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KSP2 Release Notes
Everything posted by The_Stinky_Broccoli
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with modular missiles can you put two of them on your craft and have them fire one at a time?
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i find that this works with every version of bdac as long as you download the newest version for 1.3.x. it uses the bdac code so it should work with all versions.
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here is my mod list. pl tell me if it is ok. KSP: 1.8.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.9 ClickThroughBlocker - 0.1.10.11 Filter Extensions - 3.2.5 TexturesUnlimited - 1.5.9.24 ToolbarControl - 0.1.9.4 B9 Part Switch - 2.14 B9 Aerospace Procedural Parts - 0.93 Community Resource Pack - 1.3 CommunityTechTree - 3.4.1 ConfigurableContainers - 2.4.8 CryoEngines - 1.1.3 CryoTanks - 1.5.1 AdvancedTextures - 1.8.1 DeployableEngines - 1.2.1 DynamicBatteryStorage - 2.1.6 Interstellar Fuel Switch - 3.16.0.5 JanitorsCloset - 0.3.7 JNSQ - 0.9 KerbalAtomics - 1.1.2 Kerbal Engineer Redux - 1.1.7.2 KerbalKonstructs - 1.8.1.15 Kerbal Reusability Expansion - 2.8.6 KSP-AVC Plugin - 1.4.1.5 MechJebForAll - 1.3.0.6 NearFutureAeronautics - 1.0.4 NearFutureConstruction - 1.2.2 NearFutureElectrical - 1.1.2 NearFutureExploration - 1.0.8 NearFutureProps - 0.6.2 NearFuturePropulsion - 1.2.1 NearFutureSolar - 1.2.2 NearFutureSpacecraft - 1.3.1 PatchManager - 0.0.17.1 Persistent Thrust - 1.7.2 Procedural Fairings - 1.8.3 Rational Resources - 1.1 ReStock - 1.1.2 ReStockPlus - 1.1.2 SpaceY Expanded - 1.4 SpaceY Lifters - 1.17.2 StationPartsExpansionRedux - 1.3.5 TweakScale - 2.4.3.19 Kerbal Actuators - 1.7.1 ZeroMiniAVC - 1.1.0.1