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LittleBitMore

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  1. (Take two on convincing the community to be nice (take one) because the first one did not work and I’m more stressed about it this time) Ok so, as it seems, I’m not having an easy time motivating myself to stay active on this community. You may be familiar with my first post. The schism is still here, and therefore I still have more stuff to complain about. So, I’m going to make another post, even longer this time, hopefully this time with better formatting and active correction to remove bias. I really just want this whole thing to calm down. the schism As everyone who’s ever poked KSP2 or these forums with a 39-and-a-half-foot-pole has noticed, there’s a big schism in the community between what is basically two parties engaging in passive aggressive discourse on basically every single forum topic in this entire freaking subforum, even on other sections of the greater forums as a whole. The two sides, as I see it, are: On one side, there are people who have trust in the developers, and believe in a future for the development of KSP2. They see patience as a necessity to a good community, despite the fact a full release was expected 3 years ago. They think the devs aren’t bad people, and they deserve trust and patience. The vision they dreamed of for KSP2 is coming, and all they need is to sit tight and encourage the developers. Eventually, one day, the version of KSP2 they get heart palpitations just thinking about will be here. A few (not all!) members of this side deny there is anything wrong with KSP2, and see genuine constructive criticism as bad. On the other side, there are people who have little to no trust in the developer team’s competency. They see the 6 months of little tangible feature development as a sign that KSP2 is dead, dying, or doomed. The devs did an awful job launching, and the game probably won’t survive very long before T2 pulls the plug on funding. They typically provide genuine constructive criticism of the game, usually with tone issues. Often they think the developers overpromised or are otherwise incapable of meeting their promises, and that the dev team is inefficient or slow at development. A few (not all!) members of this side think KSP2 is a cash grab scheme, or think everyone who bought into the game early has been intentionally misled and can’t see reality. Where do I stand? Well, in the past, I’ve been pretty firmly in the first group, and I think I still am to some degree. However, as I step back a bit, I see the development is going really rough. The game is certainly lackluster in comparison to modding its predecessor, and I enjoy and play KSP1 way more right now. The devs are doing all they can to maintain a positive public image, and can’t, because let’s be honest, the launch was really frickityfracking awful. Communication issues, performance scares, and the incredibly buggy nature of the release has huge and long-lasting effects. Player count is not going up. Things are Not Great. But, how I see it, in my personal opinion, the devs still deserve some slack. The devs faced extreme hardships, and they deserve patience. In my opinion, any predatory release tactics are probably T2’s fault (like, honestly, it’s kinda like, their whole identity at this point in the gaming community). KSP2 is objectively not very good right now, but recently the devs have managed to remove a TON of huge and pressing bugs. Performance has freaking skyrocketed, pun intended, and multiple people I know are now capable of running it on their machines. Foundations have been getting put in place for future updates. I have trust in the developers and a good belief that KSP2 will, one day, a year or three down the line, meet its promises, and I will be encouraging and patient. But honestly I’m not here to talk about all that. I’ve got like, a much more pressing problem to talk about. the actual issue of the schism I’m not here to focus and fixate on the squabbles. I hate to participate in them, they make me feel icky. I don’t want to fuel the fire, because it’s an objectively really really big and long-winded fire that I subjectively just want to see the end of. I think my last post contributed to the fire, because more of it than I’d like was centered around “no guys devs actually good”, but I realize standing behind my opinion and tainting the possibility of neutrality of my post probably detracted a lot from it and was in general disagreeable to the side I wasn’t a part of. That’s why I’ve cut down on that, and I’ll be spending the next obscene number of pages focusing on this community. The fact there’s a schism at all is harrowing, is it not? Let’s think about what both sides have in common: we’re all fans of KSP or KSP2. We’re all astrophysics majors, rocket scientists, dorky nerds who like space, armchair engineers, computer scientists, and geeky nerds who play with model rockets in their backyard. We all are disappointed by the state of KSP2. We all looked at the trailer and probably died of heart attack at least three times each. Nobody can say that KSP2 is really superior to KSP1 with mods, in terms of performance, features, playability, stability, support, customizability and in some cases even graphics too. We all have been impacted by the really awful launch. We all participate in the community, regardless of whether we argue or just chat or just lurk, and want to play a fun game. What differences do we have? Well, one side thinks KSP2 will be good and the devs deserve slack, and one side thinks KSP2 won’t be good or that the devs are meanies. Well, when you stack it up like that, it seems kinda silly how we’ve driven a wedge between the two parties who both just wish they could enjoy KSP2 as much as the release trailer promised. We’re all KSP dorks who just wanted a cool sequel like the one in the trailer. We can all agree we don’t have that yet. Is it coming? Depends on who you ask. I think so, but my opinion is not relevant to this part of the post. I’ve stayed off the forums for a while. I’ve lurked a lot, checking the forums basically daily, since my last post. Most of my interactions with the community since then have been posting youtube videos and responding to comments on the original post. I tried to come back and have a good time, but the sense there was this unkillable beast of flame wars and tension writhing in one of the most active categories of this forum is at least a little unsettling. It says a lot about the lack of coherence and unity in the community if people can split themselves for OVER HALF A YEAR over an issue like this. And don’t get me wrong, it’s a huge and stressful issue. But how I see it, this is no excuse for how we (me included) have been treating others on the forum. we are the schism. that's us. Here’s a friendly reminder: Community is everyone. Community is you specifically. Community is also me. Community is also my friend Steve. Community is also the mod & dev teams. Community is every member who reads this page or responds. Community is a Lot of people. In fact, community, as it so happens, is all of us. We did this. Nobody is at not at fault to some degree. We’re to blame. We’re responsible for fixing this, me included, you included, and we’re responsible for being nice to the community (this includes everyone in the community). As a community it is OUR duty and responsibility to not be mean or blind about it. WE are the community. Please take a second to just read over this paragraph and internalize it. This post here is the next chapter of my participation in trying to patch the schism, but no one single dweebus such as myself can do this alone. But seeing the state of these forums doesn’t give me confidence we can recover naturally anyways. We’ve already torn this huge gap in the community, and if we don’t close it, that gap will stay there. If it’s announced tomorrow that funding gets slashed severely, there will still be individuals who claim that the devs will rise from the ashes and miraculously make one of the most ambitious video games in gaming history. If KSP2 miraculously gets an update tomorrow that makes it completely exactly how we all wanted it, colonies and interstellar included, hundreds of handcrafted star systems, there will still be individuals who claim it doesn’t meet standards and bash it on the forums. Not one year ago, the KSP forums community was a freaking amazing place to be. We’d all go screw around with silly mods, make cool videos, share epic screenshots, say “guys won’t KSP2 be so cool when it releases” while ogling at some dev videos, and collaborate together with massive and elaborate community projects, and I would be hard pressed to find a single genuine insult anywhere on the forums, which still had like bajillions of active members. I really miss that community. I want it back, if that’s okay with you guys. I don’t like this place very much right now, and I can’t convince myself to stay active here for very long, because I simply don’t like the vibes that like 40% of the forums radiates and the other 60% is actively trying to ignore or pretend isn't a problem. Multiple people have left the forums before my eyes due to this issue, some even having directly contacted me to talk to me about it, because what I described in my first post is exactly why they left. This is a genuine issue. These forums are not as fun to stay in as they used to be, and the sense of unity and community and fun is severely damaged. This is a genuine concern I genuinely raise about the genuine state and genuine future of these forums. I don’t know how else to emphasize “guys this is a problem, we should fix it together”. If this post hasn’t convinced you “maybe we should be nicer to eachother” then I don’t know what to do, since this is the last thing I can think of to do, unless I wanna write four thousand words next time I make a big post. Which I don’t feel like doing. Please don’t make me have to write another post. I have carpal tunnel. ok, cool, whatever, so what do you propose we do then, dweebus? I genuinely don’t know. My guess is to start along the lines of “be nice” but that’s a lot easier said than done. I’ve seen a lot of mean comments thrown at people. I’ve seen a lot of passive aggressive ickiness from both sides. I’ve seen a lot of people just joke and make fun of other people for having an opinion that is not theirs. I’ve seen people start cursing out eachother or even hurling slurs over something as silly as “should there be this thing in this silly computer program about silly green aliens doing rocketry” or perhaps “why isn’t this thing here in this silly computer program yet”. And, mind you, this is all the stuff I’ve seen AFTER the moderation team filtered out the worst and most rulebreaking attacks. I’m not a mod, so I have absolutely no clue what the worst of the worst looks like. All I know is what I’ve seen can only be the tip of the iceberg. So what I propose is maybe just like, let’s all collectively resist the urge to yell at people who don’t share our opinion. Let’s also collectively resist the urge to yell at people who yell at us. Those usually are conducive to a good community, I would assume. Maybe we can set some collective terms for what we want, such as “constructive criticism is good but let’s be nice about it”, or maybe “let’s all agree KSP2 isn’t perfect yet”, or even perhaps the apparently very controversial and difficult to understand “i don’t like to be called a [insert long string of swear words]”. Those seem like reasonable demands to make of our friends and allies here in the community. But I don’t have a good idea of what we as a community should do. These situations probably have a lot more nuance to them than I can immediately think of, and my solutions aren't easy nor universal. I don't have an objectively untinted view of the situation, and I don't have a bird's eye view like moderators or developers might. I, as a dweebus member of the forums with no qualifications, really do want you all to collaborate and work together to find a way to make things better here. I want people to start thinking of ways to make the community a less toxic and flame-infested place, and I can’t do it alone. I'm not that good with people. Plus, you can’t do it alone either, since you too are just one person. Can we perhaps do this together please? I’d like to think this post is less of “i’m complaining, but loudly, and then some people agreed with me” like last time, and more “call to action to help actually make the community less mean to eachother” or perhaps even “open letter” in style and purpose. Like seriously I really just want me and everyone else to be able to enjoy the community like we did before. I really want us to be a unified, collaborative community again. It really hurts to see people just being like this to eachother. a conclusion i guess Ok, so, to recap: we’re all being mean to eachother, despite the fact we’re pretty similar in the end. This is bad, because being nice to eachother is good. We should all make an effort to be nicer, so that people stop leaving and people start enjoying the forums more. Nobody likes to be insulted, and we are all friends here on the forums. I propose we collaborate to do this, since we can’t really do all this alone. Please help us help eachother, which would include you. Stay tuned next time, for in 4 months I'll write 5k words on this exact same issue!! (this is a joke) (this post is prone to edits for grammar, spelling and tone. it is open to polite constructive criticism. please do not insult me or anyone else in the comments for the love of heck.) TL;DR: please be nice thanks
  2. Not entirely sure if this fits in this subforum, but I wanted to show off my creation: a rover which resembles a JellyCar from the JellyCar series (specifically JellyCar Worlds, the newest and only presently available installment), with afterburners on it.
  3. I have designed the future of ground-based low density transportation, and it is Slanted. (A wacky contraption based loosely off the Great Panjandrum)
  4. granted. you now Know some stuff. you Know now. You've been made Aware. this is not reversible. I wish I was better at communicating
  5. Banned for being too active in the forum games
  6. Haven't really tried it, so I guess the answer is no. The below user thinks I should just use the abbreviation TUBM instead of saying "the below user"
  7. -snip- For a moment, let's step outside the realm of management, time restrictions, money and employee limitations, and performance. In an idealistic world with an idealistic KSP2, completely ignoring all aspects of feasibility, how would you want the Science systems to work? I personally want experiments that take a while to run and get full science, so there's reasons to have orbiters instead of flybies and reasons to have stations instead of temporary manned missions. I would also want scansat type stuff. Remember, this thread isn't about what you expect or what's readily achievable, I just wanna see what everyone thinks is an ideal science system for KSP2 assuming unlimited time and resources.
  8. literally never even heard of it The below user has watched too much educational YouTube recently
  9. On a whim, broke a personal record and walked nearly 3 miles for about an hour to a movie theater, since I was unable to drive. Watched Elemental, and loved it (I don't understand why everyone dislikes it, I thought it was cute)
  10. i'm pretty sure they've already shown us a lot about how the science works, and talked about it a lot?
  11. after returning and reading the replies more closely, I noticed the update was being delayed by 2 days, and some people seem to have a bit of an issue with that. honestly I see no problem with the delay? here's what likely happened (based off of previous experience with game development teams), in rough order: they created a set list of things they wanted to accomplish for the update either they added some big things close to the release date, or one of the things on the list was proving difficult to resolve, and didn't seem like the list would complete in time instead of shipping out an update without one of the things they planned for, they decided to slightly (it's 2 days, guys) delay the update they didn't maliciously and intentionally deceive us, they probably just encountered a hurdle while trying to make the update high quality. i'd like to reiterate that i have no inside knowledge and this is likely only what i can assume happened based off my own experiences and history with dev teams.
  12. A silly little experiment where I try to explore and recreate some core mechanics of Kerbal Space Program to better help me understand Unity, Blender, modeling, programming, and game design. Fun fact: this borrows some code from a Unity forums post made by HarvesteR in 2011 concerning KSP1 about center of mass of an assembly of gameobjects (i'm not publishing this or anything, i feel no shame in code thievery)
  13. I love this update, I like the breakdown of the requirements necessary for the wobbly rockets solution. I'm loving those animations for sample pickup! I'm excited the Science update is getting more focus as of recent, and I'm excited to see what KSP2's science system will be like! I have no clue what I would consider an 'ideal' science system, so it's an interesting development challenge to tackle.
  14. I've got a few questions about the experiences and structure of KSP forum moderation: What is forum moderation to you personally (a job, a chore, a noble service, etc.)? How do you folks organize things with other moderators behind the scenes? What are some difficult choices you guys make as a team? What are some difficult choices you make as an individual moderator? What are some of the most fun and enjoyable activities you do as a moderator? How much time in your day is taken up by moderation?
  15. Everyone's dissatisfied in some way, shape, or form, and there's nothing wrong about anyone's dissatisfaction. I'm dissatisfied as heck too, and I don't play KSP2 much at all except to test a new patch to see if I can finally land on the Mun without my mission going boom, or to goof off with planes. The main bad outcome of the dissatisfaction is, when people take it to an extreme, it eventually turns any discussion of KSP2 into endless flame warring. I'm not a big fan of the current state of KSP2, and I'm all for giving feedback on what's bad with the game and what the community needs to have improved in the game, but I also don't want to yell at the developers and accuse them of random things, nor do the same thing towards anyone defending the dev team. That's a huge theme I tried to emphasize on in my post: negative/constructive feedback is good, harsh and rude feedback is needless and community-splitting. Constructive criticism is vital to the development of an early access game. If nobody goes "hey devs there's a bug here" or "hey devs I really don't like this thing here" or "hey devs can we get an update on the state of this feature here", the game simply cannot improve as fast, and cannot have as good of community interactions and transparency. However, the thing I really want to emphasize, is there is a balance where constructive criticism about the dissatisfying state of the game can be delivered without the whole insulting people or being generally less than nice deal. That kind of shortness, rudeness and accusatoriness (is that a word? I hope it's a word) with the development team, and even with the community members on the other side of the debate (both sides of the debate have been mean to eachother, this isn't just a "this side unequivocally bad, this side irrefutably good" thing) that I see so often is the main thing I disagree with. That's at least my point of view though, and I'm sure other people have other ways of putting things (also ignore any formatting or grammar issues, I'm both on mobile and multitasking)
  16. oh, I didn't know about that feature, thank you for letting me know about it! While I see your point, on a forum dedicated to the Kerbal Space Program community, I doubt you're going to detract many new buyers from KSP2 by moving the category. I feel like everyone who frequents the forums have already made up their decision about when/if they're buying the game. I just thought this organization would make a little more sense to more accurately match how activity is distributed on the forums and to help cool down the whole KSP2 situation
  17. Y1, D126 The Bullet - EEEEEE EEEEEE breaks ground by launching The Bullet, whose mission is officially described as "Crash into something other than Armstrong", something unique for its time. [No image yet] Y1, D127 The Bullet - EEEEEE The Bullet does not end up crashing into anything, instead capturing around and soft-landing on Desmet. Armstrong Explorer 1 - AAA Contrary to its name, the unmanned Armstrong Explorer 1 does not explore Armstrong, but rather explores Buzz, transmitting science from space around it, running out of electricity, and hard landing on Buzz. Eisenstate 4 - AQUA The Eisenstate 4 is a Science Upper designed to attain so much up that it reaches high space around Armstrong. Burner 1 - NSP NSP takes the first leap interplanetary as they launch the Burner 1, a manned Roid Ranger which carried Cicici Kerman to Dord and Garner, let them EVA jetpack to the surface, and brought them back to Armstrong. (Most of the events of this mission were not put on the timeline, but happened after Y1 D127.) Cicici Kerman is left in Armstrong orbit until a safer return method is developed. Y1, D151 The Lithobrake 3 - EEEEEE The Lithobrake 3 is EEEEEE's attempt at manned orbit. This mission was a failure, as orbit was not attained, but luckily Soup McKerb was recovered safely. [No image yet] Y1, D152 Armstrong Explorer 2 - AAA The Armstrong Explorer 2 is the Armstrong Areospace Agency's unmanned Desmet lander, which successfully launched on this day. [No image yet] Y1, D153 Armstrong Explorer 2 - AAA The Armstrong Explorer 2 lands on Desmet successfully, transmitting science from the north. Eisenstate 5 - AQUA AQUA's first robotic satellite, Eisenstate 5, is successfully launched to low Armstrong orbit. It runs out of electricity while transmitting science. [No image yet] Aldrin 4 - NSP Notebook Space Program performs another manned Buzz landing with Raynie Kerman in the Aldrin 4 spacecraft. After some biome hopping, Raynie discovers something terrifying, and flies home. [No image yet] Y1, D176 The Lithobrake 3.5 - EEEEEE The Extraterrestrial Explosives Experimentation Examination and Exploration Enthusiasts launch the The Lithobrake 3.5, a successful manned orbit of Armstrong. Soup McKerb is sent to space, left there for a little bit, and returned safely. Burner 2 - NSP NSP sends a second Roid Ranger, this time with more powerful and efficient engines, to a tour of several roids. The Notebook Space Program's technology is advancing scarily fast. Y1, D177 Alkane 1 - AQUA AQUA sends a kerbal to space to perform some studies and return the experiment data. Ron McGregory is safely returned, as are the sciences. [No images yet] Y1, D178 Armstrong Explorer 3 - AAA The Armstrong Explorer 3 is an unmanned Buzz lander sent to retrieve more science and perform further studies of Armstrong's closest neighbor. [No images yet] Y1, D179 Armstrong Explorer 3 - AAA The Armstrong Explorer 3 successfully (but harshly) lands on Buzz, and transmits science back to Armstrong. Strange things were detected, and a crewed expedition is deemed important for the future understanding of Buzz. Y1, D185 Burner 2 - NSP After flying by several small asteroids (these events were not written down on the sheet), the Burner 2 with Raynie Kerman in stow lands on Lu. Raynie Kerman becomes the first to plant a flag on another planet. Afterwards, she returns to low Armstrong orbit, and is left loitering in orbit with Cicici Kerman until NSP can develop a safe enough return method. That's everything up to Y1, D200. I or another participant will make the next 100 days soon.
  18. Me and some friends have been doing a Planet Jam 2 space race for a little while (with mods like NFT, FFT, EPL, and stuff to make exploration feasible and fun), and we've been having a blast stranding ourselves around the system. The participants are me, @Ultimate Steve ("Steve"), @aziazukra ("Azia"), and a fourth member by the name of C Hizzle who's not on the forums. Here's the forum post for the system: How we play is we set some internal rules for days between launches (because KCT was difficult to work with for us for some reason), set some difficulty rules (for Planet Jam 2 we did double fund rewards because Armstrong scared us), do some missions, write down all the relevant information of important mission events on the spreadsheet, and then organize everything by in-game date to see who's progressing the fastest. It started out as just me and Azia, and we played for a week or so. Eventually we got bored for a few months, and then became obsessed with the space race again later (we both have ADHD). Once we started it back up, this attracted the attention of Steve and C Hizzle (who were in the same discord server as us where we were showing off our cool things). They currently haven't played as far, but their accomplishments are amazing even as early into the race as they are. This mission report will be the saga of all 4 space agencies battling against eachother to dominate the Ilio-Pyri system. The agencies are as follows: In the mission reports below, if you see "[No image yet]", it means one wasn't found in the archives, but eventually someone will screenshot that craft file or stage a redo of some part of the mission in order to make sure there's not many holes in the report. Without further ado, let's get started. WARNING: This entire thread will be spoiler-heavy by default due to the nature of the Planet Jam 2 system, and I will only use spoilers for extremely spoilery parts. If you're interested in the PJ2 system, please play it first. Y1, D1 The Upgrade - EEEEEE The first launch of the race comes from EEEEEE, who launched a Science Upper called "The Upgrade", which went up and grabbed sciences. This was a noticeable upgrade from not going up and not grabbing sciences. Eisenstate 1 - AQUA AQUA launches the same day with a similar upgoing craft, the Eisenstate 1, which collected sciences as well. Test Vehicle Alpha - AAA AAA starts their career crewed, and their first launch is not a launch at all, but rather, a pad test, where Carmack Kerman sits inside a capsule to make sure all systems are operational and all preparations are made before actually risking lives in the name of science. [No image yet] GooSat 1 - NSP NSP, like the overachievers they are, sent an intern to walk outside and do some science before their first launch, allowing them to achieve orbit on their first launch with the GooSat 1, which reportedly barely made it to orbit. Y1, D26 (the launch dates, for the time being, are spread out by 25 days) The Upgraded Upgrade - EEEEEE EEEEEE launches The Upgraded Upgrade, which was nearly identical to the Upgrade, if not for the upgraded science equipment. Eisenstate 2 - AQUA AQUA attempts to launch a satellite, the Eisenstate 2, and fails. It didn't quite have the dV required to get to orbit. It did take some nice pictures though. Test Vehicle Alpha - AAA Carmack Kerman becomes the first kerbal to fly in a rocket after AAA sends him to the upper atmosphere and back. Carmack returned safely. GooSat 2 - NSP A similar mission to the GooSat 1, but with added Science Jr's. There was a secondary goal to land back on Armstrong, but this failed. [No image yet] Y1, D51 The Lithobrake Micro - EEEEEE EEEEEE launches the Lithobrake Micro-- a manned Science Upper with the brave pilot Soup McKerb. She's returned safely, and much science is acquired. Y1, D52 (I don't know why everyone else waited a day) Alkane 1 - AQUA AQUA launches the Alkane 1, a similar mission to the Lithobrake Micro or Test Vehicle Alpha, launches Ron McGregory into the stratosphere, and safely splashes him down afterwards. The chutes were not deployed prematurely. That was intentional. Totally. Test Vehicle Beta - AAA AAA launches the Test Vehicle Beta, a more advanced Science Upper which left the atmosphere with Carmack Kerman, who was returned safely. Aldrin 1 - NSP Notebook Space Program tries something dangerous and controversial. Ci Kerman is strapped to a pile of boosters and sent on a one-way trip to the surface of Buzz, with no active return plans in place. Y1, D53 Aldrin 1 - NSP Ci Kerman lands on Buzz, which will be his home and his home only for the forseeable future. Y1, D75 Aldrin 2a - NSP Ci Kerman rejoices as a rescue ship meets up with him in the space around Buzz, ending his 24 day isolation in space. Y1, D76 (the launch times are all approximated, expect more of this) Pilbontum Spench - EEEEEE Pilbontum Spench is the first satellite with a genuine robotic probe core. It procedurally generated a lovely name for itself. Y1, D77 Test Vehicle Beta - AAA An upgraded version of the previous Test Vehicle Beta. This version includes more science, and a different victim: Calgas Kerman. [No image yet] Y1, D92 (i timewarped too far) Eisenstate 3 - AQUA The Eisenstate 3 is AQUA's attempt at a robotic computer-controlled satellite. It successfully orbited, with some minor (read: incredibly distracting) graphics glitches. Y1, D101 The Lithobrake 2 - EEEEEE While intended to be a crewed Armstrong orbiter, EEEEEE's the The Lithobrake 2's dV requirements were not met, and the orbiter failed. Soup McKerb was successfully returned alive though. [No image yet] Aldrin 3 - NSP Notebook Space Program designs a two-way Desmet lander, and launches and lands it on Desmet with the brave and talented pilot King Kool Aid Kerman. Y1, D102 Science Hopper - AAA AAA's The Science Hopper was a small Science Upper designed to travel to the ocean and return science. This is also noteworthily the first mission with two Kerbals on board: Carmack Kerman and Calgas Kerman. Alkane 2 - AQUA The Absolutely Queer Union of Astrophysicists sends their first kerbal to space: Beverly von Remigen is sent past the Kerman line of Armstrong and returned safely. [No image yet] That's it for now! I'll add more posts later addressing the next several days, but right now it's 1:30AM and I'm tired. As of right now, Steve (NSP) has played up to Y1 D292, C Hizzle (AAA) has played up to Y1 D331, I (AQUA) have played up to Y2 D424, and Azia (EEEEEE) has played up to Y5 D214.
  19. I've been a forum member since 2019, but I've spent some time away from the forums recently for some reason or other, but I want to return, and I figured I'd give a more updated introduction now that I've found more about myself. A few things have changed since I stopped visiting the forums. Thanks to a little video game you may have heard of, I'm majoring in aerospace engineering. If all goes well, I'll be formally studying aerospace engineering in Norway in a few years. I've visited both JPL and the Kennedy Space Center, and the JPL visit was part of an aerospace project where me and a team of ragtag teens worked together to design a hypothetical manned Mars mission and present it. This experience was absolutely amazing and was a significant driving force towards my education in aerospace. Since my absence, I've upgraded my KSP skills, and I've landed on Tylo (whereas previously the most difficult thing I've landed on was Ike). I've also been practicing a lot with planes and shuttles, which hasn't been a significant interest of mine back then. I've been professionally diagnosed with autism, so please be patient with me if I'm not good at communicating, take a while to respond to something, or misunderstand something and need clarification. (and also please don't be mean to me about it) I plan to mostly frequent the KSP1 subforums.
  20. Ok, let's be honest here, not many people actually play KSP2 right now. As I've seen it used, the KSP2 subforums are solely used for keeping up to date with the devs, and for bickering over the future of KSP2. A comparatively sparse amount of mission reports and challenges and craft sharing and mod discussion are going on in KSP2 compared to KSP1. My suggestion is to move the KSP1 subforums physically above the KSP2 subforums like they used to be before the launch of KSP2. This has probably been suggested before, but I haven't found it yet (please let me know if it's been suggested and denied before). This doesn't have to be permanent, maybe just until the arguing simmers down, or until KSP2 gets a few more major updates. This may seem like a minor change, but it will at least for me work to attract me more to the KSP1 subforums, so that my first thing I do when checking the forums is to see what cool stuff is happening in the KSP1 community, instead of read the endless arguing happening in the KSP2 subforums.
  21. correct! I think I forgot to specify I read this sentiment only a few times, that's my bad, sorry The attacking and harassing is what I was mentioning to be the community-threatening bit. I completely agree with you here, and I like the way you've phrased it. this is the most confused i've been all day (what exactly did i do to deserve this title? what exactly does this title mean? i may never know!), but thanks for the compliment!
  22. Wow, okay, this post got a LOT more attention than I was expecting. Honestly I wrote this while sleep deprived and fully expected this to get ignored, but apparently I was wrong. Thanks for all the cool responses, and I'll try to reply to some of them here. [insert break here where i stopped writing my reply to look closely at the responses] actually, after going back and reading the replies, i don't know if i have the mental capacity for this, and i don't want to contribute to the bickering. The point of my post wasn't to say "you guys are being bad, stop it, but you guys are good", it was more "this is how i see things and also our flamey bickering from either side should probably stop soon for pete's sake", but it probably wasn't interpreted this way. (That might be my fault, I have a communication disorder, and also, I was sleep deprived.) If you want me to go defend my views or whatever, you can directly ask me to do that, but I refuse to spontaneously do that because I specifically don't want to fan the flames (and, in the state the forums are in right now, saying "here's my opinion" or "here's a defense of my opinion" is inevitably fanning the flames, and this applies to both sides of the argument here) The topic of this post was supposed to be about hopefully sharing my perspective, sharing my reasoning, advocating for a little more patience towards the developers so we can decide whether it's an absolute failure later; then, separately and more importantly, addressing this huge schism that KSP2 has driven into the community and hopefully provide a forum post where we can discuss in the replies civilly (specifically, without accusing the other side of "deriving enjoyment from poking others", or accusing the other side of being unable to comprehend reality and then promptly denying you're being toxic about it. both sides are at fault here.) How I see it is the only way to cool down the forums fast is to stop perceiving the discussion on the response of KSP2 as a war zone. The 'other side' is not your sworn enemy. The 'other side' is not irrational or oblivious. The 'other side' is not just trying to get a rise out of you. At the end of the day, we're all passionate space nerds and gamers who wanted an exciting and fulfilling installment to the series. Nobody is fully satisfied with the current state of KSP2, and I understand this is causing some unrest and agitation. But, I mean. Come on, guys. Let's please cool down so we all can enjoy the forums in the same way we did a few years ago.
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