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Lewie
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Everything posted by Lewie
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granted. But they are all are the home worlds of the kraken. I wish for a sandwich
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mechJeb is a totally legitimate way to play ksp
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mmm...interesting. I'll have to take a look at that. How do you toggle action groups? (I'm not a noob, I just recently switched from console to pc)
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illogical you guys want to do a kollabrative warfare project?
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YAY! Bob has glasses! Boy, this is getting interesting. I wonder where Squad is going with this, along with the recent announcement of Margo Kerman.
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Pc I’m actually currently working on a mun base. Right now the refinery is on it’s way
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Should ksp1 dlc's be made stock in ksp2.
Lewie replied to catloaf's topic in Prelaunch KSP2 Discussion
Well yeah..... That does make a lot of sense, come to think of it. As long as we still have srbs like the clydesdale and pollux. -
No, no. It was in the announcement art of Jeb, Bill, Vall and the dude with glasses. That’s what I’m talking about.
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I still am puzzled about the large presence of snacks.....
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Granted. Now nobody follows this thread and it slowly falls back into the alley of this forum and is lost to history forever. I wish for breaking ground to be less confusing
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Should ksp1 dlc's be made stock in ksp2.
Lewie replied to catloaf's topic in Prelaunch KSP2 Discussion
Yea! I cannot say how many times the saturn v parts have come in handy. I can’t imagine trying to lift heavy equipment into orbit or to other planets with out those 5 meter parts. -
2018 HP envy. it has ample processing power to run ksp, but it’s cooling fan sounds like a helicopter taking off... Sorry about that. I’ll try to keep my posts more relevant to the topic at hand.
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Poll to see where the community is at on recent topics
Lewie replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
I doubt there’s going to be many different fuel types. I mean yea, there’s going to be metallic hydrogen, nuclear pellets for the orion drive, etc. etc. But for chemical rockets, there’s really no point in different fuel types. That’d make the game overly complex. Heck, one of the design pillars was to keep it simple... -
So the other day i decided to take Bob Kerman out for a spin in a propeller plane. It’s mission was to fine a surface feature on Kerbin. I built the plane, put it on the runway and....nothing. When I right clicked on the turboshaft engine (the smallest one) I couldn’t fine a ‘start’ button or anything. Can anyone give me some tips on how to use rotors and props?
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So today I went to the mun. And U am currently on version 1.9.1 but the mun has the legacy texture. does anyone know why this might be
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