-
Posts
519 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by MashAndBangers
-
-
This could be posted in Unmodded, but I only noticed it with Habtech 2 installed. Back in 1.8.1, everything was fine. Then I installed a 1.9.1 install and took a look, and the anti aliasing didn't seem to work on some parts. I decided to load some parts into 1.10 to see if the problem was still there, and it is.
Here's 1.8.1 with all settings the same:
And here's 1.10 all settings the same:
The lines on the inside are very jagged in the 1.10 screenshot. Could this be because Benjee doesn't use .dds textures?
-
Hey Zorg, is the anti aliasing in 1.9.1 screwed up for you as well? It just does not look as crisp on some parts as it did in 1.8.1. The Solar panels from Benjee's ISS mod look awful. I haven't modified the TUFX AA settings from your settings either, and both my 1.8.1 and 1.9.1 installs have the same setting for AA: 8x
-
Skylab Mk II Update: Finally added the final truss:
-
Finally added the last truss to my station. Might add some stuff later.
-
43 minutes ago, Drupegod02 said:
I understand that i shouldn't use this mod in 1.10 but if i uninstall it, all of my ships disappear and idk how to fix that
Use multiple installs of KSP. Never update your main install of KSP, just download the new version and test it out with mods until things seem stable, then copy save folder over.
-
Green is good and all, but you all are missing the true rocket pattern:
-
33 minutes ago, hendrack said:
Voshkod
Never heard of this Voskhod. Two or 3 people in a Vostock pod? Bah, unbelievable. And an inflatable airlock? Can't be done. Don't come in here with made up craft.
This post brought to you by heavy sarcasm.
Welcome to page 767!
-
56 minutes ago, sslaptnhablhat said:
Not really related , but N1 was never actually green , they were all dark grey with a single white painted sector of varying size (from what I remember) . I had a site bookmarked somewhere with an in depth analysis of this mistaken belief . The confusion comes from an old photograph where the dark grey appeared dark green due to the lighting and low quality .
Soviet Green is always canon in Tantares!
-
55 minutes ago, Beale said:
Blok-G I think is around 4m IRL, so 2.5m in KSP.
Unfortunately I cannot find many good photos, but as best as I can tell, it's structure is very similar to Blok-D, with the torus tank split, but it has a cylinder hull.
Hmm, okay. That means the part set we have to make a Blok G will need resizing as well. Can't remember if Blok G was on your list or not. Oy the list, it never ends!
Edit that some people might see:
We do have this album from Raidernick of his N1 rocket:
Gives us the dimensions we're looking for at least, maybe some color scheme ideas. (Soviet Green is a must of course)
-
Question for anyone in the know: Should the Blok G of the whole N1-L3 be 1.875 meters in diameter, or should it be 2.5m?
If anyone has images of the Blok G, please share!
-
-
49 minutes ago, sarbian said:
unless you like the firework.
They don't call me MashAndBangers for nothing
-
1 hour ago, Phers said:
I've managed to get the trusses to load if I edit the part database.cfg and replace the drag_cube info with a part that does load...
Problem is we don't want every user to have to do this. Heck, I didn't know you could do this and I've been here for too long!
That being said, when you launch with the solar panel trusses, are you 1000 meters in the air?
-
1 hour ago, Snark said:
Thank you for your understanding.
This is the way.
-
I for one welcome our new N1 overlords! All hail 30 engine first stage!
-
1 hour ago, Beale said:
QUOTES
Father Beale has blessed us with images! Oh how the holy N1 has progressed!
1 hour ago, alberro+ said:H Y P E
Delete images in quotes.
-
-
Can't wait for Energia Cryo patch later this year. In the meantime:
Hmm... Buran? Is that you?
NANI?!
Edit that no one will see:
I created my own patch to use LH2/LOX for the one Energia Engine.
@PART[RLV_1_Engine_1] { @MODULE[ModuleEnginesFX] { @maxThrust = 800 @PROPELLANT[LiquidFuel] { @name = LqdHydrogen @ratio = 1.5 } @PROPELLANT[Oxidizer] { @ratio = 0.1 } !atmosphereCurve {} atmosphereCurve { key = 0 425 0 0 key = 1 355 0 0 key = 4 275 0 0 } } }
It's based off the Restock SSME Cryo patch. You'll need Cryo Engines and Cryo Tanks installed from Nertea's Nest of Needed Nssentials.
-
Decided to take the Zenit out for a spin. If only Putin could keep his fingers out of Eastern European pies...
-
42 minutes ago, Random Annoying Guy said:
Somebody needs to do a downscale patch after this gets released
On the new N1? The old N1 was too small in scale with the Lunar Mission set up. New N1 will be perfect size.
Also NB4 someone combines new N1 with Saturn V somehow. Perhaps an N1 with Saturn V side boosters.
Edit: Why did a bother responding to Random Annoying Guy...
-
50 minutes ago, CobaltWolf said:
we felt confident
Squad before they released 1.10.
-
47 minutes ago, Starhelperdude said:
Jettisonable Insulation
41 minutes ago, davidy12 said:TIL Early Centaurs had jettisonable insulation.
You can remove the images in the quotes. Too many repeats makes people angry
-
Wait for 1.10.1 please
Hopefully this catches some people's attention. As LinuxGuruGamer said, 1.10 has bugs squad needs to fix. Just hold off modding KSP till 1.10.1. Remember, you can download previous versions of KSP. Steam users, always rename your KSP folders so Steam can't auto update them. We don't care about your total playtime.
-
20 minutes ago, EdwardB3020 said:
Fairings and other parts work for me.
19 minutes ago, R-T-B said:I wasn't aware of any bugs like that from Kopernicus, sure you don't have restock or something else installed causing that? Kopernicus 1.10 is indeed buggy in some ways, but nothing relating to those issues that I know of.
Or maybe you were just speaking generally, like for a lot of other mods etc?
Updated my post for clarity. I'm basically saying users who want to install mods should hold off till 1.10.1. Doesn't affect Kopernicus development.
[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Things are happening]
in KSP1 Mod Releases
Posted
Förbidden Lämp