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LittleBitMore

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Everything posted by LittleBitMore

  1. Not entirely sure if this fits in this subforum, but I wanted to show off my creation: a rover which resembles a JellyCar from the JellyCar series (specifically JellyCar Worlds, the newest and only presently available installment), with afterburners on it.
  2. I have designed the future of ground-based low density transportation, and it is Slanted. (A wacky contraption based loosely off the Great Panjandrum)
  3. granted. you now Know some stuff. you Know now. You've been made Aware. this is not reversible. I wish I was better at communicating
  4. Banned for being too active in the forum games
  5. Haven't really tried it, so I guess the answer is no. The below user thinks I should just use the abbreviation TUBM instead of saying "the below user"
  6. -snip- For a moment, let's step outside the realm of management, time restrictions, money and employee limitations, and performance. In an idealistic world with an idealistic KSP2, completely ignoring all aspects of feasibility, how would you want the Science systems to work? I personally want experiments that take a while to run and get full science, so there's reasons to have orbiters instead of flybies and reasons to have stations instead of temporary manned missions. I would also want scansat type stuff. Remember, this thread isn't about what you expect or what's readily achievable, I just wanna see what everyone thinks is an ideal science system for KSP2 assuming unlimited time and resources.
  7. literally never even heard of it The below user has watched too much educational YouTube recently
  8. On a whim, broke a personal record and walked nearly 3 miles for about an hour to a movie theater, since I was unable to drive. Watched Elemental, and loved it (I don't understand why everyone dislikes it, I thought it was cute)
  9. i'm pretty sure they've already shown us a lot about how the science works, and talked about it a lot?
  10. after returning and reading the replies more closely, I noticed the update was being delayed by 2 days, and some people seem to have a bit of an issue with that. honestly I see no problem with the delay? here's what likely happened (based off of previous experience with game development teams), in rough order: they created a set list of things they wanted to accomplish for the update either they added some big things close to the release date, or one of the things on the list was proving difficult to resolve, and didn't seem like the list would complete in time instead of shipping out an update without one of the things they planned for, they decided to slightly (it's 2 days, guys) delay the update they didn't maliciously and intentionally deceive us, they probably just encountered a hurdle while trying to make the update high quality. i'd like to reiterate that i have no inside knowledge and this is likely only what i can assume happened based off my own experiences and history with dev teams.
  11. A silly little experiment where I try to explore and recreate some core mechanics of Kerbal Space Program to better help me understand Unity, Blender, modeling, programming, and game design. Fun fact: this borrows some code from a Unity forums post made by HarvesteR in 2011 concerning KSP1 about center of mass of an assembly of gameobjects (i'm not publishing this or anything, i feel no shame in code thievery)
  12. I love this update, I like the breakdown of the requirements necessary for the wobbly rockets solution. I'm loving those animations for sample pickup! I'm excited the Science update is getting more focus as of recent, and I'm excited to see what KSP2's science system will be like! I have no clue what I would consider an 'ideal' science system, so it's an interesting development challenge to tackle.
  13. I've got a few questions about the experiences and structure of KSP forum moderation: What is forum moderation to you personally (a job, a chore, a noble service, etc.)? How do you folks organize things with other moderators behind the scenes? What are some difficult choices you guys make as a team? What are some difficult choices you make as an individual moderator? What are some of the most fun and enjoyable activities you do as a moderator? How much time in your day is taken up by moderation?
  14. Everyone's dissatisfied in some way, shape, or form, and there's nothing wrong about anyone's dissatisfaction. I'm dissatisfied as heck too, and I don't play KSP2 much at all except to test a new patch to see if I can finally land on the Mun without my mission going boom, or to goof off with planes. The main bad outcome of the dissatisfaction is, when people take it to an extreme, it eventually turns any discussion of KSP2 into endless flame warring. I'm not a big fan of the current state of KSP2, and I'm all for giving feedback on what's bad with the game and what the community needs to have improved in the game, but I also don't want to yell at the developers and accuse them of random things, nor do the same thing towards anyone defending the dev team. That's a huge theme I tried to emphasize on in my post: negative/constructive feedback is good, harsh and rude feedback is needless and community-splitting. Constructive criticism is vital to the development of an early access game. If nobody goes "hey devs there's a bug here" or "hey devs I really don't like this thing here" or "hey devs can we get an update on the state of this feature here", the game simply cannot improve as fast, and cannot have as good of community interactions and transparency. However, the thing I really want to emphasize, is there is a balance where constructive criticism about the dissatisfying state of the game can be delivered without the whole insulting people or being generally less than nice deal. That kind of shortness, rudeness and accusatoriness (is that a word? I hope it's a word) with the development team, and even with the community members on the other side of the debate (both sides of the debate have been mean to eachother, this isn't just a "this side unequivocally bad, this side irrefutably good" thing) that I see so often is the main thing I disagree with. That's at least my point of view though, and I'm sure other people have other ways of putting things (also ignore any formatting or grammar issues, I'm both on mobile and multitasking)
  15. oh, I didn't know about that feature, thank you for letting me know about it! While I see your point, on a forum dedicated to the Kerbal Space Program community, I doubt you're going to detract many new buyers from KSP2 by moving the category. I feel like everyone who frequents the forums have already made up their decision about when/if they're buying the game. I just thought this organization would make a little more sense to more accurately match how activity is distributed on the forums and to help cool down the whole KSP2 situation
  16. Y1, D126 The Bullet - EEEEEE EEEEEE breaks ground by launching The Bullet, whose mission is officially described as "Crash into something other than Armstrong", something unique for its time. [No image yet] Y1, D127 The Bullet - EEEEEE The Bullet does not end up crashing into anything, instead capturing around and soft-landing on Desmet. Armstrong Explorer 1 - AAA Contrary to its name, the unmanned Armstrong Explorer 1 does not explore Armstrong, but rather explores Buzz, transmitting science from space around it, running out of electricity, and hard landing on Buzz. Eisenstate 4 - AQUA The Eisenstate 4 is a Science Upper designed to attain so much up that it reaches high space around Armstrong. Burner 1 - NSP NSP takes the first leap interplanetary as they launch the Burner 1, a manned Roid Ranger which carried Cicici Kerman to Dord and Garner, let them EVA jetpack to the surface, and brought them back to Armstrong. (Most of the events of this mission were not put on the timeline, but happened after Y1 D127.) Cicici Kerman is left in Armstrong orbit until a safer return method is developed. Y1, D151 The Lithobrake 3 - EEEEEE The Lithobrake 3 is EEEEEE's attempt at manned orbit. This mission was a failure, as orbit was not attained, but luckily Soup McKerb was recovered safely. [No image yet] Y1, D152 Armstrong Explorer 2 - AAA The Armstrong Explorer 2 is the Armstrong Areospace Agency's unmanned Desmet lander, which successfully launched on this day. [No image yet] Y1, D153 Armstrong Explorer 2 - AAA The Armstrong Explorer 2 lands on Desmet successfully, transmitting science from the north. Eisenstate 5 - AQUA AQUA's first robotic satellite, Eisenstate 5, is successfully launched to low Armstrong orbit. It runs out of electricity while transmitting science. [No image yet] Aldrin 4 - NSP Notebook Space Program performs another manned Buzz landing with Raynie Kerman in the Aldrin 4 spacecraft. After some biome hopping, Raynie discovers something terrifying, and flies home. [No image yet] Y1, D176 The Lithobrake 3.5 - EEEEEE The Extraterrestrial Explosives Experimentation Examination and Exploration Enthusiasts launch the The Lithobrake 3.5, a successful manned orbit of Armstrong. Soup McKerb is sent to space, left there for a little bit, and returned safely. Burner 2 - NSP NSP sends a second Roid Ranger, this time with more powerful and efficient engines, to a tour of several roids. The Notebook Space Program's technology is advancing scarily fast. Y1, D177 Alkane 1 - AQUA AQUA sends a kerbal to space to perform some studies and return the experiment data. Ron McGregory is safely returned, as are the sciences. [No images yet] Y1, D178 Armstrong Explorer 3 - AAA The Armstrong Explorer 3 is an unmanned Buzz lander sent to retrieve more science and perform further studies of Armstrong's closest neighbor. [No images yet] Y1, D179 Armstrong Explorer 3 - AAA The Armstrong Explorer 3 successfully (but harshly) lands on Buzz, and transmits science back to Armstrong. Strange things were detected, and a crewed expedition is deemed important for the future understanding of Buzz. Y1, D185 Burner 2 - NSP After flying by several small asteroids (these events were not written down on the sheet), the Burner 2 with Raynie Kerman in stow lands on Lu. Raynie Kerman becomes the first to plant a flag on another planet. Afterwards, she returns to low Armstrong orbit, and is left loitering in orbit with Cicici Kerman until NSP can develop a safe enough return method. That's everything up to Y1, D200. I or another participant will make the next 100 days soon.
  17. Me and some friends have been doing a Planet Jam 2 space race for a little while (with mods like NFT, FFT, EPL, and stuff to make exploration feasible and fun), and we've been having a blast stranding ourselves around the system. The participants are me, @Ultimate Steve ("Steve"), @aziazukra ("Azia"), and a fourth member by the name of C Hizzle who's not on the forums. Here's the forum post for the system: How we play is we set some internal rules for days between launches (because KCT was difficult to work with for us for some reason), set some difficulty rules (for Planet Jam 2 we did double fund rewards because Armstrong scared us), do some missions, write down all the relevant information of important mission events on the spreadsheet, and then organize everything by in-game date to see who's progressing the fastest. It started out as just me and Azia, and we played for a week or so. Eventually we got bored for a few months, and then became obsessed with the space race again later (we both have ADHD). Once we started it back up, this attracted the attention of Steve and C Hizzle (who were in the same discord server as us where we were showing off our cool things). They currently haven't played as far, but their accomplishments are amazing even as early into the race as they are. This mission report will be the saga of all 4 space agencies battling against eachother to dominate the Ilio-Pyri system. The agencies are as follows: In the mission reports below, if you see "[No image yet]", it means one wasn't found in the archives, but eventually someone will screenshot that craft file or stage a redo of some part of the mission in order to make sure there's not many holes in the report. Without further ado, let's get started. WARNING: This entire thread will be spoiler-heavy by default due to the nature of the Planet Jam 2 system, and I will only use spoilers for extremely spoilery parts. If you're interested in the PJ2 system, please play it first. Y1, D1 The Upgrade - EEEEEE The first launch of the race comes from EEEEEE, who launched a Science Upper called "The Upgrade", which went up and grabbed sciences. This was a noticeable upgrade from not going up and not grabbing sciences. Eisenstate 1 - AQUA AQUA launches the same day with a similar upgoing craft, the Eisenstate 1, which collected sciences as well. Test Vehicle Alpha - AAA AAA starts their career crewed, and their first launch is not a launch at all, but rather, a pad test, where Carmack Kerman sits inside a capsule to make sure all systems are operational and all preparations are made before actually risking lives in the name of science. [No image yet] GooSat 1 - NSP NSP, like the overachievers they are, sent an intern to walk outside and do some science before their first launch, allowing them to achieve orbit on their first launch with the GooSat 1, which reportedly barely made it to orbit. Y1, D26 (the launch dates, for the time being, are spread out by 25 days) The Upgraded Upgrade - EEEEEE EEEEEE launches The Upgraded Upgrade, which was nearly identical to the Upgrade, if not for the upgraded science equipment. Eisenstate 2 - AQUA AQUA attempts to launch a satellite, the Eisenstate 2, and fails. It didn't quite have the dV required to get to orbit. It did take some nice pictures though. Test Vehicle Alpha - AAA Carmack Kerman becomes the first kerbal to fly in a rocket after AAA sends him to the upper atmosphere and back. Carmack returned safely. GooSat 2 - NSP A similar mission to the GooSat 1, but with added Science Jr's. There was a secondary goal to land back on Armstrong, but this failed. [No image yet] Y1, D51 The Lithobrake Micro - EEEEEE EEEEEE launches the Lithobrake Micro-- a manned Science Upper with the brave pilot Soup McKerb. She's returned safely, and much science is acquired. Y1, D52 (I don't know why everyone else waited a day) Alkane 1 - AQUA AQUA launches the Alkane 1, a similar mission to the Lithobrake Micro or Test Vehicle Alpha, launches Ron McGregory into the stratosphere, and safely splashes him down afterwards. The chutes were not deployed prematurely. That was intentional. Totally. Test Vehicle Beta - AAA AAA launches the Test Vehicle Beta, a more advanced Science Upper which left the atmosphere with Carmack Kerman, who was returned safely. Aldrin 1 - NSP Notebook Space Program tries something dangerous and controversial. Ci Kerman is strapped to a pile of boosters and sent on a one-way trip to the surface of Buzz, with no active return plans in place. Y1, D53 Aldrin 1 - NSP Ci Kerman lands on Buzz, which will be his home and his home only for the forseeable future. Y1, D75 Aldrin 2a - NSP Ci Kerman rejoices as a rescue ship meets up with him in the space around Buzz, ending his 24 day isolation in space. Y1, D76 (the launch times are all approximated, expect more of this) Pilbontum Spench - EEEEEE Pilbontum Spench is the first satellite with a genuine robotic probe core. It procedurally generated a lovely name for itself. Y1, D77 Test Vehicle Beta - AAA An upgraded version of the previous Test Vehicle Beta. This version includes more science, and a different victim: Calgas Kerman. [No image yet] Y1, D92 (i timewarped too far) Eisenstate 3 - AQUA The Eisenstate 3 is AQUA's attempt at a robotic computer-controlled satellite. It successfully orbited, with some minor (read: incredibly distracting) graphics glitches. Y1, D101 The Lithobrake 2 - EEEEEE While intended to be a crewed Armstrong orbiter, EEEEEE's the The Lithobrake 2's dV requirements were not met, and the orbiter failed. Soup McKerb was successfully returned alive though. [No image yet] Aldrin 3 - NSP Notebook Space Program designs a two-way Desmet lander, and launches and lands it on Desmet with the brave and talented pilot King Kool Aid Kerman. Y1, D102 Science Hopper - AAA AAA's The Science Hopper was a small Science Upper designed to travel to the ocean and return science. This is also noteworthily the first mission with two Kerbals on board: Carmack Kerman and Calgas Kerman. Alkane 2 - AQUA The Absolutely Queer Union of Astrophysicists sends their first kerbal to space: Beverly von Remigen is sent past the Kerman line of Armstrong and returned safely. [No image yet] That's it for now! I'll add more posts later addressing the next several days, but right now it's 1:30AM and I'm tired. As of right now, Steve (NSP) has played up to Y1 D292, C Hizzle (AAA) has played up to Y1 D331, I (AQUA) have played up to Y2 D424, and Azia (EEEEEE) has played up to Y5 D214.
  18. I've been a forum member since 2019, but I've spent some time away from the forums recently for some reason or other, but I want to return, and I figured I'd give a more updated introduction now that I've found more about myself. A few things have changed since I stopped visiting the forums. Thanks to a little video game you may have heard of, I'm majoring in aerospace engineering. If all goes well, I'll be formally studying aerospace engineering in Norway in a few years. I've visited both JPL and the Kennedy Space Center, and the JPL visit was part of an aerospace project where me and a team of ragtag teens worked together to design a hypothetical manned Mars mission and present it. This experience was absolutely amazing and was a significant driving force towards my education in aerospace. Since my absence, I've upgraded my KSP skills, and I've landed on Tylo (whereas previously the most difficult thing I've landed on was Ike). I've also been practicing a lot with planes and shuttles, which hasn't been a significant interest of mine back then. I've been professionally diagnosed with autism, so please be patient with me if I'm not good at communicating, take a while to respond to something, or misunderstand something and need clarification. (and also please don't be mean to me about it) I plan to mostly frequent the KSP1 subforums.
  19. Ok, let's be honest here, not many people actually play KSP2 right now. As I've seen it used, the KSP2 subforums are solely used for keeping up to date with the devs, and for bickering over the future of KSP2. A comparatively sparse amount of mission reports and challenges and craft sharing and mod discussion are going on in KSP2 compared to KSP1. My suggestion is to move the KSP1 subforums physically above the KSP2 subforums like they used to be before the launch of KSP2. This has probably been suggested before, but I haven't found it yet (please let me know if it's been suggested and denied before). This doesn't have to be permanent, maybe just until the arguing simmers down, or until KSP2 gets a few more major updates. This may seem like a minor change, but it will at least for me work to attract me more to the KSP1 subforums, so that my first thing I do when checking the forums is to see what cool stuff is happening in the KSP1 community, instead of read the endless arguing happening in the KSP2 subforums.
  20. correct! I think I forgot to specify I read this sentiment only a few times, that's my bad, sorry The attacking and harassing is what I was mentioning to be the community-threatening bit. I completely agree with you here, and I like the way you've phrased it. this is the most confused i've been all day (what exactly did i do to deserve this title? what exactly does this title mean? i may never know!), but thanks for the compliment!
  21. Wow, okay, this post got a LOT more attention than I was expecting. Honestly I wrote this while sleep deprived and fully expected this to get ignored, but apparently I was wrong. Thanks for all the cool responses, and I'll try to reply to some of them here. [insert break here where i stopped writing my reply to look closely at the responses] actually, after going back and reading the replies, i don't know if i have the mental capacity for this, and i don't want to contribute to the bickering. The point of my post wasn't to say "you guys are being bad, stop it, but you guys are good", it was more "this is how i see things and also our flamey bickering from either side should probably stop soon for pete's sake", but it probably wasn't interpreted this way. (That might be my fault, I have a communication disorder, and also, I was sleep deprived.) If you want me to go defend my views or whatever, you can directly ask me to do that, but I refuse to spontaneously do that because I specifically don't want to fan the flames (and, in the state the forums are in right now, saying "here's my opinion" or "here's a defense of my opinion" is inevitably fanning the flames, and this applies to both sides of the argument here) The topic of this post was supposed to be about hopefully sharing my perspective, sharing my reasoning, advocating for a little more patience towards the developers so we can decide whether it's an absolute failure later; then, separately and more importantly, addressing this huge schism that KSP2 has driven into the community and hopefully provide a forum post where we can discuss in the replies civilly (specifically, without accusing the other side of "deriving enjoyment from poking others", or accusing the other side of being unable to comprehend reality and then promptly denying you're being toxic about it. both sides are at fault here.) How I see it is the only way to cool down the forums fast is to stop perceiving the discussion on the response of KSP2 as a war zone. The 'other side' is not your sworn enemy. The 'other side' is not irrational or oblivious. The 'other side' is not just trying to get a rise out of you. At the end of the day, we're all passionate space nerds and gamers who wanted an exciting and fulfilling installment to the series. Nobody is fully satisfied with the current state of KSP2, and I understand this is causing some unrest and agitation. But, I mean. Come on, guys. Let's please cool down so we all can enjoy the forums in the same way we did a few years ago.
  22. (Not directly related to KSP2, but rather, the community's reaction to it.) I haven't been active on the forum recently, and I wanted to talk about some cool stuff I was doing in the (absolutely amazing) Planet Jam 2 pack for KSP1. I browse a little in the KSP2 forums just to see what's going on, and I'm gonna be real: thinly veiled tension or outright hostility seems to be the norm in the KSP2 subforums, and this has on occasion leaked over to the KSP1 or offtopic subforums too. Look, I get it, I really do, KSP2 simply is very much not what it was announced to be all the way back in 2019. There's a ton of missing features on the early access alpha launch, which notably arrived 3 years after it was originally scheduled to release. Most computers can't manage 30fps right now. I myself, since the launch of KSP2, have been completely unable to even go to the Mun and back without some mission ending bug destroying the craft, squiggling my orbits, disintegrating my kerbals, or so many other tiny and silly things that somehow break a mission (for example, just last week, after planting a flag on the Mun, I simply was not allowed to board back into the craft). All of my recent forum topics are me complaining about KSP2 bugs. I too was a bit disappointed after paying $50 and not getting a stable experience that was reliably enjoyable. I too was real annoyed at the several missing parts and features that you can just find in stock KSP1. I do not play KSP2 regularly. However. I feel like a schism is being driven in the KSP community about the state of KSP2 due to the incomplete state of the game. Tensions are rising specifically because some users feel cheated or scammed out of their $50 which they could've used for better things. This tension wasn't there before KSP2 (obviously), and as a forum user who hasn't done a whole lot here since KSP2's release, the contrast between the lovely, unified, and supportive community of old KSP1 (i say "old" relatively, I joined in like 2019), and the tense, warring community of modern day KSP2. This community doesn't feel the same anymore. A lot of people blame the developers, which I think is definitely a little out of place. The developers have gone through some serious hardships (Take Two pulling the contract from Star Theory and causing internal stresses, as well as severe stresses from COVID, both happening at nearly the same time), and are still working hard. There's evidence in the game files and code that long-term future features, such as interstellar travel or colonies, are definitely being actively worked on. The developers have seemed like genuinely nice people over the forums and over live interviews and stuff like that, and they admit the shortcomings of the game and are actively trying to improve the state of things, so I don't think they're being superficial with their interactions with the community. (To me, their interactions seem more like they're going "ah heck, this early access release isn't going great." than "I'm going to maliciously convince every player to like the game even though it isn't good.") Ultimately, the choice to release KSP2 in early access in this kind of state, with these kinds of specs, with those kinds of missing features, was inevitably going to be controversial. I don't think this is the fault of the developers themselves though. I think it's the fault of the conditions in which the game was developed, and the circumstances and difficult situations the developers have gone through. But if it's the fault of anyone, I'd probably blame the publishers, who choose things like release dates, pricing, announcements, and advertisement, and I don't think the individual developers had too much say in it (especially with how far the game was already delayed). Another major contributing factor to this schism I feel has been lack of communication between the developers and the community before, during, and directly following launch, which I feel has mostly or entirely improved since then. This lack of communication did a lot of damage, convincing a lot of people that the developers were just trying to get a quick 50 bucks and a rise out of the KSP community. I genuinely do feel like things can be better now if we calmed down a bit about the state of KSP2 and listened to eachother and to the developers. Nate Simpson and his crew of dedicated and talented game developers genuinely seem like they're trying to interact with the community and make sure everyone's in the loop on all the stuff happening behind the scenes, and everyone involved seems genuinely passionate about their job, their project, the community, and the future. When I bought this game, my ideas was, "if I buy this game now, not only will I save $10 in a few years, but also, I'll get to watch the game grow alongside me." My goal was to watch the development of the game, interact with it hands on as it grew, provide feedback when I can, and sit there and witness it become the game we've all been hoping for. I don't know what everyone else was expecting when they bought KSP2. I do know some people went in with the expectations it was a full, polished, addictive game the trailer promised which they could sink thousands of hours into. I don't mean to be blunt, but we all bought into a public early access alpha build. We shouldn't've expected something completely up to triple-A standards. While the communication issues I mentioned perhaps hindered our understanding of just how rough this game was going to be, I still feel like "early access" should be enough of an indicator as to how patient and tolerant we'd have to be. I know a lot of people have expressed concerns relating to the future of the project, and don't anticipate the game fully reaching its promises. I, however, would like to note that Take Two, despite all their interesting and peculiar business strategies relating to KSP2, have indicated they're in this for the long run, and Nate's also indicated this project isn't dying any time soon, and has expressed confidence in the team's ability to (eventually) meet what they promised so many years ago. I don't anticipate this project's death. I don't expect it to be done any time soon, so I understand waiting a long time probably won't be super fun, but honestly, we kinda need to figure out this whole patience thing really quick. I don't think the KSP community as a whole is doing too great specifically because of this controversy. I'm gonna be honest with y'all. A lot of comments on developers' updates have been short-tempered, cold, and all in all just kinda awful to the developers. This obviously doesn't include whatever's had to be removed by the moderators. I've read things on the KSP subreddit (which is currently down for some reason?) actively vilifying the developers (often specifically Nate since he's the face of the team), which I see to just be completely unfair. Some people are going to the point of accusing anyone who doesn't blame the developers for stealing $50 from you as a shill, which is truly an accusation of all time. (I swear to whatever you want me to swear to that, instead of being paid to say "KSP2 is kinda cool guys", I actually had to pay to say those words.) I've seen YouTube videos accusing KSP2 of being a permanent failure and a disgrace because of its rickety launch, and I find that really quite awful. I'm having fun with multiple aspects of KSP2, despite all its obvious yet temporary issues. I like spaceplanes now mostly because of KSP2's procedural wings. I write this in the hopes that, maybe, just maybe, this post impacts the community slightly in such a way that helps us cool down and engage in civil discussion instead of arguing and bantering endlessly until we all get tired of hanging out here in this cool forum. I genuinely think the outlook for the forum's community as a whole, at least in present times (and maybe moreso a few months ago), is worse than the outlook for KSP2. At this point, the only thing we can do about KSP2 as a fanbase is to wait, listen, provide meaningful and constructive feedback for the developers to listen to, and be nice enough for the community to still be fun to hang out in once KSP2's all done. I'm probably overstating the threat to the forum community as a whole, and I don't think many people will fully leave the forums due to KSP2 controversy, but it sure isn't fun to sit through, and it would be a way more pleasant forum experience if we all just stuck together, waited patiently, and made sure to keep things civil and calm for the time being. We can panic if huge and bad news on the game's forecast comes. (this took me an hour to write! i should go to bed) TL;DR: Lads, lasses, everyone in between, can we for the love of heck cool down a little about the state of KSP2, and just wait a little?
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