Hi @linuxgurugamer!
I need your help regarding this mod that is one of my prefered ones. .
Each time I visit my orbital stations, that have a tug docked, these lines flood the log.
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
the tug has two engines configured in nuclear mode.
And the tug In one of them drops this exception also:
[EXC 19:33:49.359] NullReferenceException: Object reference not set to an instance of an object
PartJoint.SetupJoint (UnityEngine.Vector3 jointPos, UnityEngine.Vector3 jointOrt, UnityEngine.Vector3 jointOrt2, System.Int32 size, AttachNode nodeToParent, AttachNode nodeFromParent) (at <55ba45dc3a43403382024deac8dcd0be>:0)
PartJoint.create (Part child, Part parent, UnityEngine.Transform nodeSpace, UnityEngine.Vector3 nodePos, UnityEngine.Vector3 nodeOrt, UnityEngine.Vector3 nodeOrt2, System.Int32 nodeSize, AttachModes mode, System.Boolean rigid, AttachNode nodeToParent, AttachNode nodeFromParent) (at <55ba45dc3a43403382024deac8dcd0be>:0)
PartJoint.Create (Part owner, Part parent, AttachNode nodeToParent, AttachNode nodeFromParent, AttachModes mode) (at <55ba45dc3a43403382024deac8dcd0be>:0)
ModuleGrappleNode.GrappleSameVessel (Part other) (at <55ba45dc3a43403382024deac8dcd0be>:0)
ModuleGrappleNode.<SetupFSM>b__49_7 () (at <55ba45dc3a43403382024deac8dcd0be>:0)
KerbalFSM.UpdateFSM () (at <55ba45dc3a43403382024deac8dcd0be>:0)
ModuleGrappleNode.Update () (at <55ba45dc3a43403382024deac8dcd0be>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[ERR 19:33:49.475] A joint can't connect the body to itself.
Please tell me If you need any data to help on this.
thanks!