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Everything posted by The_Stinky_Broccoli
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0/10000000000000000000000000000000000000000000000000000000000 same
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just a thought I had.
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1/10 saw you on this thread.
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so after re installing RSS and all its dependencies the problem is still there and this is what it says. Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0829 19:50:53.034090 10892 interface.cpp:697] Initialized Google logging for Principia E0829 19:50:53.281987 10892 interface.cpp:698] Principia version 2020081903-Galois-0-gcaa676d5d9d951abe92a5ce06f3c5a5df31d6965 built on 2020-08-15T16:16:30Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0829 19:50:53.324090 10892 interface.cpp:711] Base address is 00007FFB230F0000 @ 00007FFB5B4C6360 google::LogMessageFatal::~LogMessageFatal [0x00007FFB5B4C635F+47] @ 00007FFB2318C643 principia__LogFatal [0x00007FFB2318C642+322] @ 000002422D4FDA65 (No symbol) [0x000002422D4FDA64] F0829 20:00:00.546667 10892 ksp_plugin_adapter.cs:2454] missing gravity model for TRAPPIST1 possibly a real exoplanets or RSS expansion problem?
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ok so after a day of screaming at my computer and a couple broken keyboards i finally found this. Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0824 09:43:25.130014 9252 interface.cpp:697] Initialized Google logging for Principia E0824 09:43:25.142066 9252 interface.cpp:698] Principia version 2020081903-Galois-0-gcaa676d5d9d951abe92a5ce06f3c5a5df31d6965 built on 2020-08-15T16:16:30Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0824 09:43:25.146944 9252 interface.cpp:711] Base address is 00007FFB17670000 @ 00007FFB18686360 google::LogMessageFatal::~LogMessageFatal [0x00007FFB1868635F+47] @ 00007FFB1770C643 principia__LogFatal [0x00007FFB1770C642+322] @ 00000167678C9915 (No symbol) [0x00000167678C9914] F0824 10:01:14.727067 9252 ksp_plugin_adapter.cs:2454] missing gravity model for Eeloo
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you might not be downloading sm armory and instead a virus.
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[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
The_Stinky_Broccoli replied to Katniss218's topic in KSP1 Mod Releases
also wat is the difference in the engine lighting relit katnissified and the normal one? -
[1.3-1.11] Ground Effect
The_Stinky_Broccoli replied to Capital_Asterisk's topic in KSP1 Mod Releases
installed this for BD Armory! Better cruise missiles! -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
The_Stinky_Broccoli replied to Katniss218's topic in KSP1 Mod Releases
cool video movie! can you access the other launch pads and are all the normal buildings still there? also what mods did you use to get those camera angles and effects? -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
The_Stinky_Broccoli replied to Theysen's topic in KSP1 Mod Releases
whenever i load a save game with these mods it crashes. are any of these incompatible? is there a better place i could ask this?- 2,205 replies
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- 1
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- realism overhaul
- rss
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
The_Stinky_Broccoli replied to Theysen's topic in KSP1 Mod Releases
real realism. like as if it was actually in real life. i have seen mods that would fix problems listed in the OP like the reaction wheel momentum dumping but i don't know if it would work well with rss and ro- 2,205 replies
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- realism overhaul
- rss
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
The_Stinky_Broccoli replied to Theysen's topic in KSP1 Mod Releases
so does anyone know what mods can make this the most realistic? also is it bad that I have 136 mods installed according to AVC- 2,205 replies
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- realism overhaul
- rss
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just try to create the best cruise missile possible. Rules: 1. no cheats. 2. a cruise missile is NOT a ballistic missile. 3. must be under 5 tons. 4. please take picture or videos to provide proof and if you can link a download. Mods: BD armory, modular missile parts, procedural parts, procedural wings, tweak scale, and DLC's Best entries: Speed: @MrThomnnus Range: @MrThomnnus Explosiveness: @MrThomnnus Best time: @MrThomnnus STYLE POINTS: @MrThomnnus sorry for the late reply! not showing up in my inbox.
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yesterday i was trying to find a massive asteroid to build a base on but couldn't find any good ones. i tried finding ways to create one but couldn't so now I'm wondering if it would be possible to create a add on that lets you spawn them in and choose shapes/sizes and texture. after thinking about that i also thought it would be nice to be able to spawn in planets and suns and possibly even solar systems. If i could do all of those things could it be possible to add textures/models to spawn in so i could have a cow shaped asteroid. and if all of this is possible how hard would it be to create a mod? i wrote this in 2 minutes please don't yell at me for the grammar.