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DrKartoffelsalat

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Everything posted by DrKartoffelsalat

  1. Oh my, those new models are absolutely gorgeous. Thank you for continuing to extend this amazing mod. You sir, are a hero!
  2. No, they don't. I temporarily switched to CommNet Constellation to try NFX out.
  3. @Nertea Did you intend to connect these as a piston? Seems a bit broken https://imgur.com/a/sPT4qkX
  4. Once more, fantastic release, thank you very much for all the work and efford you have put into all these mods that take this game to the next level!
  5. I love all the antennas and probe stuff. You are killing it, i can't even play KSP without the Near Future suite anymore. Do you think there is a way to integrate your antennas with RemoteTech in the future or is this unlikely to happen in KSP1? Either way, thank you for all the great mods that made this game so great to me!
  6. Just did a quick test, game is launching now. Don't have much time for further testing. But i will give it a good shakedown once i have time and will let you know if i find any other issues. Thanks for the quick fix!
  7. @JadeOfMaar logs here: https://workupload.com/file/eVjEhMGY [LOG 18:14:37.522] PartLoader: Part 'OPT_Legacy/Parts/Engines/SAGE/OPT_SAGE/opt_sage' has no database record. Creating. [LOG 18:14:37.533] DragCubeSystem: Creating drag cubes for part 'opt.sage' [EXC 18:14:37.565] NullReferenceException: Object reference not set to an instance of an object NearFuturePropulsion.VariableISPEngine.GetInfo () (at <3736a42f686d40a3a6f49d2583424429>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <9d71e4043e394d78a6cf9193ad011698>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <9d71e4043e394d78a6cf9193ad011698>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Maybe some wierd interaction with NFP? Best regards
  8. Hi @JadeOfMaar, i have the most current CRP installed but if i read the configs correctly, there is no such Ressource (IntakeAtm) in CRP, not in the most current version from CKAN (1.3.0.0) or 1.3.0.0 from Spacedock. That would likely explain the issue. GameData/CommunityResourcePack/ is not empty at all. Best regards //edit: To be clear, there is a ressource definition in the main config, but not ressource config file for IntakeAtm, but i'm not expert Logs to be found here https://workupload.com/file/eVjEhMGY
  9. Hi, you must have broken something with the SAGE, as my game is stuck on loading the config for it on gamestart. Using most current version from CKAN. Best regards //edit: some more Info: most current game version, most current CKAN version, most current OPT Legacy and Reconfig from CKAN (as per version info in CKAN, the one just released earlier.) It seems to be stuck on reading the cfg file for the SAGE.
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