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Udav

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Everything posted by Udav

  1. I needed to study the air consumption of an airplane. I found the relevant fields in MechJeb, but they don't work. All parameters except one show "0", although the aircraft is flying safely. Fix please.
  2. Thanks for the autopilot. Director controller/allow_spin_down -- interesting setting, but I never use it. But for my tasks it is even harmful. It is very annoying to turn it off constantly after each load of the save. It would be nice to add the state of this button to the save. Flying to a given point is very useful. Unfortunately, Cruise Flight does not remember the entered coordinates, when saving and have to be entered again when loading. Speed control after loading does not highlight the selected speed units, although it uses m/s. When climbing to a given height, the pitch straightening does not occur smoothly. At first, it gradually decreases, but just before reaching level flight, there is a sharp increase in pitch and then its gradual decrease. Unfortunately, this jerk can significantly reduce the speed of the aircraft, which can take it out of the optimal speed range. As a result, the speed will begin to fall further due to insufficient engine thrust. I would like to get rid of this jerk. If it is required to slightly (by 1-10 m/s) reduce the speed of the aircraft, the autopilot turns off the engine completely for a very short time. This causes the speed to decrease more than the set value. Maybe you should not turn off the engine completely when braking, but simply reduce its power so that it restores it faster. With significant speed reductions, it could also be useful to bring the engine power from zero not immediately, but gradually, so that they have time to warm up. From time to time, when you fly at a given speed at a given altitude, there will be small beating of the thrust and pitch controls. Sometimes the beats are weak and affect only the last sign in the amount of fuel consumption by the engine, but there have been cases of fairly sweeping fluctuations. In most cases, you can quickly click on the pitch control key or turn on the PID controller in the Thrust controller window, but this does not always help. Maybe it will be interesting: Speed control can work with knots. 1 knot = 1 nautical mile / h Historically, nautical mile was defined as the meridian arc length corresponding to one minute (1/60 of a degree) of latitude at the equator. Today the international nautical mile is defined as 1852 metres. Kerbin radius = 600000m. Equator length = 3769911.18m. 1 minute of angle -> 174.5329m (3769911.18/(360*60)). 1 (Kerbin) knot = 0.048481 m/s (174.5329/3600).
  3. There is another possible cause of instability: the amount of RAM in the computer. I noticed that on the same plane, sometimes the simplest graphics of the mod are launched, and if the game has already been running for some time, then the mod will hang on the same graphics. My computer has 4 GB of RAM. While the game is eating less than 7 GB of virtual memory, everything is going fine. If the game captures more, freezes begin when switching from one spacecraft to another. Perhaps, if the mod immediately allocates physical memory for their databases, then it will be able to work more stable.
  4. There is no concrete evidence, but this may explain why some players mod works, while others do not. This could be explained by the conflict of mods, but for me it did not work on a freshly installed game without additional mods on the plane created in it. A primitive research aircraft on a pair of J-20 "Juno" engines, base wings and fixed gears, elevators on the nose - the window starts, the mode hangs by 0.0%. A more sophisticated supersonic aircraft designed to perform atmospheric and ground missions on Kerbin, made on a pair of J-404 "Panther" and equipped with three pairs of hanging tanks to fly longer without returning, completely kills the mod. He doesn’t even open his window. It simply opens a small window with three buttons to control the window itself. It responds to these buttons, but does not show either graphs or the scale of these graphs or buttons that specify the contents of the graphs. I lifted the chassis, removed the hanging tanks --- no difference.
  5. My dream is to see a working version of this mod. Unfortunately, he does not calculate any of my aircraft. On some, it gets stuck at 0.0%, and on some even this window cannot be drawn. If it works for you, then I suspect that you are compiling it specifically for your computer, using the specific commands of your processor and video card, not considering that other people may have different hardware. Although I can not insist on this version. Running a mod on a clean, freshly installed game does not help.
  6. The Notification window don't show uncompleted experiments on Desert Launch Complex mini-biomes. The Main window works normally.
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