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Posts posted by MashAndBangers
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Skylab MK II just got a bit more crowded. Added ESA Columbus and Roscosmos Zvedza, Zarya, and one of the Poisk brothers. Also ESA now supplying the station with the ATV.
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ESA ATV docked with Skylab MK II/ISS
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What is this? Must be Russian segment of ISS..
Wait... Is that.. Skylab?!
AND THE ISS?!
I Require Additional FPS.
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Some of us are bug testing prestja's Kopernicus build for 1.9.1, and me and @Damien212 are experiencing a problem with the Munar eclipse. (At the moment I don't know if Damien has EVE installed, but we'll assume for now.)
Here's Damien's post:
For me, here's a couple of screenies:
The first one is with Scatterer and the second one is without. When I remove EVE, the shadow is gone. Is this how Kerbin's Shadow should look like? I thought it would be more diffused until kerbin was directly in front of the Mun. Right now the shadow has very harsh edges.
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2 hours ago, Damien212 said:
I've tested on JNSQ and it mostly seems fine, apart from this issue when Kerbin eclipses the Mun.
I'm getting this as well.
With Scatterer:
And without Scatterer:
However, I removed EVE, and the shadow was gone. So maybe an EVE issue since that's not updated for 1.9.1.
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Just now, prestja said:
where do you get the legs from?
It's all Bluedog Design Bureau
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4 minutes ago, Hohmannson said:
JNSQ Mun on 100% textures, lag is becoming heavier when zooming out in flight scene. The pixelation on texture flickers when you move the camera
For the Pixelation, F5 then F9 and it should look better. For the lag: I'm not experiencing it.
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I just tried this with JNSQ, EVE, Scatterer, Distant Object Enhancement, EVE, Planetshine, and TUFX in 1.9.1. I have yet to encounter an error. I took and aircraft and flew around the space center, then took something to orbit Kerbin with.
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To help anyone who isn't following the Kopernicus thread:
Keep the Kopernicus discussion there, and if the JNSQ team wants to tell us anything they will when they're ready. So for now have patience.
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Testing Hermes for trips to Skylab MK II. Flew well, got to the station, then came back down. Good news, it floats!
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Screenshot Tax:
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Images Time!
First Pic is inspired by Spider-man: Into the Spider-verse.
Second and Third pics: I created my own little tug out of BDB parts and the CLAW mechanism in stock KSP (Restocked of course). Much better than putting thrusters on everything and then taking them off with KIS/KAS.
Fourth Pic: The shuttle is an All Terrain Vehicle. Not great in all terrains, but good enough.
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Just now, OrbitalManeuvers said:
Would you be so kind ... can you explain what's living between the command module in the bottom right, and the adapter that connects to the lab? There's a couple bits in between there that I'm curious about please and thank you!
That's one of the Apollo Orbital Modules currently included in BDB. It's where extra snacks go.
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Skylab Mk II update: Installed Radiator trusses. Currently waiting for Project Beale and Project Well to enter final stages.
In other news, Jebediah's Space Pancakes are a success.
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Oh the places you will go!
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A little ASTP for you all
Collaboration!
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Is anyone using Tantares in JNSQ? If so, how are you getting a Soyuz spacecraft into orbit with a soyuz rocket? For me, the 1st stage after booster separation is underpowered and the whole craft just ends up staying in the atmosphere. The Proton on the other hand seems fine as is.
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Oh man, I can't wait... for Kopernicus and JNSQ update :'D
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hmmm.....
tags = ?gemina 1.875 1.5 Gemini rocket propulsion leo beale loaf bread
beale loaf bread...
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An attempt was made:
SpoilerRocket failed to make orbit due to weight of payload. Oopsie on my part.
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So close, I can almost taste the cheese!
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On 6/11/2020 at 9:25 AM, Beale said:
Some apollo stuff. Also available in a tasty cookies and cream version.
Left: Making History
Right: RestockStil a few improvements warranted of course.
That definitely looks much better. The old one looks very flat. Very nice job Beale! And Very nice job to everyone on this project!
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9 hours ago, CobaltWolf said:
And that's just kinda... dumb?
Do we know if the winged gemini assembly would have been a good enough lifting body for the weight for a soft landing?
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28 minutes ago, sslaptnhablhat said:
I'm kind of absent-minded at the moment , but are the KH-9 parts still planned / in development ?
Its development probably suffered from "OOH Shiny!" syndrome. It's where the developer loses focus on the current task and switches to a different task. With Mod Development, "OOH Shiny!" is the primary way things get done. Eventually Cobalt will "OOH Shiny!" back to the Hexagon.
[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update
in KSP1 Mod Releases
Posted
It's not officially out, I just downloaded the github development.