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bruh_moment

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Everything posted by bruh_moment

  1. I have a problem with the newest version of BDArmory (had to reinstall due to curseforge automatically changing most of my mod versions, thanks for doing that without asking me), and now the weapon manager does not get recognized if the craft has Procedural Missiles installed on the craft: https://imgur.com/a/2pOFpSE I have no idea how to include a KSP.log file into this.
  2. Got an issue with the VTOL AI Pilot Module, it only seems to adjust the vessels throttle if that vessel is currently switched to, if you are switched to another vessel while the VTOL/Helicopter AI Pilot is active, it will not adjust its throttle.
  3. Another problem, one that has been around for a while but it's really getting to me now, ALL heat seeking missiles (BDArmory stock and custom ones) refuse to lock on by themselves, they always need assistance either from guard mode or a radar, it's probably being caused by Modular Missile parts (this started happening when i first installed the mod way back when) but uninstalling it also doesnt seem to fix it.
  4. I've got a question about making custom weapons (not as in making them from scratch, I mostly just use existing weapons and change their configs), and I was able to figure how to do it myself, however when I tried starting to make custom ammunition, the reticle for weapons just gets stuck at the spot the vessel spawned at, I'm sure that i'm missing some part of the process, but I can't find it anywhere. Disregard this, I found out why it didn't work.
  5. I'm having an issue, I don't know if its Procedural Parts, Tweakscale or KSP Recall thats doing this, but for some reason this happens almost all the time I try to use symmetry with Procedural SRB's. Something, I dont know what, crams 500 liters of solid fuel into the rocket booster, making the Missile completely useless, as well as the plane. (this started happening after updating BDArmory Plus to the newest version) https://imgur.com/a/5SE368U
  6. I had an older version earlier as I just started playing again after a hiatus, I did update it thinking it would fix it yesterday already, but of course, update one mod, 2 others break. I didn't have a real opportunity to test it yet, thanks a lot though! (also it seemed like a small part of the reason some missiles self destructed was cause I set them to cruise at a high alt, and up there they went so fast they MAY have gotten a little crispy...)
  7. is it cool to post questions about Modular Missile Parts here? I'm having several problems with the mod, those being missiles sometimes randomly self detonating, even when they are still more than 20 km away from their target, sometimes they detonate before even getting far enough from the plane not to completely blow it up. And also when I switch vessels, around 4-5 seconds after switching they are almost guaranteed to self destruct (for some reasons this only happens when I launch a long-range missile???), the list goes on.
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