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M443556

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  1. There are 2 very different types of rotors\fans in KSP (and mods). First are like any other engines - just applying force to vessel, and those work fine with TCA. Second ones are actually wings mounted on a motor and require aerodynamic force simulation to work, TCA can't control them because they're not really engines and TCA can't "predict" how their thrust depend on throttle. P.S.: There are also "normal engines" that have a very big lag on how thrust respond to throttle - TCA (and other autopilots afaik) can have some problems driving those.
  2. I use KSTS too, but this mod was like... even easier way to get fuel to stations. But issues I mentioned above greatly reduce "easiness". That's totally understandable. This is just the case there they must be stated. But there's no hurry of course. Off-topic:
  3. I can confirm it functions as intended now, but it have issues that I believe need to be fixed... 1) Delivery time in days is a nonsense. We're in space program where launches are precisely timed to reach desired orbit\target and less-than-second-long orbital burns used. But now we call Davon Industries and lonely voice says: "Your delivery will be there in around 3 days or so. Our pilot should sober up to that time...". 2) As an addition to #1 there must be an option to "warp to delivery". This is the only mod I know that puts on a long timer without such option. 3) ~2.5k LFO per delivery is nothing. Refuelling as little as 100k LFO takes too many turns. And with additional trouble from #1 and #2 I'd better use my own fuel hauler! However, thank you @linuxgurugamer for staying with us and keeping all this mods alive. Your contribution is invaluable!
  4. BDArmory uses it's own subcategory system. Hope it will be supported, printing guns and ammo on site is a must-have!
  5. Does nothing at least in sandbox mode in 1.12.1 Just a fuel tank with a docking port. Looks like it have a dependency not included or mentioned anywhere... Installing "latest" ModuleAnimateGenericEffects v 0.1.2 does not satisfy for dependency. Where do I get V1.1.0 ?
  6. @jediKatana, out of this list I use at least: MechJeb2, Near Future Construction & KSP Recall. Can't say TCA works perfectly with all my mods, strange things happen very often, like NullReff when TCA tries to activate very simple single mode turboprop engine, or uncontrollably gaining altitude on reaching waypoint... But it at least starts and drives vehicles. Also, it seems new version (0.2.0.3) of KSP Recall is out with some "broken sanity checks" fixed.
  7. Starts and works in 1.12.1 along with 100+ other mods (but no BDB). Must be specific BDB problem.
  8. QuickExit 2.2.0.8 - Downloaded from spacedock just now, archive contains version 2.2.0.7 QuickGoTo 1.4.0.9 - Downloaded from spacedock just now, archive contains version 1.4.0.8
  9. Wings make it really complicated... I wonder if wingless pure turbofan VTOL will be more fuel-effective than a wingless ballistic rocket...
  10. Shouldn't ballistic flight be more fuel (and speed) effective in atmospheric environments, than hovering to target? Why do we still use ICBMs, not hover-nukes?
  11. Using slider to control engines in-flight is not that useful IMO. There must be at least some keyboard throttle control there...
  12. Maybe add manoeuvring capabilities to manual mode? At least if I put them in 2 different groups, so TCA can set 2 'manual thrusts' individually...
  13. I have a craft with 4 altitude control engines and 2 that must be used for both turning and horizontal thrust:How do I setup this in TCA? If I set them to manual TCA uses them for hspeed correctly but no turning. if I set them to maneuver - they tend to do nothing at all...
  14. But in my case payload explodes in orbit, where gravity shouldn't be the problem (at east it shouldn't push debris towards payload).
  15. Since I had a very similar problem with spawning heavy objects using Extraplanetary Launchpads, it's quite possible. Wonder if Kerbal Joint Reinforcement mod can fix it by reinforcing vessels... upd: I've tried increasing box-fairing's size a bit and it doesn't work.
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