abbiii
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I'm excited for all the new parts and improved VAB, all the ships and planes shown in trailers look super cool. I'm also excited for all the bugfixes and refinements to the gameplay. KSP 1 is fun but it often feels like you have to fight the game too much.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
abbiii replied to Gameslinx's topic in KSP1 Mod Releases
Nah it's still happening with the newest Kopernicus BE. If you ask me it looks more like some kind of texture seams than land scatters misbehaving.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
abbiii replied to Gameslinx's topic in KSP1 Mod Releases
I'm seeing a lot of little dark pixels/lines near KSC while looking toward the mountains when I install both Parallax and Scatterer. If I install only Scatterer it looks fine, so I wonder if it has something to do with Parallax. Turning on anti-aliasing makes these little pixels into shimmering lines, so it doesn't really fix the problem.- 3,156 replies
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
abbiii replied to linuxgurugamer's topic in KSP1 Mod Releases
This is still an issue in the latest version, specifically it seems that the mod doesn't block double clicks in some circumstances like the map screen. It's probably because whatever double-clicking code they have in the map screen completely ignores what window you're clicking on. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
abbiii replied to ev0's topic in KSP1 Mod Releases
Just installed the pre-release, looks like it's working fine for me in 1.11 -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
abbiii replied to Gameslinx's topic in KSP1 Mod Releases
I am actually on a 144hz monitor, but also I just found out that the real culprit seems to be Planetshine after loading up a "real" save. It seems that setting PS to "High" has some weird interaction with Parallax because I swear it was not running this bad before on High, and I can see a dark rectangle drawn across terrain. PS high: 23 fps, PS medium: 84 fps (and I now understand what "yellow clock" means). Medium works fine so at least I don't have to get rid of it completely. Anyways thanks for the mod, I've been watching it grow over the past few months and am finally able to try it out myself.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
abbiii replied to Gameslinx's topic in KSP1 Mod Releases
Ok I understand what you mean, looks like I'll have to do some more testing.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
abbiii replied to Gameslinx's topic in KSP1 Mod Releases
I don't know what yellow clock means. I was actually getting much worse FPS on Mun but I set up my test save like that just to make it easier to compare the performance impact.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
abbiii replied to Gameslinx's topic in KSP1 Mod Releases
So I did a few quick tests and I find that the FPS impact is quite big and I'm just wondering if that's normal or not. I have a test save with the Kerbal-X sitting on the Kerbin launchpad and I went from 152 fps (vanilla) to 83 fps (parallax). No other graphical mods. My specs are: i7 6700k and GTX 1070. Log is below if there's something funny going on with my setup. https://drive.google.com/file/d/1T45z_k0k2EE-PiUZVHApHM7rz0c2AlSb/view?usp=sharing- 3,156 replies
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
abbiii replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope, got it also with Antenna Helper which also uses CTB, which leads me to believe it's a flaw of CTB -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
abbiii replied to linuxgurugamer's topic in KSP1 Mod Releases
Getting this too with the latest version