-
Posts
961 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by SOXBLOX
-
For Questions That Don't Merit Their Own Thread
SOXBLOX replied to Skyler4856's topic in Science & Spaceflight
Happily, I can say I've not watched that. -
Short Lifetime For Nuclear Thermal Rockets In Space?
SOXBLOX replied to Spacescifi's topic in Science & Spaceflight
One day sounds short to me, too, but that's what the page said. IDK. -
Short Lifetime For Nuclear Thermal Rockets In Space?
SOXBLOX replied to Spacescifi's topic in Science & Spaceflight
Summarizing the AR link I gave above, as fuel rods are used in chain reactions, they fill with "nuclear poisons" (so called because they poison the reactions), which hinder further reactions. A Dr. John Schilling says maybe a full day of full power operation would create enough poisons to require reprocessing (i.e. melting down the rods and removing the poisons). Some other guy says you could get perhaps 20k hours from a reactor using HEU and special techniques. Higher enrichment means longer runtimes. Usually only 15% of the available fuel is actually consumed; the rest is just trapped in poison. -
Short Lifetime For Nuclear Thermal Rockets In Space?
SOXBLOX replied to Spacescifi's topic in Science & Spaceflight
Check here? -
I envy you. I live at 380 ft.
-
I believe you, cause I don't want to either.
-
Railgun or Coilgun Launched Booster Rockets?
SOXBLOX replied to Spacescifi's topic in Science & Spaceflight
Boost a gas station to altitude (with rockets), have ships tank up while the station hovers magically, and land the station (with rockets) to refuel it. -
I also think the automation should be a mid- to late-game thing. If we just hand it to everybody instantly, no skill is required, except to navigate the UI. It would also be overwhelming to new players, who would have no idea what all their buttons are doing. Besides, you wouldn't really need it in the early game. You won't be launching Breakthrough Starshot-esque probe swarms the third week of your campaign. And do we really know how complex the automation will be? Is it going to model our crafts fully, and perform maneuvers in a sequence which we flew, or is it just going to transfer some resources to an account once we've demonstrated the concept? How much control do we get?
-
We are looking for a Part Designer!
SOXBLOX replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I made a rocket engine in Solidworks... Does that count? LOL -
I would LOVE a stock aerodynamics where profile matters. Pleeaasseee?????
-
Chinese Space Program (CNSA) & Ch. commercial launch and discussion
SOXBLOX replied to tater's topic in Science & Spaceflight
Reduce, reuse, recycle, right? -
For Questions That Don't Merit Their Own Thread
SOXBLOX replied to Skyler4856's topic in Science & Spaceflight
And far out, everything will be frozen. Unless your atmosphere is too huge to freeze. In which case you have a gas giant. -
Stellaris! Playing as a militant egalitarian materialist, with a tall playstyle. The Crisis will happen any day now...
-
I am in favor of any automation, especially of milkruns and dockings. Recovery of reusable lifters should also be automated. I paused when I came to "cosmetic automation". These colonies are going to have hundreds of thousands of Kerbals in them. If cosmetic automation happens, it has to make me believe that there are really that many Kerbals in the colony. There is little I hate more than out-of-scale objects in a diorama. These colonies should be to scale, both in terms of visible population and physical size.
-
totm march 2020 So what song is stuck in your head today?
SOXBLOX replied to SmileyTRex's topic in The Lounge
I'm weirder than either of you, 'cause I like organ music. Yeah, that stuff from two hundred years ago. Right now I've got an organ transcription of the 1812 Overture, and Saint-Saëns' Danse Macabre stuck in my noggin. -
Worldbuilding is about the setting. The setting is the universe the story exists in. So anything you can conceive within that universe is worldbuilding. As for what place to begin working from, there's no correct answer. I start with a map, and add interesting locations. A good harbor, strategic mountain pass, a sea, or whatever. Or, for space, the general population and resource distribution, and the "terrain" of the star system or galactic arm or whatever. This gives me ideas for the political situations and such. That approach is good for an epic saga of international proportions, but maybe not so good for a story set in one small location. Rear Window's worldbuilding consisted of a single apartment complex. Dostoyevsky forgot what time of day he had said it was in Brothers Karamazov. But both of these works are classics, so obviously worldbuilding doesn't make the story. It can really set it apart, though, when it has a distinct flavor. Firefly is a perfect example! So, really effective worldbuilding both supports and creates the story. Your choice of tech level depends on whether you want a fantasy adventure, life in 1890's America, or Star Trek. But elements of your worldbuilding can influence your story, like geography instigating a war, or ideological clashes. That's my take, but then again, I'm not an author. I just do this for the fun of it.
-
No. BFR was Musk's Mars rocket, from the beginning. Dragon is a demonstration and experiment. It allows SpaceX to gain experience with docking and manned flight.
-
Firefly Aerospace Discussion Thread
SOXBLOX replied to Ultimate Steve's topic in Science & Spaceflight
Ugh. Anklebiters. -
It does look kinda suspicious. I wouldn't mind something like this; it could be really interesting. Always for more planets!
-
Mission Planning/ Interface breakdown
SOXBLOX replied to Pthigrivi's topic in Prelaunch KSP2 Discussion
Absolutely! I would love a stock mission timer. I launch tons of missions all at once, and usually I (accidentally) get multiple different burns on different craft only minutes apart. Really bad to have two simultaneous reentries on different planets. I've never thought of using a notebook, but that would be cool. I'll do that... -
Kerbal Space Program 2: Episode 3 - Next Gen Astronauts
SOXBLOX replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I really like what we can see of the interface! It looks sleek and feels easy on the eyes. Makes KSP1 look antique! Out of curiosity, how are these things designed? Do you sketch out every screen firs, and decide on an aesthetic? Or is there some software you use?- 89 replies
-
- ksp2
- feature video
-
(and 2 more)
Tagged with:
-
SPACE STATIONS! Post your pictures here
SOXBLOX replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Nice! I like the aesthetic. That off-center solar array is cool. -
totm dec 2019 Russian Launch and Mission Thread
SOXBLOX replied to tater's topic in Science & Spaceflight
Is that thing on Korona's rear end ... a toroidial aerospike? -
totm dec 2023 Artemis Discussion Thread
SOXBLOX replied to Nightside's topic in Science & Spaceflight
Were the Pyrios booster and F-1B scrapped, or are they still planning to do that, by, like, 2050?