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Toucan

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  1. Im in the the same boat. I hope there is a fix for it soon.
  2. It would be interesting to have a chat, that's for sure. Would love the chance to ask Matt Lowne a question or two as well. Was that that video where the two gentlemen were chatting and when the vapour appeared they were like "Oh, that's new!"?
  3. So why did world renowned scientist and astrophysicist, Donald. J Kesslar's findings while studying with the resources of NORAD show otherwise? Do you feel you have greater experience than him? What study is it do you think discredits his theories?
  4. Not according to NASA that takes the problem very seriously. "Spent rockets, satellites and other space trash have accumulated in orbit increasing the likelihood of collision with other debris. Unfortunately, collisions create more debris creating a runaway chain reaction of collisions and more debris known as the Kessler Syndrome after the man who first proposed the issue, Donald Kessler. It is also known as collisional cascading.This cascade of collisions first came to NASAs attention in the 1970’s when derelict Delta rockets left in orbit began to explode creating shrapnel clouds. Kessler demonstrated that once the amount of debris in a particular orbit reaches critical mass, collision cascading begins even if no more objects are launched into the orbit. Once collisional cascading begins, the risk to satellites and spacecraft increases until the orbit is no longer usable.Kessler proposed it would take 30 to 40 years for such a threshold to be reached and today, some experts thing we are already at critical mass in low-Earth orbit at about 560 to 620 miles (900 to 1,000 kilometers)." https://www.nasa.gov/centers/wstf/site_tour/remote_hypervelocity_test_laboratory/micrometeoroid_and_orbital_debris.html And yes, space is big. But unfortunately for us the Earth does not exist in all of space and compared to all of space the space around Earth is kind of finite. And the Kesslar syndrome model is based on accidental collisions. If we start deliberately blowing things up deliberately the risk of cascade collisions become even higher.
  5. I always turn the power off on the pod. Save it for emergency power. Plan to have enough power with the batteries you add, but if something goes wrong you will have the pod power for backup.
  6. We have all heard of Kesslar Syndrome, haven't we? There can never be a battle in space. If there ever is we will probably not be able to utilise space around Earth any more and trying to launch something past the massive and growing amount of debris would probably be impossible.
  7. I think it would be very difficult to make a thorough comparison of rocket engines, along with a description of what exactly it is you are comparing in just 18 minutes. Its pretty complex and very thoroughly explained.
  8. Really need a bit more info. What display adaptor are you using? Are there other graphical apps running like GeForce Experience? Have you tried re-installing your display drivers? Are there any issues reported when you run dxdiag? have you run dxdiag? (Under the Notes section on each tab it will list any problems found. Occasionally its informative.) Do any other programs experience any issues?
  9. Well, its the Steam info you would like to make private so I would look in Steam. You can set yourself to invisible under the Friends menu. Nobody will see when you are online or when you are playing.
  10. Sounds like a friend notification. You are simply on his friends list so he is getting a popup letting him know you are online and playing. I think you can turn that off in the settings, you dont have to inform your friends when you are online.
  11. I wouldn't be to worried about the UI at this point. There may be some very good reasons for changes. New elements that will require players to adapt to and incorporate into their game play. Plus I have a feeling that it will be an easy matter to move elements of the UI however you like. And even if that were not the case, the usefulness of how the UI is set out can't really be judged without playing the game. And when judging it you really have to assess how well other players will be adapting as well. If everyone but you is adapting to the new UI, then maybe the problem is not the UI. One thing I am certain about, KSP2, a game that will be released in 2021 (I hope.) with be vastly different to a game released in 2011.
  12. I was thinking of grabbing one of the full flow rocket engine shirts as well to be honest. His shirts are pretty cool. Did you happen to watch the episode on aerospikes, that one was very interesting. It completely shatters my once held and very novice belief that aerospikes were the future of rocket engines.
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