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jono1

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  1. I have contracts telling me to use the mobile processing lab.. but its just not there... ive done the steam verify integrity but still nothing??
  2. Maybe its just me... but im missing the normal clamp-o-tron docking port and Mobile processing lab?? not sure what else im missing
  3. Love the mod.. But i find the g/s to be really flat when coasting a shuttle in. So ive been using the nav function which helps so much and i put a flag at the center line and sas to target. if i try to stick to the g/s profile its to flat.. unless im missing something. i know on an ILS in real life you have erroneous high and low g/s indications.. but im not sure this mod does that. anyhow.. was wondering if there is a way to adjust the way-point altitudes without digging through the scripting.. ill just do the math and draw a 3 degree line through all of them. as well i was wondering if its possible to build a T-Bar into your approaches like real RNAV approaches have so we can have a guided turn base to final from orbits other then 0 Otherwise this is great.
  4. does this work with 1.9.x?? im very tempted to download it. Im trying to do an all stock iss build but coming to the truss structure and .. well.. im at a loss.. it seems like something that should have specific parts for... and any thoughts for ksp2?
  5. that helped out a lot.. now next issue.. the arm mounted in my shuttle with dimensions tweaked to reasonable detail.. causes my shuttle to flip and flop right after booster ignition... i take the arm out and its stable?? is there a way to change the mass of the parts to be more inline with its tweaked size?
  6. This is probably the wrong form to ask on but what is the accepted practice for stowing a shuttle arm.. mine flops all over the place no matter what i try...i like to use the magnet tool so i dont want to do the ole docking port jr trick
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