islands in the area. I spent quite some time looking and all I found was one large crystal. That said I just started looking on the Mun and found 2 question marks close together. Went there and after some searching I found the Armstrong Memorial and a monolith. They were in the general area but not visible without much searching. Will keep looking for more.
  23. I have used kerbnet in orbit, in planes, and on the ground and I kept getting loads of question marks in an area as large as 50X50K large. I have wasted real time weeks searching large areas and finding nothing. I want to try again but do not want to waste time like that again. I no longer have screenies of a dozen or more question marks clustered on the map.
  24. I've been looking for easter eggs off and on for some time and had to give up. Why? Because kerbnet is hopelessly inaccurate. It gives those question marks in clusters and when I go there I find nothing. The best I could find was some large antennas on Kerbin and they were quite some distance from any question marks. Mostly I find nothing after spending real time hours looking in that general area. So, is kerbnet accurate at all?
  25. I was cruising along getting to a rover to repair it when I came across this crack. Had to travel several klicks before I found a place low enough to jump over. I have restarted the game and also verified files with Steam, which found 48 bad files, with no change. Is there a way to repair this? BTW, my rig is KSP2 ready when KSP2 is ready to play.
×
×
  • Create New...