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Everything posted by miklkit
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That one is carrying a rover and needs a LOT more range. It will be redesigned. This one is passengers only and while it looks sleeker it hardly performs any better. And yes I'm running out of crew and need to hire more.
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Installed FAR for some spaceplane performance. Found a FAR icon in the SPH and it brought up charts and stuff. I get that green is good, light green is ok, and red is bad. But I have no idea what all those values mean or what to change. Is there a manual for FAR somewhere?
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Just orbiting Eve is a big enough challenge. Forget going down there. In the meantime I'm trying to learn how to fly bricks.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
miklkit replied to Nertea's topic in KSP1 Mod Releases
Nope, no joy. Still draggy, but it did eventually make orbit. Not enough fuel left to do anything but return. Your patch is in gamedata. Just wondering if it should be in MarkIVSystem --> Patches folder? EDIT: nope. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
miklkit replied to Nertea's topic in KSP1 Mod Releases
Thanks! That appears to have worked. Now to see if that brick can make orbit. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
miklkit replied to Nertea's topic in KSP1 Mod Releases
Was searching for FAR instructions and saw this post. Clicked the link and went to Github. Got stuck, so started a Github account and still nothing. When I say I'm a professional noob I mean it. There is no way I can try this patch. Sorry. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
miklkit replied to Nertea's topic in KSP1 Mod Releases
I really hope Nertea comes back to this and fixes the drag issue. I just got this mod and it is very draggy, but I did manage to get a passenger version into orbit. I dl'ed FAR and it changes everything. Not sure if it is for me. Tried 2 different MK2s first and they both exploded around 1200m/s. Tried a MK2.5 rover carrier and it made it to orbit but then flipped over just before touching down again. Tried a MK4 and it went into the ocean 4 times. There is a steep learning curve there. -
What are some good futuristic mods for KSP1?
miklkit replied to alpine488's topic in KSP1 Mods Discussions
Just went back and looked and it is there. One item had a red flag. While I was clicking around checking things out it turned black. Now I will have to check other mods. The old version is still there too. -
What are some good futuristic mods for KSP1?
miklkit replied to alpine488's topic in KSP1 Mods Discussions
It would be nice if someone could make some of those "beloved" mods compatible with KSP v 1.12.5. For instance FAR is only compatible with V 1.3.99. It is needed for other mods that "might" be compatible. -
Wonder what happen to original KSP after KSP2 failure?
miklkit replied to Pawelk198604's topic in KSP1 Discussion
I hope so. I have started DLing a few mods and they are all old and have issues. Also dependencies on old mods that are not compatible with KSP v1.12.5. -
[1.9.x] Release: Mk2.5 Spaceplane Parts Rebuilt & Expanded
miklkit replied to linuxgurugamer's topic in KSP1 Mod Releases
Just wondering if this mod is still supported? I recently installed it and it seems to be working fine except for one thing. There are no lights. No cockpit lights or landing gear lights. It would be nice if they worked. -
Wonder what happen to original KSP after KSP2 failure?
miklkit replied to Pawelk198604's topic in KSP1 Discussion
Not to change the subject, but I have always gotten to this forum through a link from the Wiki. This morning that link went down. I click on it and nothing happens except a blank screen. I then typed in this forum in the search bar and got here fast. Is this a general issue or is it a personal problem? -
deployed science not transmitting
miklkit replied to miklkit's topic in KSP1 Gameplay Questions and Tutorials
It seems the deployed science tried to send science when no satellite was in range as it has sent 10% instead of 100%. -
Thanks for the reply. I do not think it is mods, but is baked into KSP. Almost all my mods are just visual mods and the gravity Kraken and Kerbnet have been problems for years.
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deployed science not transmitting
miklkit replied to miklkit's topic in KSP1 Gameplay Questions and Tutorials
Really? I deployed the control box first, then the power with an engineer. Then the science with a scientist. Actually I have no set way to deploy stuff and that time I chose the engineer first. Will have to redeploy and see what happens. -
Been messing with mods. This cockpit flies. But this cockpit flies better.
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Instead of Elon Musk (horrible idea) How about Dean Hall?
miklkit replied to RayneCloud's topic in KSP2 Discussion
ZOOOOMMM!!! Right over your head! That is a picture of 57 year old STAINLESS STEEL and chrome. Also, that paint is 57 years old too. In the weather all those decades. Where is the rust? A little surface rust is starting to show on the paint. Not the stainless steel. Teslas are rusting out right now today. Please try to keep up. -
Instead of Elon Musk (horrible idea) How about Dean Hall?
miklkit replied to RayneCloud's topic in KSP2 Discussion
https://imgur.com/I7Le1GL Ahem. This the front end of my unrestored 90% original 1967 Ford F250 pickup. It has a stainless steel grill and headlight nacelles and a chrome steel bumper. This is the industry standard, not the Tesla. Also, this can carry the Cybertruck, but the Cybertruck can not carry this. The loss of profitability of Tesla has been predicted as the government programs to boost EVs are ending and there is now competition in the EV market. -
Instead of Elon Musk (horrible idea) How about Dean Hall?
miklkit replied to RayneCloud's topic in KSP2 Discussion
The Tesla sports car Musk fired into space is a pre Musk Tesla. He bought into the company and then ousted the founders and kicked them out. Lots of lawsuits. The Cybertruck is a disaster. One is not allowed to sell it before one has owned it for at least one year. The penalty is a $50,000 lawsuit. The Cybertruck's price is now in free fall and many companies such as CarMax are refusing to buy them at all. One youtuber just managed to get rid of his by trading it in and hoping he does not get sued. -
I had just upgraded my pc with new motherboard, cpu, and ram so that is in good shape. Upgraded the gpu and then when the specs came out found out it was still below standards. And it is by far the most expensive GPU I ever bought at almost twice as much as the one it replaced. but it plays everything else really well.
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Since KSP2 is dead, I DLed some spaceplane mods and have been doing lots of dumb stuff. This is V1 and it actually worked, sorta. Up to V4 now. Another V1. V3 is better.
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I have been running this install of KSP since V1.18. It is currently in year 932 of V 1.12.5. It runs fine except for some things. First Kerbnet does not work. It gives dozens of false positives and also does not see things you are standing next to. Then there is the Kraken. I want to build colonies but can not as stuff falls apart, flies off the ground, or simply explodes. This seems to be related to gravity as things are fine on Kerbin but Minmus is a no go. Likewise Duna and Ike. Then there is Dres where I had to abandon the base because the Kraken made doing anything at all difficult. So my question is: Is the gravity Kraken bad for everyone or is this a personal problem? Would a reinstall help?
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Been learning how to do gravity assists to get out there better and it seems to work.
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Watched ShadowZone's video and read this thread. The lesson learned is that one cannot build a house on a foundation of sand. It sure was a pretty house, but it has all crumbled into wreckage. At this point it is best to start over with a strong foundation first, or just walk away.