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MashAndBangers

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Posts posted by MashAndBangers

  1. Some of us are bug testing prestja's Kopernicus build for 1.9.1, and me and @Damien212 are experiencing a problem with the Munar eclipse.  (At the moment I don't know if Damien has EVE installed, but we'll assume for now.)

    Here's Damien's post:

    For me, here's a couple of screenies:

    T8JYpzd.pngDrkrQ6U.png

    The first one is with Scatterer and the second one is without.  When I remove EVE, the shadow is gone.  Is this how Kerbin's Shadow should look like?  I thought it would be more diffused until kerbin was directly in front of the Mun.  Right now the shadow has very harsh edges.

  2. 2 hours ago, Damien212 said:

    I've tested on JNSQ and it mostly seems fine, apart from this issue when Kerbin eclipses the Mun.

    I'm getting this as well.

    With Scatterer:

    T8JYpzd.png

    And without Scatterer:

    DrkrQ6U.png

     

    However, I removed EVE, and the shadow was gone.  So maybe an EVE issue since that's not updated for 1.9.1.

  3. Images Time!

    1dFASnD.pnge16nxrb.pngQQGfEmw.png39KDd9M.png

    First Pic is inspired by Spider-man: Into the Spider-verse.

    Second and Third pics:  I created my own little tug out of BDB parts and the CLAW mechanism in stock KSP (Restocked of course).  Much better than putting thrusters on everything and then taking them off with KIS/KAS.

    Fourth Pic:  The shuttle is an All Terrain Vehicle.  Not great in all terrains, but good enough.  :P

  4. Just now, OrbitalManeuvers said:

    Would you be so kind ... can you explain what's living between the command module in the bottom right, and the adapter that connects to the lab? There's a couple bits in between there that I'm curious about please and thank you!

    That's one of the Apollo Orbital Modules currently included in BDB.  It's where extra snacks go.

  5. 28 minutes ago, sslaptnhablhat said:

    I'm kind of absent-minded at the moment , but are the KH-9 parts still planned / in development ?

    Its development probably suffered from "OOH Shiny!"  syndrome.  It's where the developer loses focus on the current task and switches to a different task.  With Mod Development, "OOH Shiny!" is the primary way things get done.  Eventually Cobalt will "OOH Shiny!" back to the Hexagon.

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