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Everything posted by Aladran
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Astronauts experience tree
Aladran replied to Aladran's topic in KSP1 Suggestions & Development Discussion
Any ideas of any perks that could be related to the Pilot experience? -
A suggestion that I think would add more depth and attachment to our Kerbals. Give them an experience tree that gives some perks when those Kerbals are in command of a ship. Exemple +X% Fuel Effeciency +X% Torque Force +X% Rover speed Etc... They would gain Experience while performing some kind of activity, and once back to the space center we could convert this experience into perks and use this experienced kerbal on other missions.
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Here are some screenshots from the EARLIEST version of KSP!
Aladran replied to Sylandro's topic in KSP1 Discussion
The sky is so beautiful! -
On an other hand, don't take statement too seriously. Squad once said that multiplayers wont be implanted to the game, now it's a planned feature before release. The resource system might take a good chunk of development time. The base is there: I'm sure that once the Career mod is viable, the resource system will get the love it deserves.
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Here are some screenshots from the EARLIEST version of KSP!
Aladran replied to Sylandro's topic in KSP1 Discussion
Check this if you like KSP debut. Harverter talking of this new game on the Orbiter Forum http://forum.kerbalspaceprogram.com/threads/34287-Just-found-this-KSP-s-debut?p=429123#post429123 http://www.orbiter-forum.com/showthread.php?t=22998 -
I might loose interest if it's not implanted at some point. But I'm playing this game since 0.8.5 and I've seen so much improvement overtime that if they give us thing as awesome as ressource, my patience might be infinite (I'll still have the good ol'Kethane mod)
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Put them in the same stage as the decoupler. Don't aim them toward other fuel tanks (It may explose them on separation).
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What time exactly will .23 launch on December 17th?
Aladran replied to Rizendell's topic in KSP1 Discussion
Patience, you`ll life will still be beautiful even if it's launched on 17th at 23h59 -
Those were the dark ages of KSP héhé.
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Ike, for the view!
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It's a work in progress. So far so good, I'm happy with the first iteration. Let's see the next phases.
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Same thought when we were at the 0.9 version ppl said OMG 1.0 is next! NOT! 0.10 was next
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Yep this game prerequisite is a brain, in good shape, with people knowing how to use it Meaning that the learning curve is quite steep, but you'll find that any personal achievement you get is lot more rewarding as well!
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Don't go to a journey without static solar panels, what worst than not being able to deploy your big solar power because there is no more juice in the batteries...
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Returning from Eve surface. Everything else seems within my reach.
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Have you ever had a non-intentional collision in orbit?
Aladran replied to PTNLemay's topic in KSP1 Discussion
Several time when performing space docking and paying lazy attention to my approaching speed. God bless F5 and his brother F9 -
Still not proven... en.wikipedia.org/wiki/Oort_cloud So we can't affirm that it's there. But I'd bet it's there
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Can I do the grocery with a Ferrari? Yes, but put your hand in your pocket. There are lot of more efficient ways
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Chillin in his rover on the mun, taking a break after 6 missions straight. Bill and Bob took over to Duna.
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Does it worth it to install more than one canister on a single vessle??
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You guys don't have something else to do/play? Come check back in a few hour, be sure it will be quite obvious on the main site and on the forum that 0.22 is released. What will you do if it happens they can't launch today? APOCALYPSE
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Salutation, du Quebec.
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How many kerbals have you killed already?
Aladran replied to Spitfiredzwww's topic in KSP1 Discussion
None so far, but I have some crew to recover from a useless SpaceStation, thing might go wrong on the way home